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  • |influences = [[NetHack]], [http://en.wikipedia.org/wiki/Diku DikuMud]
    2 KB (285 words) - 16:19, 17 May 2017
  • {{game-major| name = NetHack |developer = The [[NetHack DevTeam]]
    14 KB (2,211 words) - 15:13, 27 July 2022
  • |influences = [[NetHack]]
    2 KB (272 words) - 15:58, 4 March 2017
  • |influences = [[Nethack]], [[Crawl]]
    2 KB (255 words) - 01:11, 3 June 2018
  • |influences = [[NetHack]] ...gacy coding practices, as Henzell himself suggests in telling of Crawl's [[NetHack]]-inspired origins:
    6 KB (845 words) - 12:42, 14 October 2015
  • |influences = Nethack ...items that influence the whole game (similar to e.g. a ring of conflict in Nethack) (derived from rare three-letter combinations)
    4 KB (718 words) - 15:39, 9 July 2010
  • |influences = [[Nethack]], [[Moria]]
    2 KB (285 words) - 04:12, 8 April 2018
  • ...is temporary or permanent depends mostly on the game in question. ADOM and NetHack go with permanent changes, while in [[POWDER]], eating corpses benefits (or
    2 KB (322 words) - 05:47, 9 May 2009
  • Unlike the [[Nethack]] competitions, it involves a degree of trust, because Angband is flexible
    1 KB (191 words) - 10:21, 28 July 2009
  • |influences = NetHack, Angband ...se it will be similar to Angband or NetHack. But since I didn't base it on NetHack or Angband code, I am not naming it *hack or *band. There will be a text fi
    4 KB (591 words) - 12:25, 7 November 2010
  • |influences = [[Nethack]] Our game is similar to classic roguelike such as Nethack, enhanced with a modern inventory and an intuitive fast access to melee, ra
    3 KB (478 words) - 19:27, 1 August 2018
  • ...e considered very impressive. However, if you spend seven days patching [[NetHack]] and create an amazing new roguelike, you will be suitably honored.
    7 KB (1,055 words) - 17:20, 6 January 2019
  • |influences = Binding of Isaac, [[Dungeon Crawl Stone Soup]], [[Nethack]]
    2 KB (246 words) - 07:34, 26 February 2019
  • The game takes a lot of inspiration from Nethack and other traditional roguelikes while keeping actions simple to make the c
    1 KB (194 words) - 14:30, 8 August 2024
  • |influences = [[NetHack]], [[ADOM]] ...e is intended to be a full-on roguelike adventure game in the tradition of Nethack and ADOM. It is a commercial, proprietary product under active development,
    4 KB (621 words) - 14:56, 8 June 2019
  • |influences = NetHack, Coffee, Weed
    2 KB (315 words) - 04:31, 17 March 2015
  • ...tly than you might think if you're expecting it to play just like Rogue or Nethack. You still have ASCII graphics and randomly generated dungeons. But here yo
    2 KB (245 words) - 18:24, 23 June 2022
  • ...epending on setting. A samurai and a knight are different archetypes and [[NetHack]] has shown they can coexist in one game. A cybernetically-enhanced warrior
    2 KB (358 words) - 04:57, 22 August 2012
  • * Powerful event/reaction system allowing for nethack-style unique cases in a cleanly designed, yet flexible way
    2 KB (283 words) - 22:28, 19 May 2017
  • |influences = Angband, Nethack (in terms of RLs I play a lot)
    1 KB (197 words) - 15:46, 6 May 2010

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