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  • [[Category:Roguelike games, Roguelike-likes]] ...C2D8EF; padding:.2em; margin:1em; text-align:center;">[http://gamejolt.com/games/arcade/idle-hero/65197/ Official site of Idle Hero]
    2 KB (337 words) - 07:34, 26 February 2019
  • ...later, and produced a number of not very good - but educational to write - games. Fast forward to today, and he works for an ISP and writes roguelikes and D * [http://bfnightly.bracketproductions.com/rustbook/ The Rust Roguelike Tutorial]
    1 KB (182 words) - 15:39, 28 May 2021
  • == Foumart Games Workshop == == Roguelike games: ==
    555 bytes (68 words) - 19:46, 22 October 2019
  • DarkHall has a similar feel to the the middle games in the Wizardry series. It has a 3D graphical display (similar to Eye of t == Roguelike? ==
    849 bytes (136 words) - 01:35, 30 December 2012
  • == Roguelike games made with Game Maker == * [[Dawn of the Dead Roguelike]]
    423 bytes (52 words) - 00:58, 19 March 2016
  • '''The Roguelike Gallery''' is a living museum of roguelike games. A collection of historical roguelikes being restored and made available to * Games can be played with the Web App in your the browser, over ssh or downloaded
    625 bytes (88 words) - 10:58, 4 December 2018
  • == Roguelike games that can be played in a web browser == Roguelike games developed in [[JavaScript]], [[Java]] and [[PHP]] will generally run from a
    1 KB (149 words) - 12:53, 26 September 2018
  • Questopia is roguelike "rpg" on Armor games
    74 bytes (10 words) - 11:52, 3 March 2014
  • ''Temple of the Roguelike'' is a Roguelike games website made by [[Slash]]. ...ies, hardcore roguelike players, and developers, seeking to make roguelike games much more accessible to the world.
    669 bytes (100 words) - 16:36, 27 July 2023
  • |games = None ...guelike_is|roguelike]] enthusiast. He hopes to develop at least one stable roguelike.
    570 bytes (77 words) - 23:52, 9 November 2009
  • == Roguelike Specific Details == == Roguelike games in Hy ==
    1 KB (162 words) - 13:03, 27 October 2015
  • See also: [[:category:roguelike games]] ...ue]]. Of course, many roguelikes belong to neither, especially more recent games which often borrow from other genres, such as simulation and strategy.
    1 KB (173 words) - 22:59, 19 July 2011
  • }} [[Category:Commercial games]] ...roguelike games, especially Angband. However unlike traditional roguelike games it features 3D graphics and real-time gameplay.
    718 bytes (88 words) - 04:22, 6 March 2014
  • Rebirth is a roguelike in development in C++ using SFML for Linux, Windows and Mac. [[Category:Roguelike games]]
    204 bytes (31 words) - 11:52, 3 March 2014
  • * '''[[:Category:Alpha_projects | Alpha Projects]]''' are roguelike games which, while released, are not yet playable. This means you should not be s ...ojects, they have progressed to the point where they are fun and enjoyable games if you can handle a few sharp corners.
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  • === Roguelike games that use .NET 3.5 === [[Sane Roguelike]]
    585 bytes (70 words) - 04:48, 24 July 2009
  • ...He has since abandoned work on the ASCII based games for DirectX 3-D style games (after a brief foray into 2-d isometric graphics). He is currently employed ...roguelikes has been mostly personal, none of the binaries for any of these games have been posted anywhere. If anybody would like a copy of them or wants to
    1 KB (181 words) - 19:06, 21 March 2009
  • == Roguelike games with PyQt ==
    706 bytes (88 words) - 22:22, 19 May 2017
  • ...www.reloaded.org/RPG-Games/ Abandonia Reloaded] - A bunch of some assorted roguelike reviews, pretty in-depth. [http://cymonsgames.com/7drl-reviews/ Cymon's Games] - Reviews of the 2009 7DRLs
    1 KB (148 words) - 05:12, 1 January 2011
  • |games = [[Geminum Orbis]], [[Escape from the Master's Lair]] ...die game/roguelike developer from [[America]], owner of [[Cheese and Bacon Games, LLC]].
    742 bytes (94 words) - 09:29, 30 March 2012
  • [[Category:Roguelike games]] ...C2D8EF; padding:.2em; margin:1em; text-align:center;">[http://gamejolt.com/games/other/legends/48954// Official site of Legends]
    2 KB (334 words) - 15:21, 20 May 2015
  • == Roguelike games supporting Mac OS X ==
    917 bytes (99 words) - 18:36, 16 December 2019
  • |games = [[ANK]] Likes Games: HalfLIfe2, Halo Series and [[NetHack]] (oh and every Final Fantasy and Com
    659 bytes (85 words) - 09:59, 23 July 2009
  • |games = [[Fictional Roguelike]] Developer of [[Fictional Roguelike]] and [[AscentRL]].
    325 bytes (36 words) - 00:07, 19 March 2013
  • |projects = Unnamed Scala Roguelike |games = Unnamed Scala Roguelike
    539 bytes (70 words) - 15:35, 22 September 2013
  • <div style="margin:0 6px;">https://roguelike.club/logo-small.png</div> ...The event is Nov 11-12 in San Francisco, and is run by a crew of volunteer roguelike fans.
    913 bytes (123 words) - 09:18, 4 December 2018
  • '''Astral Earth''' is a developing roguelike that is intended to take place in an imaginary version of earth where histo [[Category:Roguelike games]]
    312 bytes (49 words) - 16:29, 19 December 2012
  • |projects = "Give me free time and I'll create the best roguelike" ;) |games = [[Roguedash]], [[Bomberogue]] and [[Xenocide]]
    598 bytes (71 words) - 22:56, 20 September 2006
  • ...s an attempt to do something new in the Roguelike world: produce an online Roguelike community with content driven by its users. ...nt on and rate dungeons, items, monsters, spells, and all other aspects of Roguelike gaming.
    1 KB (143 words) - 13:54, 14 September 2019
  • ...n|Interactive fiction]] games, which are a non-roguelike type of adventure games, nowadays always use engines, the most common of which are [[wikipedia:Info The most popular roguelike engine is [[T-Engine]], the engine powering [[ToME]], made by [[DarkGod]] b
    3 KB (438 words) - 19:56, 9 September 2016
  • ThingRL is a simple [[Coffeebreak roguelike]], available for free. It is written by one person, and is still being deve [[Category:Roguelike games]]
    252 bytes (36 words) - 12:03, 10 January 2017
  • {{library| name = Roguelike Browser Boilerplate |site = https://chr15m.itch.io/roguelike-browser-boilerplate
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  • ...e]] and, if he does, there will also be at least one other game, a fantasy roguelike parody, using much of the same code, and ideally a third game using an unus Roguelike games he has ever won any version of:
    1 KB (156 words) - 19:03, 22 April 2009
  • |games = ...an roguelike developer and composer. He is the developer of an in-progress roguelike codenamed Project Gyroscope; no further information has yet been released t
    345 bytes (45 words) - 23:55, 25 August 2011
  • |games = [[Crossword Dungeon]], [[Dance of Death]], [[Chronophase]], [[The Adventu Roguelike developer located in Miami, Florida, US, [[rgrd|r.g.r.d.]] contributor, and
    1 KB (139 words) - 15:15, 16 December 2013
  • Random Realms is a roguelike in which [[Category:Roguelike games]]
    530 bytes (84 words) - 16:30, 19 December 2012
  • dRL is a roguelike being developed by Andrew Newbill [[Category:Roguelike games]]
    176 bytes (27 words) - 16:57, 14 March 2022
  • #REDIRECT [[:Category:Roguelike games]]
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  • #REDIRECT [[:Category:Roguelike games]]
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  • |games = [[Space grunts]], Heroes of Loot A Dutch one-man studio creating indie games full-time since 2004.
    942 bytes (130 words) - 15:06, 8 November 2015
  • |games = [[X@COM]], [[Cogmind 7DRL]], [[Cogmind]], [[POLYBOT-7]], others * [[X@COM]] - Tactical roguelike (2011-present)
    648 bytes (76 words) - 12:10, 12 March 2018
  • == Roguelike games supporting Mac OS == ...ist represents both games that have been compiled natively to Mac OS X and games that were developed in Java and are therefore platform independent. The onl
    975 bytes (146 words) - 20:59, 5 January 2011
  • |games = MarioRL == GAMES ==
    560 bytes (72 words) - 21:10, 18 August 2013
  • |developer = [[User:JadeVaultGames|Jade Vault Games]] |platforms = Xbox LIVE Indie Games
    446 bytes (57 words) - 12:55, 29 November 2016
  • === Roguelike Games for Palm OS ===
    116 bytes (11 words) - 08:45, 15 April 2009
  • |influences = Text Based Games ...is just a simple program that have subprograms (programs, games, roguelike games!). So that's why i named it Virtual Console OS.
    881 bytes (120 words) - 23:55, 21 January 2013
  • The '''Roguelike Restoration Project''' is an attempt to "restore" legacy roguelikes designe As of June 2014, the following games are unstable and only available in source form:
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  • Rats are one of the most common monsters in roguelike games. ...ame implement such a role. Rats may be encountered singly or in groups. In games where monsters can rapidly multiply, this power can represent the formation
    919 bytes (159 words) - 16:01, 22 October 2011
  • [[Category:Roguelike games]] [[category:Stable games]]
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  • [[Category:Roguelike games]]
    100 bytes (15 words) - 15:02, 8 July 2014
  • ....archive.org/web/20050204190930/http://tvilsom.org:80/roguelike/ Roguelike Games Genealogy].
    196 bytes (25 words) - 07:35, 17 May 2017
  • DNDX (Dungeons and Dragons Extreme) is a pseudo roguelike created by [[Slash]] based on the ancient game Dungeons and Dragons # 1 by [[Category:Roguelike games]]
    277 bytes (41 words) - 12:47, 24 February 2023
  • |games = [[Stellar Edge]] ...b developer from Oklahoma City, USA using C# and Libtcod to make roguelike games.
    347 bytes (44 words) - 22:32, 19 May 2017
  • {{gameinfo| name = FOR - A Fallout-like Roguelike ...is a roguelike based on the mechanics and setting of the Fallout series of games, currently in early development.
    765 bytes (96 words) - 04:31, 30 December 2013
  • A totally awesome series of Nintendo games which started on the N64 which are a fanboy's wet dream... who DOESN'T wann [[Category:Roguelike games]]
    335 bytes (55 words) - 12:21, 12 November 2012
  • http://games.bill-lowe.co.uk/players/7drl/ [[Category:Roguelike games]]
    145 bytes (22 words) - 11:30, 3 March 2014
  • [[Category:Roguelike games]] Vogroth Dawn is a fantasy Roguelike written in [[Rust]]. It is currently in a pre-alpha stage.
    516 bytes (62 words) - 04:24, 13 December 2014
  • The Endless Dungeons is new graphical Roguelike consisting of 8 character classes, hundreds of monster types, and 99 random [[Category:Roguelike games]]
    768 bytes (112 words) - 21:56, 10 March 2013
  • ...lly-functioning combat and character system derived from the Elder Scrolls games, and eventually an overworld with quests, guilds, cities, etc. ...ial, include race selection and an attribute system like the Elder Scrolls games.
    1 KB (147 words) - 03:43, 31 May 2017
  • ...ogue]]''. Thus BSD enabled the spread of the entire [[roguelike]] genre of games. ...de. The last BSD distributions had not only Rogue, but two other roguelike games with sources: ''[[Hack]]'' and ''[[Larn]]''.
    1 KB (172 words) - 12:30, 1 October 2006
  • |games = [[Dragonslayer]], [[Hunger Games]], [[Grippy Socks]] ...rovides the scripting language and graphics engine that implements these [[roguelike|roguelikes]].
    548 bytes (68 words) - 20:49, 18 December 2023
  • |developer = [[User:Redpillgames|RedPill Games]] '''''Beltham's Lair''''' is a 3D roguelike with third person view, in which you have to descend into the
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  • [[Category:Roguelike games]]
    88 bytes (10 words) - 00:59, 6 August 2012
  • [[Category:Roguelike games]]
    135 bytes (19 words) - 08:43, 4 December 2018
  • ...med the old game's acronym. ToME refers to the following distinct versions/games. [[Category:Roguelike games]]
    458 bytes (59 words) - 10:57, 4 December 2018
  • {{game-stable| name = PTR: The Roguelike |site = https://www.microsoft.com/en-us/store/p/ptr-the-roguelike/9nblggh4ttn4
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  • [[Category:Roguelike games]]
    135 bytes (19 words) - 12:21, 12 November 2012
  • To produce a roguelike game that is simultaneously deep and accessible, allowing for an incredible ...wl Stone Soup universe, and developing the gameplay discouraged by current games.
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  • I wrote several roguelike applets: ...this in 1997 as part of learning Java. Updated to include saving/restoring games. It may be the rogue you remember from 1979. Well, close, anyway.
    676 bytes (110 words) - 10:25, 13 January 2015
  • |games = [[DoomRL]], [[DiabloRL]], [[Berserk!]], [[AliensRL]], [[Jupiter Hell]] A ''bloody machine'' and roguelike developer from [[Poland]], owner of the [[ChaosForge]].
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  • The Seven-Day-Roguelike Playing Competition is an annual contest established by [[Antoine]] from [[ Welcome to the third Seven-Day-Roguelike Playing Competition, a contest established by Antoine from rgrd!
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  • {{game-beta| name = Roguelike Library for Perl |features = Roguelike Library
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  • [[Category:Roguelike games]]
    233 bytes (34 words) - 23:30, 26 December 2012
  • ...that the game has virtually no difficulty, contrary to the definition of a roguelike.
    638 bytes (98 words) - 09:04, 4 December 2018
  • |games = [[Kaduria]], [[Teemu]] Krice is long standing member of [[rgrd]]. Known for his roguelike game [[Kaduria]] which last released version was 0.4.6. He then took develo
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  • * The [[Roguelike Restoration Project]] version XIV. [[Category:Roguelike games]]
    492 bytes (65 words) - 10:28, 3 June 2014
  • ...as well as legendary CRPGs such as Nahlakh and Natuk), it is a party-based roguelike with a very detailed combat system allowing for such tactics as aiming at s [[Category:Roguelike games]]
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  • |site = http://reptoran.roguelike.us/ |games = [[Magic Monsters]]
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  • [[Category:Roguelike games]]
    135 bytes (21 words) - 16:29, 19 December 2012
  • ...Several other specific games were reviewed. @ Play also focuses on ongoing roguelike game development, certain minutae, story aspects and some social events.
    819 bytes (109 words) - 12:27, 24 December 2012
  • ...it is typically a form of [[armor]]. If it has a [[sticky curse]], in some games this will also prevent you from changing your [[body armor]] in addition to
    572 bytes (95 words) - 06:27, 22 March 2009
  • Z
    |games = [[Hyperbolic Rogue]], [[Hydra Slayer]], [[Vapors of Insanity]] * [[IRLDb]] (International Roguelike Database)
    2 KB (238 words) - 14:05, 18 November 2023
  • ...e/ Genealogy & Chronology of Roguelike games] - Attempt at a list of every roguelike game through 2004 (many not on this wiki yet). * [http://www.homeoftheunderdogs.net/genre.php?name=RPG&subgen=Roguelike Home of the Underdogs] - Great listing of older roguelikes.
    5 KB (636 words) - 04:41, 30 September 2021
  • ..., Troyminator and Felixcat gathered up to post their thoughts on roguelike games and possibly something else too. There are some reviews about less known ro
    384 bytes (56 words) - 12:18, 12 November 2012
  • |games = [[A Quest Too Far]] ...Far]]. He's now an independent computer game developer working on a (non-roguelike) deck building strategy game 'The Trouble With Robots'.
    719 bytes (96 words) - 12:07, 1 January 2012
  • ...vel of protection to the legs and groin. They are rather rare in roguelike games, with their appearance in [[Steamband]] probably constituting a first. Trad
    453 bytes (71 words) - 13:21, 18 August 2009
  • Announcing the first and final release of the fastest roguelike game GearHead and see how much of a roguelike game could be completed in
    2 KB (380 words) - 11:34, 22 March 2009
  • CyberpunkRL is a cyberpunk themed roguelike set in a dark future society full of violence and unrest. [[Category:Roguelike games]]
    2 KB (286 words) - 05:18, 3 March 2014
  • |games = [[Roggle]] * [[Roggle]] - Graphical roguelike set on chunks of floating land
    335 bytes (40 words) - 18:10, 29 January 2016
  • Action-Roguelike with an Atari 2600 aesthetic. [[Category:Roguelike games]]
    722 bytes (82 words) - 00:05, 23 November 2022
  • ...ould portray all the NPCs that the player characters interacted with. In a roguelike game, the behavior of the NPCs follows their programming (what is, technica
    626 bytes (95 words) - 06:38, 22 March 2009
  • Cooplike (from "coop / cooperative" and "roguelike") is a graphical roguelike work-in-progress. It features a cooperative gameplay mode for two players o [[category:alpha projects]][[category: Roguelike games]]
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  • Town is a place which main purpose in roguelike games is offering services ([[quests]], training, healing) or [[shop | goods]] to
    260 bytes (36 words) - 09:29, 1 August 2008
  • ...rman aka Devster aka DevPimp, which allows you to program [[Sega Genesis]] games in the [[BASIC]] programming language. It can be obtained at [http://devste [[Category:Roguelike engines]]
    265 bytes (39 words) - 14:29, 18 May 2017
  • |games = [[DungeonMinder]], [[God_of_Change|God of Change]] |projects = Unnamed stealth roguelike
    703 bytes (99 words) - 00:08, 12 April 2011
  • ...me [[DoomRL]]. The studio is now working on a high production value sci-fi roguelike, [[Jupiter Hell]]. ...nspired roguelikes, before launching his own studio to create a commercial roguelike that would appeal to a new generation.
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  • ...rawl]] and [[POWDER]] are both popular on this group. Maintainers of these games seem to frequent this newsgroup. When a roguelike game achieves great enough popularity it has its own newsgroup created. Las
    784 bytes (136 words) - 09:44, 20 October 2009
  • ...med to promote the newborn roguelikes by providing objetive reviews of the games alongside with screenshots and a simple scoring system. On may 2007 this website was replaced by [[Temple of the Roguelike]]
    278 bytes (41 words) - 05:55, 13 May 2007
  • [[Papaki]] 0.6.6 [[http://www.papaki.tk site]] Beta-stage roguelike. Many new features in this release. [[The Minstrel's Song]] 2.0 [[http://jonathanscorner.com/tms/download/ site]] Roguelike game that is "heavy on world building"
    2 KB (264 words) - 00:06, 28 January 2014
  • ...human race is available as a [[player character]] in nearly all roguelike games.
    247 bytes (39 words) - 15:57, 22 October 2011
  • = Roguelike Game AI overview = and since I'm interested in roguelike games, I thought I'd write
    1 KB (206 words) - 12:02, 30 September 2010
  • <td>[http://www.roguelikeradio.com/ Roguelike Radio], [http://gruesomegames.com/irdc2012/11.%20Darren%20Grey%20-%20The%20 [[category: Roguelike games]]
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  • |theme = [[Horror in Roguelike Games | Horror]] [[Category:Commercial games]]
    665 bytes (89 words) - 13:21, 29 November 2016
  • The 2017 [[The annual roguelike release party|Annual Roguelike Release Party]] (ARRP) will be held on the 16 and 17 of September 2017. Thi ...s to encourage more releases and updates, from minor bugfixes to whole new games. Don't let your game sit in the shadows as you tweak and polish - '''come j
    860 bytes (130 words) - 15:07, 18 September 2017
  • ...ently working on [[Xenomarine]], a sci-fi graphical roguelike. My previous games include Hyperlines, a fast-paced tetris-style puzzle game for iOS.
    214 bytes (30 words) - 02:36, 26 September 2016
  • [[Category:Roguelike games]]
    230 bytes (39 words) - 22:04, 24 December 2012
  • '''Fortune cookie''' is an [[item]] sometimes found in roguelike games. It can be eaten to obtain a random hint (sometimes false) (aka a [[rumor]]
    353 bytes (53 words) - 06:29, 21 January 2009
  • <td>[http://www.roguelikeradio.com/ Roguelike Radio], [http://gruesomegames.com/irdc2012/11.%20Darren%20Grey%20-%20The%20 [[category: Roguelike games]]
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  • ...at contentious what exactly separates '''major roguelikes''' from [[stable games]]. We should not be suprised about this. The major roguelikes list is see ...r" and/or "influential". Nonetheless, we could build a list by adding any roguelike which anyone to believe meet that threshold, and see if the result become u
    2 KB (283 words) - 23:28, 9 November 2016
  • {{game-stable| name = The Hunger Games |influences = [[NetHack]], The Hunger Games
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  • '''In the House of Silence''' is a commercial horror roguelike inspired by The Night Land by William Hope Hodgson and the works of H. P. L ...ory:Commercial games]] [[Category:Horror roguelikes]] [[Category:Roguelike games]] [[Category:Coffeebreak roguelikes]]
    993 bytes (134 words) - 14:19, 23 June 2021
  • These games, while not completed during the [[7DRL Contest 2006]], deserve no less hono * [[Chris Morris]]: [[Linerogue]] - roguelike heavily based on lightcycles, March 3rd, 2006.
    264 bytes (34 words) - 08:46, 28 July 2010
  • ...he brave ones challenged the myth. Thus it was that the second [[Seven Day Roguelike Challenge]] was announced. * [[Slash]]: [[Mt. Drash: the Roguelike]]
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  • ...Basin intends to be a central knowledge base for everything related to the Roguelike genre, as well as a detailed directory of Roguelikes. ...Roguebasin is also an appropriate location to place permanent articles on roguelike theory, whether or not they are original research.
    2 KB (329 words) - 23:22, 14 June 2023
  • ...m.es/2013/12/best-of-2013-roguelike-likes/ Free Indie Games (Best of 2013: Roguelike-likes)] ...apershotgun.com/2013/04/03/live-free-play-hard-the-weeks-finest-free-indie-games-23/ Rock Paper Shotgun]
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  • {{game-beta| name = Roguelike Library for Java |features = Roguelike Library
    3 KB (219 words) - 20:54, 23 March 2009
  • ...intention of this service is to facilitate the broader release of popular games that might otherwise be overlooked by Valve and its employees. Steam Greenlight was the focus of Episode 46 of [[Roguelike Radio]].
    400 bytes (59 words) - 23:25, 26 December 2012
  • |site = http://games.kosek.com/game/magician.html}} ...h casual gamers and hardcore roguelike fans alike. Featuring all classical roguelike concepts like randomization, full-keyboard support or perma-death with some
    3 KB (396 words) - 14:59, 29 November 2016
  • ...e development. Some tilesets are designed to work with specific roguelike games. * Any games that the tilesets are designed specifically for,
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  • ...s the creator of [[Dungeon Crawl]], the most recent of the major roguelike games. He is no longer an active RL developer. * [http://groups.google.pl/group/rec.games.roguelike.misc/browse_thread/thread/ac297256d166eca6/b18ebee40ba05f12 The end of Craw
    389 bytes (69 words) - 21:16, 20 September 2006
  • A dungeon represents one of the possible areas where a roguelike game is played. Dungeons are subterranean mazes of rooms interconnected by In some other games, there is a [[wilderness]] or some other kind of overworld, from which you
    2 KB (362 words) - 14:07, 18 May 2012
  • ...s and Dragons Forgotten Realms universe. Whether or not it can be called a roguelike is debatable. Dungeon Hack features randomized dungeons but it is a real-ti Dungeon Hack is one of many games available for download as 'abandonware'.
    768 bytes (98 words) - 13:30, 29 November 2016
  • [[Category:Roguelike games]] [[category: Stable games]]
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  • ...he development of the following roguelikes (among some other non-roguelike games):
    291 bytes (35 words) - 00:10, 5 October 2023
  • ...author concentrating recently on his more successful (and plentiful) games roguelike community may have to wait very patiently to see it. Guardian Angel has low Unreleased roguelike projects can be found in the [[Talkie talkie projects]] section. The use o
    2 KB (325 words) - 16:29, 19 March 2011
  • ...step of the development process accompanied by a concrete example: a Java Roguelike project. ...a natural fit for the Roguelike development scene as since most Roguelike games are under continuous development.
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  • ...ttps://play.google.com/store/apps/developer?id=Sandalfoot+Games Sandalfoot Games] '''Dungeon Ho!''' is a graphical roguelike build for [[Android]] devices.
    900 bytes (110 words) - 13:31, 29 November 2016
  • [[Category:Roguelike games]]
    349 bytes (57 words) - 11:29, 3 March 2014
  • ...e, party-based roguelike, which popped up in a contest to create retro web games in 16kb.
    486 bytes (56 words) - 02:15, 19 May 2017
  • Why would anybody talk about icons on a roguelike-related forum? Everybody a roguelike game. We will get to it.
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  • Since most roguelike games are text-mode and, well, roguelike, ''curses'' is often used in their development.
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  • '''Steam Marines''' is a roguelike type game influenced by a Space Hulk tactical video game. It has has three features that makes it a roguelike game:
    990 bytes (136 words) - 16:10, 29 November 2016
  • This very simple roguelike game is only a Windows version, now the developers are working on the Linux [[Category:Roguelike games]]
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  • This very simple roguelike game is only a Windows version, now the developers are working on the Linux [[Category:Roguelike games]]
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  • ...eroes is a voxel-based roguelike. If you've never heard the term before, a roguelike is an RPG (Role Playing Game) that features randomly generated levels, turn Voxel Heroes aims to break free of some of the set-in-stone rules of a roguelike. When you obtain a particularly powerful item, you can 'unlock' that item o
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  • Dungeon Maker is a roguelike game. It is not turn-based, so monsters can run and kill you while you are [[Category:Roguelike games]]
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  • the Roguelike information resource that you can edit. '''Roguelike [[:Category:Events|events]] of 2024:'''
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  • *It would be a good roguelike to make more complete, but I hope that it doesn't lead you to neglect your [[Category:Roguelike games]]
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  • {{gameinfo| name = Grue the monster – roguelike underworld RPG |site = https://coolai.itch.io/grue-roguelike
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  • ...itherwyn is undergoing active development, he will often post to rec.games.roguelike.development under the alias "Shedletsky".
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  • ...nd through careful scaling back, provides a reasonable facsimile of normal roguelike play styles. The tiles, art and sound are all from various free/public dom [[Category:Commercial games]]
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  • Cavern is roguelike for iOS devices featuring 16 level random dungeon, three player classes and [[Category:Roguelike games]]
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  • |influences = Tabletop Games Made for the #7DRL (7-Day Roguelike) Challenge, Rollgue is hybrid turn-based Roguelike and Action-Physics game.
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  • |games = few simple and small Roguelike developer from [[Poland]].
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  • Death Settler is a zombie apocalypse survival roguelike currently in very early development. It currently features the groundwork o [[category:alpha projects]][[category: Roguelike games]]
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  • JSRL (JavaScript Roguelike Template) is a basic roguelike you can build upon to create your own. In this repo you will find a bare-bones roguelike with tile and character-based displays, and tools to bundle it for the web
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  • ''Anonymous data is collected from all games tracking things like monsters killed, distance traveled, company stock awar [[Category:Roguelike games]]
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  • [http://bigbadwofl.me/Games/Morf/ Play Here] In this Roguelike with a difference you are a hero in search of a lost treasure, scouring eve
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  • 1Quest is a roguelike dungeon crawler. * Roguelike: Dying is fun!
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  • ...ielewicz (which in turn is loosely based on the 90s "Alien Breed" computer games). Alienhack has an unusual feature for a roguelike: a limited-angle FOV. This is central to the gameplay mechanic, as you will
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  • A roguelike based off of Illwinter's Dominions series of games. The concept is to place the Dominions world and style into a 16th and 17th
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  • ...e Rogue is a turn-based survival and strategy game. This zombie apocalypse roguelike game is built for fast play and massive amounts of replay value. [[Category:Roguelike games]]
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  • Nightmare Tyrant is a 7 Day Roguelike game written for the 2013 7DRL Challenge set in a dark fantasy setting. ...roguelike was mainly intended as a test/showcase of an approach in which a roguelike is challenging without being also punishing. Apart from that, a multidimens
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  • Every good roguelike deserves a retrospective. So share your wisdom and experience with other de == Full Games ==
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  • '''A post from rec.games.roguelike.misc''' > pretty fun. I have even started a collection of the games, but I just
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  • Initiation, corresponding to [[How to Write a Roguelike in 15 Steps|HWR15]] step 1. # Must support saving and loading of games
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  • [[category: Roguelike games]] ...with prestige and faux snobbery. Really this is just the beginnings of my roguelike project page. I've got no official website, as of yet, and have yet to even
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  • ==What games use it?== Most modern games use shadow casting.
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  • Left Field Hotel is a horror roguelike in which you attempt to escape a Hotel. Throughout the game, you will encou [[Category:Roguelike games]]
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  • == '''oCult''' - Fantasy Roguelike Turn Based RPG == [[Category:Roguelike games]]
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  • ...Hackerer 2 is a 3D roguelike in the style of Legends of Grimrock and older games like Eye of the Beholder and Lands of Lore
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  • '''''Castle Dungeon''''' is the first roguelike for eInk Kindles. Castle Dungeon is a simple roguelike with graphical tiles. It runs on all Kindle 2nd, 3rd, and 4th generation d
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  • ...ke.development]] were again challenged to write a new, complete, playable, roguelike in the scary span of just 168 hours. This was the fourth time such quest ha So it was that the fourth [[Seven Day Roguelike Challenge]] started.
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  • A short roguelike made for a halloween game jam. [[Category:Roguelike games]]
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  • ...n Roguelike, mixing elements of more modern games with some of the classic Roguelike characteristics. A major goal is to keep the interface very simple with as There are advantages to Roguelike life inside the browser however. CSS attributes allow for 24-bit color reso
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  • ...me [[real-time]] as opposed to [[turn-based]]. Diablo is by all accounts a Roguelike, but with graphics and real-time gameplay. ...r says. "Now that was something different. We all loved the old Unix-based games, and when we took a look at the design documents, we just had to go with it
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  • |developer = Freehold Games ...by Finnish mythology. It was developed by Freehold Games, creators of the roguelike [[Caves of Qud]].
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  • <th style="background:#EFD2C2; padding:.2em; margin:1em;">Games</th> I've made "It's Extremely Dark" (a 1kB roguelike), [[Fridge]] and [[Pink Ninja]]. Nothing now.
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  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days, for the seventeenth consecutive year. The challen * [http://www.roguebasin.com/index.php?title=7DRL FAQ] - What is a Seven Day Roguelike?
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  • ...ious fanatic or a modern cop. Fortunately, we are discussing [[roguelike]] games and can ignore such [[role-playing]] considerations.
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  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. The challenge dates were set for 2-10 March 2019. * [http://www.roguebasin.com/index.php?title=7DRL FAQ] - What is a Seven Day Roguelike?
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  • |name = Dungeon Core Roguelike (DCRL) ...novels like the [https://mountaindalepress.com Divine Dungeon series] and games like [[Dwarf Fortress]] and [https://rimworldgame.com Rimworld].
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  • |games = [[Cypress Tree Manor]], [[AnathemaRL]] ...Belgium or working 18 hour days in the salt mines, Nils sometimes makes a roguelike. So far he's made [[AnathemaRL]] for a mini Ludum Dare and [[Cypress Tree M
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  • ...he Rose & Dungeon of Time''' is a roguelike in the vein of Mystery Dungeon games.
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  • [[Category:Roguelike games]]
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  • Rouge is a modeless, stealth-based roguelike taking place during the Inquisition. Plays as a heretic evading her captors [[Category:Stable games]]
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  • Dread the Rabbit is a turn based roguelike game with randomly generated maps and permanent death. Journey across seven http://www.goblingrotto.com/images/games/dread/icon.png
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  • [[Category:Roguelike games]]
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  • ==What games use it?== My upcoming roguelike sure do. ;D
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  • ...ly made from wood, although shields of metal are not uncommon in roguelike games. Other wooden items may be encountered. There are many types of wood, with
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  • * [[Legends of Yore]], a commercial roguelike designed primarily for mobile devices * [[Dweller]], an old roguelike designed primarily for mobile devices
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  • |games = [[Rot Magus]], [[SpectRL]], [[Emmanuel de Rouge and the Amulet of Quetzal * [[SpectRL]] - 6D roguelike experiment, itch.io 7-day Text Only Jam entry, built with [[Rot.js]].
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  • ...rvival and strategy game. [[gamefish|Game Fish]]. This zombie apocalypse roguelike to roguelite game is built for fast play and massive amounts of replay valu [[category: stable games]]
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  • |site = http://homepages.cwi.nl/~aeb/games/hack/hack.html ...[NetHack]], which is still in development, spawned a subgenre of roguelike games known as [[hacklike]]s.
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  • YioRPG is a simplistic coffee-break roguelike with basic but fun gameplay, and simple graphics. [[Category:Roguelike games]]
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  • [[Category:Roguelike games]] [[Category:Commercial games]]
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  • |developer = [http://www.gaslampgames.com/ Gaslamp Games] ...rcial roguelike released in 2011 by [https://www.gaslampgames.com/ Gaslamp Games].
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  • [[Category:Roguelike games]]
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  • Having sounds or music in a roguelike is rare. But not unheard of. For a developer creating his/her own sound or * Any games that the sounds/music are designed specifically for,
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  • '''ASCII''' is a type of display used in Roguelike games. ...eenshot was taken from [http://en.wikipedia.org/wiki/Roguelike Wikipedia's Roguelike page]. Wikipedia is licensed under the [http://www.gnu.org/licenses/fdl.htm
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  • {{game-alpha| name = Neon roguelike engine ...an editor to edit all game data. Gameplay is inspired by the Elder Scrolls games, especially Daggerfall and Morrowind. The looks are inspired by [[ADOM]].
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  • CoreRL is a minimal 1Kib roguelike with the barest of features: procedural levels, increasing difficulty, a ba [[Category:Stable games]]
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  • ...s to have a one-stop-shop for all the info you need on how to build a good Roguelike from scratch. We hope you find it useful! But first, some quick Q&A. ...ard winning catalog and many [https://www.humblebundle.com/ Humble Bundle] games.
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  • The 2015 [[The annual roguelike release party|Annual Roguelike Release Party]] (ARRP) will be held on the 19 and 20 of September 2015. Thi ...s to encourage more releases and updates, from minor bugfixes to whole new games. Don't let your game sit in the shadows as you tweak and polish - '''come j
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  • Like all roguelike games, each game uses all the letters of the keyboard for commands. However, as o * Entirely randomized roguelike. Including key bindings.
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  • ...'[http://groups.google.com/group/rec.games.roguelike.development rec.games.roguelike.development]'' ...e Berlin Interpretation|Developers discuss their interpretations of what a roguelike is, leading to the Berlin Interpretation]]
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  • The 2016 [[The annual roguelike release party|Annual Roguelike Release Party]] (ARRP) will be held on the 17 and 18 of September 2016. Thi ...s to encourage more releases and updates, from minor bugfixes to whole new games. Don't let your game sit in the shadows as you tweak and polish - '''come j
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  • The following was posted to rec.games.roguelike.development by myself. I reproduce it here with minor modification. --[[Use to a roguelike.
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  • |games = [[Quarker]], [[Excitable Digger]], [[Earl_Spork|Earl Spork]], [[EmoSquid] ...rrently putting together a server based semi-cooperative kinda-multiplayer roguelike with a frontend in Unity 3D and a Fantasy Guild Master Management Sim using
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  • |influences = noir movies, oldschool adventure games NoirRL is simple (but not easy) adventure-roguelike with short storyline and probably hours of gameplay. Based on old noir movi
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  • ...a by the press of a button. Two simple spells can be cast, but only in the Roguelike-ish mode. Among other things, this version adds a Wait button for roguelike mode, keeps high score,
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  • ...]] programming language, the [[curses library]] and the roguelike genre of games. The original ''[[Rogue]]'' rose to fame as a binary distributed with the [ == Porting a roguelike to Unix ==
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  • Grippy Socks is a [[roguelike]] by [[Walter Pullen|Walter D. Pullen]]. It is one of the scripts that come Grippy Socks features classic roguelike characteristics including turn based, grid movement, and randomly generated
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  • * Display the roguelike just like it would be displayed in DOS, using the correct font, colors, and * A menu from which you can choose one of several games to play
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  • ==Roguelike Specific Details== ...ns seen in roguelikes, such as create mazes of various types, which allows games to be implemented in relatively small files. For example, with a single cal
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  • ...ec.games.roguelike.development ([http://groups.google.com/group/rec.games.roguelike.development/topics at Google Groups]) ...a very active and friendly group dedicated to the development of roguelike games and the discussion of ground-breaking ideas for new projects.
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  • ...nd Black Crypt (And the newer "Legend of Grimrock"), while still utilising roguelike elements, such as randomly generated dungeons. It also has a storyline.
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  • ...ce similar to Angband. Battle takes place on arena which is static between games. There are no stairs down but player can visit buildings to summon new enem * [http://rlgclub.ru/forum/viewtopic.php?t=63 Roguelike club forum topic]
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  • PerlRL is [[Dabreegster|Da-Breegster's]] roguelike engine. The language of == Games ==
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  • A class, as [[roguelike]] games borrow the term from [[role-playing game]]s defines certain common characte ...lass, rogues tend to be adept in lock-picking and trap detection skills in games which have them. They usually use daggers and light armor if they get in fi
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  • It is impossible to conceive a roguelike definition with which everybody will agree as this is a gaming genre that h ...beginning, as ultimately a roguelike is a game that is inspired by another roguelike.
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  • The use of '''mice''' as an interface in roguelike games was never seen in the earlier major roguelikes, since no (or very few) term
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  • ...s 3D and played from a First Person Perspective, includes physics and uses roguelike bullet time. The central mechanic of the game is bullet time, in roguelike fashion the games timeline moves when you do.
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  • ...es have five primary characteristics that separate them from [[Band]] type games: # ''Complex interactions of properties'': While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equ
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  • ...y [[John Shedletsky]]. The focus of this project is to develop a graphical roguelike with an intuitive user interface that does not require the user to memorize Witherwyn is the spiritual descendant of such great games as [http://en.wikipedia.org/wiki/Castle_of_the_Winds Castle of the Winds] a
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  • [[Category:Roguelike games]]
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  • We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic [[Category:Commercial games]]
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  • ...ver 500 posts. It includes articles that may be of interest to the wider [[roguelike]] development community. It also hosts "Ascii Dreams Roguelike of the Year" contests. To date the winners are:
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  • One Knight in the Dungeon is a modern take on the old roguelike genre: ...you can turn permadeath on or off (but you NEVER keep progression between games), item identification can be enabled or disabled, and the hunger clock is c
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  • |games = [[ToME]], [[ODE]], [[T-Engine]], [[Bone to be Wild]] ...thor and maintainer of [[ToME]]. He has appeared on multiple episodes of [[Roguelike Radio]] in discussions ranging from ToME4 to [[Steam Greenlight]].
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  • <td>[http://www.roguelikeradio.com/ Roguelike Radio], [http://us.battle.net/hearthstone/en/ Hearthstone] [[category: Roguelike games]]
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  • ==Roguelike Specific Details== ...oguelike field -- there are no roguelike libraries and only a few finished games in the language. That said, Ruby is very powerful, combining an elegant sy
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  • Fatherhood is a Seven Day Roguelike written by Jeff Lait. This is largely a response to most games, such as POWDER, being
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  • The Infinite Dungeons is a simple, classic roguelike game written in two days. Your main quest is to find The Holy Blade. Only T [[Category:Commercial games]]
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  • ...language. It even seems a bit too easy ;) But the most irritating thing in games ...person as I am, I haven't bothered to read too many sources for roguelike games. But what I've seen has showed things like ''print("You hit");print(mons_ar
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  • |games = [[Rogue]], [[The Seven Day Quest]] ...uetemple.com/interviews/glenn_wichman_interview/ Interview @ Temple of the Roguelike]
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  • ...ness includes keyboard-based controls, AI and animations. It is a realtime roguelike with a simple goal to survive as many waves as you can, but once your hp re [[Category:Roguelike games]]
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  • Acid is fairly common form of destructive material in roguelike games. It may be considered an [[element]]al force in the [[magic]] system. It ca
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  • ...Full-color graphics present more design options than the 16 color terminal games. ...mber of people can't tell red and green apart. They tend to get annoyed at games where important information is conveyed by whether on-screen smudges are re
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  • |developer = [[Koto Games]] |site = http://kotogames.com/games/once-upon-a-dungeon/
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  • ...ee (as in freedom) graphical roguelike with strong influences from sandbox games like Minecraft or Terraria. The main idea of RogueBox Adventures is to offer the player some kind of roguelike toy-world. This world can be explored at free will and even be changed by t
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  • ...like presents you with fresh challenges every game. Some other traditional roguelike features, like hidden [[trap]]s and requirement to identify [[potion]]s, al Of course, roguelikes have saving facilities that allow long games to be played for several days, weeks or even months; but the [[Save Files|s
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  • In games where monsters have an [[inventory]], orcs will typically be equipped with Orcs are well-liked by roguelike creators because they are excellent fantasy sword-fodder, evil and violent,
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  • |influences = [[Nethack]], Arcade Games Kepler452b is available for Windows, Linux & MacOS. Enjoy a roguelike with one of 8 classes, 5 unique worlds, beautiful graphics by Oryx, music b
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  • ...s to encourage more releases and updates, from minor bugfixes to whole new games. Don't let your game sit in the shadows as you tweak and polish - come join
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  • ...ill be humanoid, although some are not. Some common humanoids in roguelike games include [[elf|elves]], [[dwarf]]s, [[orc]]s, [[goblin]]s, [[troll]]s, and [
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  • |developer = [[User:Sarronix|Dan McGrath/Tooth&Claw Games]] ...ired game set in an Asylum. Asylum Escape is a Claustrophobic Minimalistic Roguelike set in an unknown Asylum. The player has nothing but the light of his/her f
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  • ...ame (Power/Shields/Lasers) similar to the old LucasArts X-Wing/TIE Fighter games.
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  • '''Invisible''' is a traditional Roguelike with all the elements you normally find except, the monsters are initially * UI Widgets (Devion Games)
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  • == Roguelike Development == Java has excellent features for roguelike development:
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  • An item is an object existent inside a roguelike world, which has one or more uses triggered by the smart character's action == Classic Roguelike Theme Categories ==
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  • |games = [[splitter]] [[sucker]] [[synthesizer]] ...ees in Psychology, Classics and Computer Science. Graspee has been writing games since 1983, most of them rubbish. He started in BASIC on the ZX Spectrum, t
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  • Feedback for the [[Guild]] roguelike. ...It's the only form of must-deal-with temporary loss that I've noticed in a roguelike, apart from those thieving Nymphs in NetHack. Carrying their body up to the
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  • A traditional Turn-Based Roguelike where you shoot planets and ships to gather energy and loot to survive and [[Category:Futuristic roguelikes]] [[Category:Commercial games]]
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  • |developer = Nightflyer Games Minute Dungeon is a roguelike with a total playing time of 60 seconds. You must find your way to the exit
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  • I only had time to play a couple of games, but it pulled me in. The roguelike.
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  • ...D game built on a roguelike foundation, much like all of the previous 30x9 games. It includes procedurally generated smooth terrain, items, characters, weap [[Category:Commercial games]]
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  • DeeperDown tries to be a coffe roguelike. [[Category:free games]]
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  • ...tten in [[Go]] that can be used to create various ascii / text (roguelike) games. It's based on the great ebiten library and inspired by libraries like libt ...ary of ramen sticks to that promise. You should be able to compile and run games that use ramen on:
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  • ...rs now prefer to use graphical [[tiles]] instead, Unicode allows roguelike games that use characters to represent things a much greater variety of visual re
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