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- |influences = [[NetHack]], [http://en.wikipedia.org/wiki/Diku DikuMud]2 KB (285 words) - 16:19, 17 May 2017
- {{game-major| name = NetHack |developer = The [[NetHack DevTeam]]14 KB (2,211 words) - 15:13, 27 July 2022
- |influences = [[NetHack]]2 KB (272 words) - 15:58, 4 March 2017
- |influences = [[Nethack]], [[Crawl]]2 KB (255 words) - 01:11, 3 June 2018
- |influences = [[NetHack]] ...gacy coding practices, as Henzell himself suggests in telling of Crawl's [[NetHack]]-inspired origins:6 KB (845 words) - 12:42, 14 October 2015
- |influences = Nethack ...items that influence the whole game (similar to e.g. a ring of conflict in Nethack) (derived from rare three-letter combinations)4 KB (718 words) - 15:39, 9 July 2010
- |influences = [[Nethack]], [[Moria]]2 KB (285 words) - 04:12, 8 April 2018
- ...is temporary or permanent depends mostly on the game in question. ADOM and NetHack go with permanent changes, while in [[POWDER]], eating corpses benefits (or2 KB (322 words) - 05:47, 9 May 2009
- Unlike the [[Nethack]] competitions, it involves a degree of trust, because Angband is flexible1 KB (191 words) - 10:21, 28 July 2009
- |influences = NetHack, Angband ...se it will be similar to Angband or NetHack. But since I didn't base it on NetHack or Angband code, I am not naming it *hack or *band. There will be a text fi4 KB (591 words) - 12:25, 7 November 2010
- |influences = [[Nethack]] Our game is similar to classic roguelike such as Nethack, enhanced with a modern inventory and an intuitive fast access to melee, ra3 KB (478 words) - 19:27, 1 August 2018
- ...e considered very impressive. However, if you spend seven days patching [[NetHack]] and create an amazing new roguelike, you will be suitably honored.7 KB (1,055 words) - 17:20, 6 January 2019
- |influences = Binding of Isaac, [[Dungeon Crawl Stone Soup]], [[Nethack]]2 KB (246 words) - 07:34, 26 February 2019
- The game takes a lot of inspiration from Nethack and other traditional roguelikes while keeping actions simple to make the c1 KB (194 words) - 14:30, 8 August 2024
- |influences = [[NetHack]], [[ADOM]] ...e is intended to be a full-on roguelike adventure game in the tradition of Nethack and ADOM. It is a commercial, proprietary product under active development,4 KB (621 words) - 14:56, 8 June 2019
- |influences = NetHack, Coffee, Weed2 KB (315 words) - 04:31, 17 March 2015
- ...tly than you might think if you're expecting it to play just like Rogue or Nethack. You still have ASCII graphics and randomly generated dungeons. But here yo2 KB (245 words) - 18:24, 23 June 2022
- ...epending on setting. A samurai and a knight are different archetypes and [[NetHack]] has shown they can coexist in one game. A cybernetically-enhanced warrior2 KB (358 words) - 04:57, 22 August 2012
- * Powerful event/reaction system allowing for nethack-style unique cases in a cleanly designed, yet flexible way2 KB (283 words) - 22:28, 19 May 2017
- |influences = Angband, Nethack (in terms of RLs I play a lot)1 KB (197 words) - 15:46, 6 May 2010