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- ...an hear and react to gunshots and other actions and will smell the player. Survival elements such as gathering food will play a part in the backgroud, directin4 KB (588 words) - 09:44, 9 August 2012
- '''Hundred''' is a coffee-break survival multi-platform roguelike.2 KB (249 words) - 00:15, 30 October 2016
- ...ing on an alien planet, you must explore mysterious alien ruins in hope of survival.2 KB (284 words) - 08:45, 19 March 2016
- |theme = [[Survival]]2 KB (301 words) - 20:10, 17 May 2017
- |theme = Farming, Exploration, Survival Emerald Woods is a turn-based sandbox survival roguelike that allows players to experience escaping modern life to live al3 KB (484 words) - 03:20, 2 January 2024
- ...the game is to take advantage of the rules of Life in order to ensure the survival of your cells over the cells of your opponents.2 KB (321 words) - 10:54, 28 October 2013
- * Weather/survival system. Even a torch may change temperature around you.2 KB (250 words) - 11:53, 11 September 2019
- ...nit must carry all necessary equipment with him; anything not necessary to survival must be left behind.2 KB (403 words) - 03:42, 3 June 2009
- ...the main goal of this project is preservation and this way propagation and survival probability increases. But, of course it's bit cheeky and unfair too :) -3 KB (487 words) - 02:04, 13 March 2018
- ...t. This is probably because of hardware limitation to create a real zombie-survival game on the cutting edge that mainstream games require; maybe there's not e ==Zombie survival roguelike-ish==14 KB (2,515 words) - 21:38, 16 February 2012
- CastlevaniaRL:Prelude is a roguelike game of survival, you are a member of the Belmont family who arrives to the Castle of Count2 KB (402 words) - 12:55, 16 April 2009
- ...f | UnReal World |https://www.unrealworld.fi/| | {{stable}} | [[Wilderness Survival]], Iron Age | 9 Oct 2023 | v.3.82 | | [[C++]] }} ...#ffffff | Wayward |http://www.waywardgame.com/| | {{beta}} | [[Wilderness Survival]], [[Fantasy]] | 6 May 2023 | beta 2.13 | | [[HTML5]], [[TypeScript]] ,[[Ja7 KB (708 words) - 20:22, 20 April 2024
- ...nique. You have to make the best use of them in order to stand a chance of survival.3 KB (502 words) - 15:19, 15 August 2016
- * Simple survival mechanics, players must manage food and radiation2 KB (230 words) - 08:21, 16 February 2023
- * '''Wave Survival''': increasingly large and dangerous hordes of aliens attach each night!2 KB (238 words) - 00:14, 29 January 2022
- An absolutely fantastic wilderness survival simulator but pretty poor as a game. The interface is very convoluted which ...is is the very basic gameplay which you need to do on a constant basis for survival - which would not be terrible if it was not the case that each of these act7 KB (1,196 words) - 03:39, 3 June 2016
- Bronze and Faith will not be a classical roguelike. It will feel more like a survival game, a simulation, a bit like [http://en.wikipedia.org/wiki/The_Sims "The3 KB (494 words) - 09:13, 9 May 2013
- ...clever use of the abilities learned from them, there will be no chance of survival.2 KB (321 words) - 23:04, 26 October 2021
- |theme = [[Wilderness Survival]], [[Underwater]], SCUBA3 KB (380 words) - 15:14, 13 November 2015
- ...of the genre. Ascend mortal ability and use divine weaponry for your own survival. Die again. Repeat. Who said the afterlife didn’t have an afterlife?3 KB (398 words) - 02:17, 19 May 2017