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  • ...s on all Kindle 2nd, 3rd, and 4th generation devices except for the Kindle Touch.
    1 KB (154 words) - 13:08, 29 November 2016
  • |features = Easy to get into, touch screen optimized |interface = Graphics, Touch Screen
    2 KB (365 words) - 23:08, 4 October 2023
  • |interface = [[Tiles|Graphical Tiles]], [[Touch]]
    1 KB (193 words) - 13:02, 29 November 2016
  • === Mouse or Touch Controls ===
    4 KB (546 words) - 13:43, 23 December 2017
  • ...ive I generate the Amulet of Yendor at the end of the first level. If you touch it you finish the game. You are free to keep traveling deeper and try and
    1 KB (218 words) - 05:52, 19 March 2012
  • *'''[[POWDER/Chilling Touch|Chilling Touch]]''' ::*'''[[POWDER/Frost Bolt|Frost Bolt]]''' - requires Magic Missile & Chilling Touch
    7 KB (960 words) - 19:25, 21 March 2009
  • |features = Easy to get into, touch screen optimized |interface = Graphics, [[Mouse]], Touch Screen, [[Keyboard]]
    3 KB (421 words) - 00:19, 9 November 2023
  • '''title screens, menus, touch input, sound effects,
    2 KB (324 words) - 14:30, 5 March 2021
  • * Touch "Inventory" or press "L" to access the inventory
    2 KB (274 words) - 14:28, 18 May 2017
  • |interface = [[Graphical Tiles]], [[Touch]], [[Keyboard]], [[Mouse]], [[Controller]]
    2 KB (256 words) - 05:22, 5 June 2017
  • |interface = Touch screen * '''On the go''' - Designed for one-handed touch phone use, Overworld delivers a full roguelike experience many times over i
    3 KB (408 words) - 22:29, 30 April 2024
  • ...designed to be played on mobile devices so the interface is based on mouse/touch. It can be played in any webkit-based browser, such as Chrome and Safari. I
    2 KB (247 words) - 02:44, 19 May 2017
  • |interface = Touch
    2 KB (209 words) - 09:10, 9 May 2013
  • |interface = [[Touch]], [[Keyboard]], [[Mouse]], [[Tiles]] Pathos is based on the mechanics from Nethack. Pathos has a touch-first UX and works great on a tablet and phones. Also supports keyboard and
    3 KB (426 words) - 09:13, 15 January 2024
  • |interface = [[ASCII]], [[Mouse]], [[Touch]]
    2 KB (227 words) - 03:15, 22 June 2016
  • |interface = Graphics, Touch Screen
    1 KB (194 words) - 08:33, 26 May 2024
  • ...s]], [[Mac OS X]], [[Linux]], [[Android]], [[iOS]] (iPad, iPhone, and iPod Touch)
    2 KB (336 words) - 16:53, 29 November 2016
  • |interface = Touch
    2 KB (298 words) - 16:01, 26 December 2020
  • |interface = [[3D]], [[Mouse]] + [[Keyboard]] (Desktop), [[Touch]] (iOS, Android)
    3 KB (385 words) - 16:31, 17 May 2017
  • ...quares, even at the corners. However, we want to allow permissive lines to touch squares at the corners for aesthetic reasons, so we'll make a slight modifi
    8 KB (1,371 words) - 17:58, 21 March 2009
  • |interface = pixel art graphics, simple animation, touch interface
    2 KB (331 words) - 01:19, 18 October 2019
  • ...s://itunes.apple.com/app/id732353646 on iTunes] (for iPhone, iPad and iPod Touch).
    2 KB (248 words) - 01:09, 2 February 2022
  • |interface = [[Keyboard]],[[Mouse]],[[Touch]]
    2 KB (298 words) - 19:56, 22 May 2023
  • .../2014/11/11/sproggiwood-preview-the-roguelike-for-the-rest-of-us Review at Touch Arcade]
    3 KB (452 words) - 16:09, 29 November 2016
  • |interface = [[Tiles|Graphical tiles]],Keyboard,Mouse,Touch
    3 KB (416 words) - 02:52, 26 April 2018
  • * Improved support for mobile and touch devices
    3 KB (447 words) - 22:31, 30 November 2012
  • * Strong support for touch devices and other modern features
    4 KB (529 words) - 22:20, 11 September 2016
  • |interface = pixel-art graphics, simple animation, touch interface
    3 KB (456 words) - 22:16, 5 April 2018
  • * Do not touch dead things (corpses)
    4 KB (609 words) - 05:16, 19 July 2011
  • ...e Ice Mace will cause the target to be slowed briefly, similar to Chilling Touch.
    4 KB (690 words) - 19:26, 21 March 2009
  • First, the corridors touch themselves and the edges of rooms, running
    8 KB (1,134 words) - 20:18, 1 November 2012
  • ...istics live deep underground, with a connection to nature they call '''the Touch'''. This connection influences their physical appearance, and their desire
    4 KB (568 words) - 19:30, 4 February 2018
  • ...already written some code (very little) but I really would like to get in touch with some people that could help, either coding (I don't have too much time
    5 KB (914 words) - 03:34, 4 July 2015
  • touch $HOME/repos/mine/roguelike/firstrl.py
    7 KB (1,112 words) - 07:58, 4 December 2018
  • your choice, but I personally like chill touch, flash, and Learn a spell - flash and chilling touch are both 5 mana
    19 KB (3,380 words) - 16:09, 21 October 2017
  • * 10 Apr 2009 - [[Rogue Touch]] 1.5 [http://www.chronosoft.com/ released]
    16 KB (1,949 words) - 00:06, 28 January 2014
  • ...ve different states and abilities. Some can become hungry, other freeze on touch, are immune to almost everything, or are just a little scared of light.
    5 KB (799 words) - 20:08, 17 January 2010
  • * Touch screen support
    6 KB (923 words) - 16:51, 29 November 2016
  • ===NetHack for iOS (Apple iPhone, iPod touch, iPad)===
    14 KB (2,211 words) - 15:13, 27 July 2022
  • * [[Gruesome]] (fantasy with a touch of Zork)
    5 KB (494 words) - 21:27, 18 December 2023
  • 100 Rogues was an original Roguelike for the iPhone, iPod Touch and iPad devices. It featured two playable classes with unique skill trees
    6 KB (974 words) - 15:22, 21 October 2020
  • ...e systems have to search through the schedule to insert actions or have to touch every monster every tick to update energy, or etc. I think the efficiency o
    8 KB (1,293 words) - 00:24, 22 June 2021
  • * Beware of blessed ones. When you touch them, you will burn and consume the blessing. Blessed humans are immune to
    9 KB (1,439 words) - 20:36, 13 August 2020
  • it easier to stay in touch with each other.
    7 KB (945 words) - 17:00, 1 February 2022
  • * [[Rogue Touch]]
    8 KB (710 words) - 17:28, 4 January 2023
  • CHANGE Changed the targeting mode touch screen functionality slightly NEW Touch screen support has been added. Still somewhat experimental and needs to be
    26 KB (4,511 words) - 01:33, 30 December 2012
  • * [[Rogue Touch]]
    10 KB (1,016 words) - 20:58, 18 December 2023
  • * [[Kevin Hill]] (''[[Rogue Touch]]'',''Spirit Hunter Mineko'')
    11 KB (1,530 words) - 22:36, 18 December 2023
  • |interface = [[Tiles|Graphical tiles]],Keyboard,Mouse,Touch,Gamepad
    12 KB (1,806 words) - 17:56, 27 August 2022
  • ...code also guarantees that two areas do not count as connected if they just touch by corners. The neighbours should be stored related to the area.
    29 KB (2,456 words) - 06:09, 22 June 2021

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