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  • ...liminating an alien infestation in a military research station) the player character explores a space station divided into multiple levels. Each level, includin ...age or to hit bonuses) can be found while exploring each level. The player character's icon is updated to reflect the weapons and armor equipped.
    6 KB (842 words) - 22:16, 23 April 2019
  • ...ely web-based, everything is controlled via the mouse. You login, create a character and are immediately dropped in a dungeon, ready to face the danger within. == Development ==
    7 KB (1,218 words) - 04:37, 17 September 2010
  • ...roups.google.com/group/rec.games.roguelike.development rec.games.roguelike.development]'' The International Roguelike Development Conference IRDC 2008 was the first [[IRDC]].
    3 KB (401 words) - 17:27, 1 February 2022
  • * v0.2.23 - Character creation added. ...ild can be found on its development blog at: http://www.nolithius.com/game-development/dance-of-death-v0-6-136-released
    2 KB (205 words) - 04:04, 3 March 2014
  • Based on and developed alongside [[Caverns of Xaskazien]]. Under development since 2009. In conjunction with its predecessor, Caverns of Xaskazien II has been in development since 1995. It is a completely playable game but will continue to receive
    3 KB (409 words) - 14:32, 3 May 2023
  • ...by [[Joseph Hewitt]]. Like the original it is an experiment in rapid game development. .... The interface and combat system were taken from [[Nova City]], while the character creation and game rules came from [[Combat Quest]]. The random world genera
    1 KB (195 words) - 07:39, 16 September 2010
  • ...e'll have to fight for his life. Exploring stages will succeed to battles, character advancement, and various quests achievement. == Development ==
    5 KB (757 words) - 16:07, 14 April 2009
  • <th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Development status|Status]] # Your character keeps an in-game journal which is updated regarding game events and various
    7 KB (1,129 words) - 23:38, 1 September 2020
  • *Flexible character development. ...a summer of development, plus some smaller programming from last year. The development of version 1.05 began in 2013, though most of the work was done during the
    4 KB (657 words) - 08:44, 29 September 2021
  • ...elike]] is" that was created at the [[Rgrd_meeting|International Roguelike Development Conference 2008]]. The interpretation is the product of a discussion betwee ...t]] on September 16, 2008 (https://groups.google.com/g/rec.games.roguelike.development/c/Orq2_7HhMjI).
    7 KB (969 words) - 02:24, 8 October 2022
  • (As a potential developer I'm asking this on the development group) * Every winning character has both a fairly interesting unique story and a fair amount of blind luck
    7 KB (1,149 words) - 13:10, 18 May 2009
  • ...ents while you travel. There is no class restriction, you can develop your character however you want with skills, talent stones and randomized items while you * Full freedom in character development with attributes, skills and 50+ Talent Stones including Fire Ball, Whirlwin
    2 KB (306 words) - 06:49, 24 May 2024
  • Interaction ? Growing up a character ? Exploration ? Quests ? Huge world ?, * character advancement can be minimal. I rarely pursue collecting experience to level
    8 KB (1,472 words) - 16:40, 18 May 2018
  • ...and you can play as long as your character does not die. The game is under development, but is generally playable. Your crew and your character must eat and drink. Wounded, hungry or tired crew members works slower. As
    3 KB (512 words) - 04:15, 31 March 2024
  • === Character Development === ...layer will have a set of attributes that determine NPC interaction. Every character will start out as a sort of template; there will be no starting equipment,
    6 KB (1,023 words) - 08:25, 29 July 2009
  • Neohack is implemented in C using a Linux development platform, keystroke commands that allow your character to use things in
    7 KB (1,110 words) - 16:43, 23 September 2018
  • * Dynamic character development without XP/grinding * No grinding/XP (character development is automatic through exploration)
    4 KB (602 words) - 00:41, 27 February 2024
  • ...LÖVE2D] game making framework for it's engine. The game is still in early development but plans to feature many locations, NPCs, and a randomly generated world h ...rs, Lamias, Valkyies, Mermaids, and well... you get the idea. If the main character is female, then reverse the genders of the monsters. (or not) Every NPC in
    3 KB (411 words) - 21:18, 5 May 2013
  • ...s include mutated ratmen and grenade-throwing chainsaw ogres. Improve your character by replacing body parts with machinery on your way to ascension. Developed since 2006 and fairly complete and stable. Development usually happens in bursts of a couple creative months followed by long span
    3 KB (488 words) - 14:11, 25 November 2023
  • * Play as a party not a single character. * The character actually moves when the turn is executed.
    4 KB (602 words) - 21:29, 31 December 2010

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