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  • ''Hello. Thank you for writing information about the game. Yes, I'm already thinking about switching to another hosting service and I There's no game here, and I wouldn't really class it as a roguelike; just because it uses A
    4 KB (662 words) - 10:46, 4 October 2014
  • * WIN THE GAME IN 9 DIFFERENT WAYS! * Get lots of in-game help and instructions
    2 KB (316 words) - 05:28, 26 July 2023
  • {{game-stable| name = Remixed Pixel Dungeon Remixed Pixel Dungeon is pixel-art roguelike game for android ([https://play.google.com/store/apps/details?id=com.nyrds.pixel
    3 KB (456 words) - 22:16, 5 April 2018
  • A Roguelike is usually described as a free turn-based computer game with a strong focus on intricate gameplay and replayability, and an abstrac ...y complex, the novice player may be interested in trying a more accessible game like [[DoomRL]], [[CastlevaniaRL]] or [[POWDER]]. The following may help yo
    5 KB (668 words) - 20:05, 17 July 2007
  • A Roguelike is usually described as a free turn-based computer game with a strong focus on intricate gameplay and replayability, and an abstrac ...expert" players, the novice player may be interested in trying a 'lighter' game like [[DoomRL]]. The following may help you find out more:
    5 KB (657 words) - 06:07, 22 March 2009
  • <th style="background:#C2D8EF; padding:.2em; margin:1em;">Game Length ...ill very active. Feedback is extremely appreciated, along with any and all ideas for future content.
    3 KB (519 words) - 17:26, 19 November 2020
  • ...rea. This possibly made it too easy and the action economy bloat of a late game character can crush most bosses unless the bosses get the first hit in and Items were planed for the game but scraped for time. Items would have been equipment with special one time
    4 KB (736 words) - 14:34, 18 May 2017
  • ...eak roguelike|coffeebreak]] [[Horror1|gore]]-themed roguelike based on the game Doom ...on the [[Neko]] engine. At the same time he is working on a non-roguelike game and the first stage of [[GenRogue]] codenamed '''Wraith'''.
    2 KB (294 words) - 04:12, 25 June 2022
  • ...e arranged in a general chronological order of development. Large lists of ideas (items, spells, themes, etc.) are in bold. * [http://alun.myftp.org/Appz/MMOGameBalanceIssues.xps MMO Game balance issues (XPS doc)]
    11 KB (1,378 words) - 14:20, 25 November 2023
  • Any ideas? [[User:ChairmanPoo|ChairmanPoo]] 07:30, 17 November 2010 (UTC) ...gameplay. Little touches and elements really bring home the flavour of the game. Firearms are deadly, but reloading is your enemy when you're trying to fac
    2 KB (381 words) - 22:59, 8 August 2012
  • {{game-talkie| name = Labyr2 ...pment had begun during the summer of 2010. Its goal is to create a complex game engine with lots of uses for items, your skills, attributes, combat, and I
    5 KB (931 words) - 20:33, 11 February 2011
  • {{game-alpha| name = Into the Labyrinth ...vement. It is still under development and has the basic chassis of how the game will work combat and movement wise.
    4 KB (571 words) - 15:02, 7 February 2014
  • ...ity, and did not deliver a working implementation or [[prototype]] of that game. ...397d1a1e73/ An idea for a roguelike] to [[rgrd]], in which he outlined his game concept.
    19 KB (3,163 words) - 19:27, 29 May 2013
  • {{game-stable|name = Break Out Of Hareka's Underground ...and terrain features. Aiming for a replayable streamlined experience, the game avoids manual inventory management and complex character building, relying
    3 KB (358 words) - 08:53, 17 September 2023
  • ...lasses. Start by deciding the types of Item that will be available in the game. More can be added easily later on. For this example, the following Item Hopefully this article will give you some ideas when implementing you're roguelike Items in Java. The beauty of this appro
    5 KB (733 words) - 17:30, 10 June 2016
  • {{game-7drl| name = Free-Like ...1]], being a roguelike that has large "Free-Like" dungeons to explore. The game can be found at the [http://sigonasr2.servegame.org/freelike official site]
    5 KB (770 words) - 03:56, 16 March 2011
  • {{game-talkie| name = World of Rogue ...ld probably be an explanation of what is meant by it and what classifies a game as a roguelike.
    6 KB (1,023 words) - 08:25, 29 July 2009
  • {{game-alpha| name = Middlecrest ...roguelike genre. The goal of the project is to implement many of the same ideas seen in the earlier games of the Elder Scrolls franchise but to also includ
    6 KB (879 words) - 22:23, 18 April 2017
  • The term "roguelike" is still growing in popularity to describe any game with procedural content generation, or punishing difficulty. RogueBasin is ...chess than to reflex-based games like first-person shooters, and where the game provides new content and challenges on every run, using procedural content
    5 KB (806 words) - 03:34, 16 March 2024
  • ...ispiriting, as one may have new ideas that cannot fit inside one's current game. A 7DRL is a way to experiment with the genre without fearing creating ano ...riment. However, this is a roguelike-focused challenge, not just a generic game jam. Procedural content and permadeath/permafailure are both pretty core. O
    7 KB (1,055 words) - 17:20, 6 January 2019

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