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  • == Horror in Roguelike Games == ...important distinction -- there are generally three types of horror-themed games.
    8 KB (1,503 words) - 12:45, 19 March 2011
  • ...re is the list of them in a alphabetic manner. Note how often big or small Roguelike features are logically linked to each other ---- a game with only few of th ...some [[Angband]] variants. This feature now exists in some survilal horror games that have '''[[Permadeath]]'''.
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  • ...is a casual turn-based retro style roguelike dungeon crawler with elements of strategy. The game has now been final rele ...in the mid 1980s on C64 using assembly language and has since then created games on several platforms from Amiga 500 to modern PCs, now including the latest
    5 KB (777 words) - 14:51, 29 November 2016
  • |games = none Working on my own Talkie Talkie roguelike [http://frankenrogue.blogspot.nl/ FrankenRogue]
    6 KB (825 words) - 11:09, 2 September 2013
  • |developer = Adventurepro Games LLC Dungeonmans: The Heroic Adventure Roguelike! Set out to explore a vast continent with dark dungeons and ancient ruins,
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  • ...istribution such as Xbox Linux or PS2 Linux on the device. Nearly all such games are commercial in nature, although the recent surge in homebrew software co ...oles do not feature support for a mouse or keyboard, the complexity of the games is usually considerably reduced compared to those developed for computer sy
    11 KB (1,721 words) - 14:33, 18 September 2021
  • QuickHack is a simple [[Coffeebreak roguelike]] with arcade game influences. The player descends through 30 dungeon leve * Save files allow up to three games to be suspended (save files are deleted upon loading)
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  • So watch this space... or check it out here: '''http://www.hypnotic-games.com/games/dungeon-run''' [[Category:Roguelike games]]
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  • '''Another Quest''' is a vertical roguelike available on [[Android]]. The game is designed to be played in portrait mod [[Category:handheld roguelikes]] [[Category:Commercial games]] [[Category:Coffeebreak roguelikes]]
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  • Interesting random maps are one of the things that make roguelike games games, you would have a level designer who can create cunningly crafted
    8 KB (1,277 words) - 09:18, 26 June 2014
  • * [[Sane Roguelike]] ...ilscience.co.uk/?cat=5 small section] containing C# code samples for basic Roguelike concepts.
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  • |developer = [[Bay 12 Games]] ...c, and Linux that combines certain aspects of roguelike games and strategy games. The game is currently in the alpha stage of development, but more versions
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python3+libtcod|here]]. See [[Complete Roguelike Tutorial, using python3+libtcod, part 0|Part 0]].
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  • * [[Hunger Games]] (November 17, 2013) [[Category:Roguelike games]]
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  • Over is a roguelike roleplaying game. Roguelike games are similar to other Roguelike games also do not have excellent graphics and more energy is devoted
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  • * [[Mt. Drash: the Roguelike]] (Ultima) * [[Heroic Age: the Roguelike]]
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  • |developer = Stay Inside Games '''Bounty Hunter Space Lizard''' (BHSL) is a coffee-break roguelike game. The game has a heavy focus on tactical positioning, making use of edg
    2 KB (331 words) - 01:19, 18 October 2019
  • |updver = [http://groups.google.com/group/rec.games.roguelike.announce/browse_thread/thread/1d954270fbff39f3/f0407d7867181b0b#f0407d78671 ...Chris Morris. It is an interesting experiment in bringing chess rules to a roguelike environment.
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python3+libtcod|here]]. ...than if you had the freedom to position per-pixel graphics like most other games.
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  • |developer = [http://largerussiangames.com Large Russian Games]: Sean Edwards, Alex Karantza, and Ed Ropple Sharplike is an open source roguelike library written in [[C_Sharp|C#]] for the [[.NET Framework]] and [[Mono Fra
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  • ...://cardinalquest2.com Cardinal Quest II] is a streamlined, combat-oriented roguelike in which the player must fight their way through one of three Acts, levelli ...p purchases to unlock classes and perks faster, [http://www.kongregate.com/games/randomnine/cardinal-quest-2 on Kongregate.com] (as a Flash game) and [https
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python+libtcod|here]]. ...than if you had the freedom to position per-pixel graphics like most other games.
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  • of adventure games in favor of RPGs would be fascinating. [http://groups.google.com/group/rec.games.roguelike.development rec.games.roguelike.development]
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  • == The games == * [[Diablo]] (heavily influenced by the Roguelike genre)
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  • The 2011 [[Seven Day Roguelike Challenge]] was the 7th 7DRL challenge and took place on the week of March ...w.roguetemple.com/7drl/2011/ Reviews of all the successes on Temple of the Roguelike]
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  • Roguefallen is a traditional turn-based roguelike in the spirit of games like Moria and Angband.
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  • '''AloneRL''' is a roguelike by '''[[User:Koteko|Fabio Ticconi]]''' written in Java using [[AsciiPanel]] * World randomisation at startup, as well as saving and loading games
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  • ...s heavy similarities with it, which leads to it being claimed as the first Roguelike by technicality.
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  • *mobile games (cellphone era or modern era) *console-style games released for PC before that was a thing
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  • Aurora is a space exploration roguelike game, heavily inspired by Star Control 2 and Prospector. Player takes comma ...:Futuristic roguelikes]] [[Category:Commercial games]] [[Category:Defunct games]]
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  • [[Category:Roguelike games]] [[Category:Beta projects]]
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  • '''GearHead Caramel''' is a futuristic roguelike created by [[Joseph Hewitt]]. It is the third main game in the [[GearHead]] * [[GearHead]] and [[GearHead2]], the previous games in the series.
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  • DemiseRL is my big roguelike project. I use its engine in all my games.
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  • ==Roguelike Specific Details== * {{stable}} [[Hunger Games]]
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  • ...oguelike Development Conference]] - London 2012. A unique opportunity for roguelike developers and enthusiasts to network and discuss their genre in depth. At ...x.php?topic=2111.0 RogueTemple], [http://groups.google.com/group/rec.games.roguelike.development RGRD], [http://www.facebook.com/events/117580921699055/ Faceboo
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  • ...new so if there's some obscure rule that states that the inner workings of games must not be posted, screw that. Tearing the game apart is half the fun. In ...lso reduces positive synergy of POWDER players discovering the rest of the roguelike community, and vice-versa. For example, some roguelikes use Roguebasin as
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  • Lingwall is a roguelike RPG in which you must learn a new language to proceed. The game is currentl ...e of the most effective language learning tools ever made. Roguelike video games are famously addictive–due to a feeling of constantly growing power as yo
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  • In most roguelike games, the dungeon is an array of some data type where each cell within the array == Games That Use Grid-based Dungeon Generator ==
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  • |influences = games from 80's |site = http://www.foumartgames.com/games/DungeonScreener/
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  • This is part of a series of tutorials; the main page can be found [[Roguelike Tutorial, using python3+tdl|here]]. ...than if you had the freedom to position per-pixel graphics like most other games.
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  • ...library that provides a full featured toolbox for working with turn-based games. SquidLib is used for [[Wyrm]], [[Attack The Geth]], [[Assault Fish]], [[Ep *Roguelike Specific Toolkit
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  • '''Chasm Lords''' is a ASCII tile-based online multiplayer Roguelike, running in modern web browsers. ...influence from MUDs, in particular the Wheel of Time MUD, and other video games in related genres such as Diablo and Dark Age of Camelot.
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  • ...character completes an action. However, it can be a problem for real-time games, where the game opponents move and react independently of the player action == Games That Use Two-Key Targeting ==
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  • ...toryline and its undisclosed source code, both of which are unusual in the Roguelike world. ...l crowdfunded game ever on Indiegogo and the most successfully crowdfunded Roguelike game ever (if you count Dwarf Fortress as being crowdfunded ADOM is only 2n
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  • ...ased on roguelike dungeon generation, but also applies to other tile-based games, possibly. This algorithm is used in the roguelike [[Avendesora]]. A more updated version of this article might be available [
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  • The game is presented as a [[roguelike]] "first-person dungeon crawler" involving monsters and mystical creatures [[category: Roguelike games]]
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  • |games = none finished I am pretty much new to Roguelike Development (and Wiki editing so apols for any mistakes or poor formatting)
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  • roguelike. a few things that you can work with to make your roguelike meet the
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  • [[Category:Roguelike games]]
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  • ...es with procedurally generated content as well as various common tools for roguelike development. ...ke Studios], an independent game design and development company that makes games.
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  • ...haracterizations, Legerdemain borrows heavily from the genres of Roguelike games as well as interactive fiction. Unicode symbols are used in preference of f
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  • ...j'Eyal''', more commonly known as ToME or ToME4, is an open-source fantasy roguelike. Development first began in 1998 as ''[[PernAngband]]'', a Pern-inspired [[ [[Category:stable games]]
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  • Caves of Qud has been in development since 2007, developed by Freehold Games LLC. It focuses on exploration, in-depth character building, and the discov ...yers of Caves of Qud interviewed with [[Andrew Doull]] for Episode 45 of [[Roguelike Radio]].
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  • ...ad on [[rgrd]]. For a more formal and widely-accepted definition of what a roguelike is, see the [[Berlin Interpretation]]. As a player I like to play games that feel unique and suck me to their
    8 KB (1,472 words) - 16:40, 18 May 2018
  • '''Angband''' is a freeware roguelike based loosely on the works of [[J.R.R.Tolkien|J. R. R. Tolkien]]. It was c ...apes. An Angband game requires more patience and time than most roguelike games. Angband is a game of infinite resources -- you have as much time as you l
    8 KB (1,286 words) - 22:59, 21 February 2022
  • I have been looking at time systems for roguelike games. I have found really simple systems that are not powerful enough and powerf """Simple timer for roguelike games."""
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  • |influences = Real life synthesizers, Michael Brough games Synthesizer is a 7 day roguelike game created in a 168-hour window as part of the 7DRL 2015 event.
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  • ...all computer RPGs do). It all came from the research I made for my talk at Roguelike Celebration 2018 and the short article I published afterward. I knew in adv ...from other video and computer games of different varieties, to print board games and rpgs, to modules and adventure scenarios or for use in other media.“.
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  • ...ng "Violent Road to Death", but better known as '''IVAN''') is a graphical roguelike game by Finnish developers which mixes addictive gameplay with brilliant hu ...r]] may establish relationship with any deity. Unlike most other roguelike games it is possible to pray regardless of alignment. However, to do so one must
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  • |developer = Dinofarm Games 100 Rogues was an original Roguelike for the iPhone, iPod Touch and iPad devices. It featured two playable clas
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  • * [[Dawn of the Dead Roguelike]] * [[Heroic Age: the Roguelike]]
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  • ...e-historical-origin-of-the-roguelike-term/ On the Historical Origin of the Roguelike Term] focuses on the 1993 discussions, which lead to an "official" recognition of "roguelike" as a genre. However, it mentions that, in the 1993 discussions, Ron Asbest
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  • |site = https://www.roguelike.games/grog '''Grog''' is a [[roguelike]] directly inspired by the experience of playing the original [[Rogue]] on
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  • ...p, you will find many things familiar. Same if you played any AD&D-derived games (Baldur's Gate, Icewind Dale, Angband)... In true roguelike spirit.
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  • |developer = [[Ghostknot Games]] |site = https://ghostknot-games.itch.io/
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  • Time systems are controllers built into a roguelike engine which handle the order of interaction of the actors inside the world ...izable), a certain amount of energy is restored to every actor every tick. Games such as [[Dwarf Fortress]] use this approach.
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  • 3079 is a modern 3D game built on a roguelike foundation. It includes procedurally generated 3D terrain (similar to Minec 3079 has been released on [http://www.desura.com/games/3079 Desura] and [http://www.gamersgate.co.uk/DD-3079/3079-beta GamersGate]
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  • Please feel free to adopt one of these for your own roguelike project, Isn't it supposed to be a mine for ideas, not a classification of possible games? When you try to classify, you generalize and lose elements that are someti
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  • A roguelike where you roam through the procedurally generated wasteland of the ruined w ...2014 as a small project that was after very little work dropped, the other roguelike game Warsim was worked on in it's place and very little attention was given
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  • ...[[Seven Day Roguelike Challenge]] invited developers to produce a complete roguelike game in seven short days. It was held for the 9th time between March 9th a ...elikedevelopment.org/index.php?title=7DRL Rules and FAQ] for the Seven Day Roguelike Challenge
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  • Books for programming games. ...d NPCs. [[#Artificial Intelligence for Games|''Artificial Intelligence for Games'']] presents has a good overall view of this stuff.
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  • '''Lost Labyrinth''' is a [[coffeebreak roguelike]], designed to be played in 10 to 20 minutes. The more up-to-date enhanced * [[Stable games]]
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  • LambdaRogue: The Book of Stars is a complete roguelike role playing game, with unique features and story, distinct atmosphere and Coffeebreak Mode is a more typical roguelike experience, without story and quests, and a straightforward goal: Go down t
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python+libtcod|here]]. .... In an ideal world, it should just run, and if you have recently updated games installed from Steam or perhaps even some modern applications, it should.
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  • and since I'm interested in roguelike games, I thought I'd write # Minimaxing in application to roguelike domains
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  • Roguelike games updated or released in the last 12 months. When adding a new game to this l {{Update | #ffffff | Hunger Games |http://www.astrolog.org/labyrnth/daedalus/hunger.htm| | {{Stable}} | Moder
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  • |developer = [http://www.gridsagegames.com Grid Sage Games] ([[Kyzrati]]) A science fiction-themed traditional roguelike in which you play a robot that builds itself from components found or salva
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  • This is an alphabetical list of roguelike '''developers''', ordered by last name when they've got one, or by nickname You can also find info about developers and their projects at [[The Roguelike World Map]]. See also: [[:Category:Developers]].
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  • Roguelike games often need to save data. Sometimes the data takes up a large amount of spac Sometimes all the invested energy doesn't really improve your roguelike. Compression is a trade-off between speed and storage space. (When you comp
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  • The big difference to other roguelike games is that, behind the scenes, everything that you encounter in Web Raid Mobil Also, a few things are done very differently to most games, on purpose: For example, low-level magic is as strong as high-level magic,
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  • [[Category:Browser games]] A fantasy themed turn-based roguelike with skillful demon warlord as playable character.
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  • ...object system that is likely to lead to unmaintainable blobs of a class. A roguelike is probably a complex enough game that you should use an entity component s ...of Qud and Sproggiwood], IRDC 2015 talk about a data- and component-driven roguelike architecture.
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  • of your roguelike. Because of the OO nature of WotR, I found it very easy to create RLDev specific. I think that a Roguelike Dev Code will be especialy
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  • ...to playable, new and recently updated Roguelike (and vaguely roguelike ;-) games. * 7DRL games are excluded <b>unless</b> they continue to be updated after the initial 7
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  • ...t one each time a new map is created. This is seen in some newer roguelike games such as Torchlight or Path of Exile, where certain maps need certain themes
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  • ...ith successfully returning the Amulet of Yendor to your god in the classic roguelike [[Nethack]]. ...a featured randomly-regenerated dungeon levels. Unlike persistent dungeon games such as Nethack, players were faced with a fresh dungeon each time they asc
    10 KB (1,584 words) - 15:19, 8 January 2020
  • Shell games used to be limited to a particular size (usually 80x25 It's time for roguelike games to make the transition. Accordingly,
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  • ...make everything visible, or at least everything close to the player. Many games use this approach and it seems to work. * [[Extremely fast simplified LOS]] -- Take advantage of the way most roguelike maps are drawn (square rooms connected with corridors).
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  • Races are the highest level character differentiators in the roguelike genre: they define the major characteristics which differentiate all the ch ...ser to animals than men. For this reason, only rarely are they playable in games.
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  • Souls Rescue tries to be a roguelike. http://gamejolt.com/games/souls-rescue-roguelike/174252
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  • |influences = Etrian Odyssey, Devil Survivor, SMT games, Blood Bowl, Dark Hersey, Call of Cthulhu (advancement mechanics for now) A party based Roguelike taking major inspiration from Devil Survivor's single phase of turn based c
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  • [[Category:Roguelike games]]
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  • '''Trap Quest''' is an in-development erotic turn-based clickable-text-input roguelike game built on the [[wikipedia:Inform|Inform 7]] engine (which can be run on ...amessite.com/index.php?module=viewgame&id=137 The Trap Quest listing on TF Games Site]
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  • There are many interesting applications for noise and fractals in RL games, not just for terrain generation, but for adding natural-feeling patterns t ...ll give a brief overview of fractals and how they can be implemented in RL games. There is also some code available and a set of references for further stud
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  • One of the major ways Angband stands out among Roguelike games is the sheer special Roguelike custom scripting language, as it's not worth the effort&mdash;there are alr
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  • ...ymbol for whatever they are mimicking and '&' is often used for demons. In games using tile graphics, they are represented by pictures of the monsters or at ...adjective + noun approach. And here are monster names I've yet to see in a roguelike game:
    4 KB (766 words) - 15:49, 22 October 2011
  • ...m solution and is easily extensible (I could write a plugin for displaying roguelike screenshots, for example). There are migration scripts available. --[[User: ...guelike]] genre, as well as a detailed [[Categories|directory of Roguelike games]]. You can help! Go to the [[RogueBasin talk:Community Portal|Community Por
    60 KB (9,771 words) - 05:34, 4 October 2015
  • * 16 December 2016 - [[Project TDoIPS]] beta 0.2.0 [http://gamejolt.com/games/project-tdoips/217501 released] * 16 December 2016 - [[ROGUElike ONE]] 1 [https://www.reddit.com/r/roguelikes/comments/5irvhs/roguelike_one_
    26 KB (3,067 words) - 00:55, 28 February 2017
  • <td>Roguelike elements from classics and semi-roguelikes such as Dungeons of Dredmore, RP [[category: Roguelike games]]
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  • ...'m the only one who feels this way!), but for whatever reason - I feel the roguelike approach lends itself pretty well to the prospect. ...un unidentified potions etc - there are still many elements of the typical roguelike that would give the genre the boost it requires. The "wield anything" mecha
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  • ...13 - [[The Veins of the Earth]] v0.12.1 module file hotfix [http://te4.org/games/veins released] ...e-adventure-roguelike Approaching Infinity] 0.0.6j [http://www.indiedb.com/games/approaching-infinity/downloads/approaching-infinity-v006j Released]
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  • This article contains some of my thoughts about level generation in roguelike games. It's inspired with an algorithm used in Alphaman to generate buildings,
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  • == Horror in Roguelike Games, Part 1 : Gore == Gore as a [[theme]] for a roguelike game is not impossible. Although the best effect would be achieved using [[
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  • This is first issue of the [[Roguelike Magazine]], copied from [http://magazine.rogueforge.net/rtm_issue1_20070320 ...ave to offer. The outward appearance of the game is not as important for a roguelike as it is for a more modern, commercial game.
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  • For a list of games by Theme, see [[List of Roguelikes by Theme]]. * [[Pimp]] roguelike (and yes, that's pimp in the literal sense)
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  • This is part of a series of tutorials; the main page can be found [[Roguelike Tutorial, using python3+tdl|here]]. ...then put them together to change between the menu and the game, start new games or load them, and even go to new dungeon levels. It's much easier than it s
    19 KB (2,965 words) - 07:53, 30 May 2017
  • ...y be an explanation of what is meant by it and what classifies a game as a roguelike. World of Rogue will take the phrase "no two games are the same" to a whole new level. The world will be randomly generated.
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  • These principles should guide the user interface design of any roguelike. The problem with roguelike interfaces is not just that the games
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  • Shepherd Slaughter is a real-time roguelike RPG adventure game. The most recent version is r9. [[Category:Commercial games]]
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python3+libtcod|here]]. ...then put them together to change between the menu and the game, start new games or load them, and even go to new dungeon levels. It's much easier than it s
    19 KB (3,069 words) - 01:34, 7 May 2018
  • This is part of a series of tutorials; the main page can be found [[Roguelike Tutorial, using python3+tdl|here]]. Now that our GUI is all spiffed up, let's put in some more core Roguelike functionality: the inventory! This has been a staple of Roguelikes and RPGs
    19 KB (3,192 words) - 23:52, 16 October 2017
  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python+libtcod|here]]. ...then put them together to change between the menu and the game, start new games or load them, and even go to new dungeon levels. It's much easier than it s
    20 KB (3,131 words) - 02:42, 23 September 2016
  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python3+libtcod|here]]. Now that our GUI is all spiffed up, let's put in some more core Roguelike functionality: the inventory! This has been a staple of Roguelikes and RPGs
    20 KB (3,198 words) - 01:32, 7 May 2018
  • Most roguelike games need a savefile. But building robust and is about problems relating to savefiles and saved games and how
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  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python+libtcod|here]]. Now that our GUI is all spiffed up, let's put in some more core Roguelike functionality: the inventory! This has been a staple of Roguelikes and RPGs
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  • | developer = EyeZary Games ...ing''' is a small mixed genre game. It combines a classic computer RPG and Roguelike aesthetics with a real-time Action and a Strategic resources management alo
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  • :Not necessarily, in a randomly-generated roguelike... [[User:Almafeta|Almafeta]] 23:25, 6 Jan 2007 (CET) able to gain lives like in arcade games.
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  • ...s, as well as a selection of preset quests that will appear in some or all games. The idea is to take the great ideas of ADOM and other roguelikes and remo [[Category:Roguelike games]]
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  • ''[[War of Wizards]]'' is a turn-based text-output two-player roguelike I'll try to use as much code from my existing roguelike, [[Paprika]],
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  • ...me what you think, if it's alright I'll change the rest too. A [[Complete Roguelike Tutorial, using python+libtcod, part 1|direct link]]. [[User:Jotaf|Jotaf]] ...ally change it to a proper license. I want people to be able to make their games out of this without weird limitations, it's a tutorial after all -- I just
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  • [[Category:Roguelike games]]
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  • Rectangular or any type of regularly shaped room in roguelike games has always bothered me, so today, instead of working I came up with a simpl
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  • The big difference to other roguelike games is that, behind the scenes, everything that you encounter in Web Raid corre
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  • [[category: Roguelike games]]
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  • Roguelike Radio is a podcast about roguelikes. A typical episode is dedicated to a single roguelike game, mechanic, or feature.
    45 KB (5,444 words) - 05:24, 24 February 2023
  • ...ational Roguelike Development Conference]] 2016. A unique opportunity for roguelike developers and enthusiasts to network and discuss their genre in depth. At * [[http://roguelike.club Roguelike Celebration]] - San Francisco, September 17
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  • Roguelike games often use PRNGs to compute [[dice]] rolls and other situations that require ...e at least working above other C platforms. But the most popular roguelike games support many platforms well, and their developers avoid rand() when they ca
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  • Free-Like is a successful entry for the [[7DRL Contest 2011]], being a roguelike that has large "Free-Like" dungeons to explore. The game can be found at th ...ires you to defeat Tropicass, a dictator across the land who does not play games when it comes to battles. You must find him and destroy him in order to end
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  • == Roguelike Game AI, part 3A == roguelike monsters. I do this kind of engineering for a
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  • something that anyone making a roguelike game can use. developed? There is a group of games available today referred to as roguelike games. They
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  • ...d to "status games" category. This works well for stable games and defunct games but fails for alpha, beta and talkie talkie *projects*. Thus any Angband va ...o the line-up of "alpha, beta, stable". Should I understand it to include games that are pre-alpha / planning or should "pre-alpha" be a new category?
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  • This is second issue of the [[Roguelike Magazine]], copied from [http://magazine.rogueforge.net/rtm_issue2_20070402 First of all, welcome to the second issue of Roguelike. The magazine. I know it’s late. I also know it contains only four o
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  • thanks for the rec.games.roguelike.misc group for their comments and Some of RL games use a simple AI. It looks something like:
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  • # [[ADOM]] - got me started on RLs in the first place, but the games take too long before the character dies # [[ADOM]] - my first roguelike addiction, so always a special place in my heart, despite many flaws.
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  • One of the things that makes roguelike games interesting is the Frequently, in a roguelike game, the programmer will want to do various
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  • '''Castle of the Winds''' is a tile-based Roguelike [[RPG|role-playing game]] '''(RPG)''' running under Windows 3.x, written by ...store saved games after dying &mdash; features never seen in a traditional roguelike game (see also: [[permadeath]], [[save scumming]])
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  • |developer = Jurax Games ROGUE-FP is a traditional roguelike with first person perspective and controls. Originally ROGUE-FP was based a
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  • Lets face it, monster AI in most games leaves a lot to be desired..... way of defining behaviour for roguelike creatures.
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  • systems in roguelike games, and details the method I adopted for my
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  • much clothing, mind). Jewelry. Some sort of recreation room with games a new thing for roguelike, AFAIK.
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  • |theme = Classic roguelike This roguelike has the following features:
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  • One feature of RL games is the random placement of monsters and can add a lot of flavour even to games like Vanillangband with only one
    75 KB (10,446 words) - 19:05, 1 May 2008
  • ...cember 2014 - [[Ananias]] 1.46 [http://blog.slashie.net/2014/12/23/ananias-roguelike-1-46-released-alchemy-and-magic-for-all/ released] ...ember 2014 - [[Incursion]] 0.6.9Y15 [https://bitbucket.org/rmtew/incursion-roguelike/downloads released]
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  • ...l [[Hacklike]] games, and quite possibly the most popular of all roguelike games. For more information on how to run homebrew games on your DS, see [[Wikipedia:Nintendo DS homebrew]].
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  • In most roguelike games, there is a need to calculate which dungeon grids are visible in a direct who enjoys designing and coding games as a hobby. I am drawn to
    11 KB (1,699 words) - 02:25, 29 July 2010
  • ...es Unicode writing in these pages for some reason (such as their Roguelike games using those special characters that must be indicated in the description).
    12 KB (1,965 words) - 15:36, 28 July 2008
  • ...cessful use of them. I believe this creates a more realistic game, unlike games such as ADOM and ToME where the player increases his skills each time he ga Unlike the standard roguelike, or even the standard RPG, quests will involve more than someone saying, "G
    8 KB (1,337 words) - 04:32, 6 March 2014
  • Sucker is a 7 day roguelike game created in a 168-hour window as part of the 7DRL 2014 event. ...ode is available on github at [https://github.com/graspee/SDL-sprite-based-roguelike/tree/Sucker]
    8 KB (1,370 words) - 11:41, 3 June 2015
  • ...does not die, this damage will eventually go away on its own. In roguelike games, most damage is of this type. *II) Progressive. The typical roguelike poison is Progressive. Damage is done over time; curatives may allow preven
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  • ...'[http://groups.google.com/group/rec.games.roguelike.development rec.games.roguelike.development]'' * JeffLait: Towards an Algebra of Roguelike Movement
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  • = How to write a roguelike gameengine - Esa Ilari Vuokko [eivuokko@mbnet.fi].txt = I've played roguelike games for 7 years now. First I hacked Moria,
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  • ...written in, I'll be doing some play testing to ensure it is at the level a roguelike should be, which is impossible-0.1 --[[User:Icey|Icey]] 00:13, 28 Sep 2006 ...f symbols used in text mode can be changed as well. Everything about saved games can be changed. People could create campaigns if they learnt how the files
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  • with additional ideas from [[rec.games.roguelike.development]] discussions horse-related [[skill]]s. Some games may want to simply use the horse as a
    17 KB (2,789 words) - 19:53, 15 April 2013
  • ...sual color palette of curses or similar terminal programs. This makes our games much more visually appealing, and it runs faster as well. That's not to me
    23 KB (3,813 words) - 15:02, 26 October 2012
  • ...ly my Roguelike had a pathfinder that predated me even starting to write a Roguelike. It suffered badly from being both my first serious pathfinder and some of * The Red Blob Games pages on pathfinding (http://www.redblobgames.com/pathfinding/a-star/introd
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  • Roguelike Intelligence, part 2B: Displaced Actions. 'phases' or maybe a tenth of a second for continuous-time games
    9 KB (1,386 words) - 14:27, 30 September 2010
  • ...se roguelike. It can be downloaded for [http://www.mediafire.com/cataclysm-roguelike#b4q4bkfcecl4d Windows] and [https://github.com/herbertjones/Cataclysm Linux ...inux binaries are now available at for [http://www.mediafire.com/cataclysm-roguelike#b4q4bkfcecl4d Windows] and [https://github.com/herbertjones/Cataclysm Linux
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  • # Roguelike Dev FAQ ## ...text-based games of its time was how it handled the output. Most adventure games described the environment (e.g. "You are in a small room, with a passage ou
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  • ...ailable for free on [https://play.google.com/store/apps/details?id=com.ape.games.gonerogue Android], [http://itunes.apple.com/us/app/gone-rogue/id1068609695 ...d (Google Play): ''' https://play.google.com/store/apps/details?id=com.ape.games.gonerogue
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  • A Case Study in Roguelike Game Development ...ment process and programming techniques used in the creation of a complete roguelike game.
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  • You have just finished your whizzbang roguelike game, only it doesnt support the VI mapping as you detest it with a passion In my roguelike I maintained an enumeration of valid keys.
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  • |developer = DXF Games ...f Equin: It's rabbit warriors vs evil enemies in a challenging traditional roguelike! Specially-designed to not need a MENSA membership to figure out. Fight mon
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  • ...e noticed a sore lack of information on good time management for roguelike games. This text tries to fill that void.
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  • Cataclysm: Dark Days Ahead is a post-apocalyptic sandbox roguelike, focusing on survival in a world destroyed by zombies and otherworldly horr *[[Bionic]]s, somewhat similar to the magic system in many games.
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  • starting my Roguelike project (Legend of Saladir). In this article I really good for Roguelike games. You can use this kind of list in many
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  • |developer = DXF Games From the DXF Games website:
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  • ...Nov 16, 1997 [based on source which was at wbcms.cc.buffalo.edu in maslib/games/imoria] [[Category: Roguelike games]]
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  • ...ous NPC behaviors, compiled from [http://groups.google.com/group/rec.games.roguelike.development/ r.g.r.d.] play stupid drinking games in monster taverns <br>
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  • ...full-blown roguelikes. Rogue Mud on the other hand focusses on coffe-break roguelike gameplay, meaning that you can play one game whenever you have 10 minutes o
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  • Members of rec.games.roguelike.misc have suggested that it would be good to write some updated documentati first few games (you can also press '?' while playing for a list of commands).
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  • [[Category:Roguelike games]]
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  • Cataclysm: Bright Nights is a roguelike with sci-fi elements set in a post-apocalyptic world. It was started as a f *[[Bionic]]s, somewhat similar to the magic system in many games.
    24 KB (3,706 words) - 18:07, 20 March 2024

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