Difference between revisions of "Recently Updated Roguelikes"

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Roguelike games updated or released in the last 12 months
Roguelike games updated or released in the last 12 months. When adding a new game to this list, make sure to keep it in alphabetical order.
 
When adding a new game to this list, make sure to keep it in alphabetical order.


{| border="0" style="border: 1px solid #999; background-color:#FFFFFF" class="sortable"
{| border="0" style="border: 1px solid #999; background-color:#FFFFFF" class="sortable"
|- align="center" bgcolor="#CCCCCC"
|- align="center" bgcolor="#CCCCCC"
! Name !! Type !! Last update !! Last version !! Based on !! Language
! Name !! Type !! Last update !! Last version !! Based on !! Language
{{Update | #ffffff | 1Quest |http://www.ratzngodz.fr/| | {{stable}} | Fantasy | Dec 3 2014 | 1.03.000 | | [[Flash]] [[XML]] }}
{{Update | #ffffff | Angador | | | {{stable}} | Fantasy | 3 Jan 2023 | 1.47.1 | | [[Java]] }}
{{Update | #efefef | ADOM |http://www.ancientdomainsofmystery.com| | {{stable}}{{beta}} | Fantasy | Nov 28 2013 | 1.2.0 Prerelease 20 | | [[C]] [[Lua]] }}
{{Update | #dfdfdf | Angband |http://rephial.org/| | {{stable}} | Fantasy,A | 22 Feb 2022 | 4.2.4 | Moria | [[C]] }}
{{Update | #ffffff | ADOM II |http://www.ancientdomainsofmystery.com| | {{beta}} | Fantasy | Jan 1 2013 | 0.3.2 | [[ADOM]] [[JADE]] | [[Java]] }}
{{Update | #ffffff | Boohu |https://download.tuxfamily.org/boohu/index.html| | {{stable}}{{beta}} | Fantasy; coffee break | 17 Sep 2023 | 0.14.0 | | [[Go]] }}
{{Update | #efefef | Allure of the Stars |http://allureofthestars.com| | {{beta}} | Sci-fi, Team | Dec 12 2014 | v0.4.100.0 | [[LambdaHack]] | [[Haskell]] }}
{{Update | #dfdfdf | CataclysmDDA |https://cataclysmdda.org/| | {{stable}} | Sci-fi | 1 Mar 2023 | 0.G "Gaiman" | Fallout | C++ }}
{{Update | #ffffff | Ananias |http://slashland.co| | {{beta}} | Fantasy | Aug 20 2014 | 1.25 | | [[JavaScript]] }}
{{Update | #ffffff | Caverns of Xaskazien II |https://virtua-sinner.itch.io/caverns-of-xaskazien-ii| | {{stable}} | Fantasy | 10 Apr 2023 | 1.12.43 | Caverns of Xaskazien | [[C]]? }}
{{Update | #ffffff | Angband |http://rephial.org| | {{stable}} | Fantasy | Jan 4 2015 | 3.5.1 | [[Moria]] | [[C]] }}
{{Update | #dfdfdf | Cogmind |http://www.gridsagegames.com/cogmind/| | {{stable}}{{beta}} | Sci-fi | 6 Aug 2024 | Beta 14 | | [[C++]] }}
{{Update | #efefef | Attack The Geth |http://squidpony.com/computer-games/attack-geth| | {{Alpha}} | Sci Fi | Mar 17 2013 | 7dRL Edition | Mass Effect | [[Java]]}}
{{Update | #ffffff | Cthangband |https://gurbintrollgames.wordpress.com/cthangband/| | {{stable}} | Fantasy, A | 23 Aug 2022 | 6.10 | Zangband | [[C#]] }}
{{Update | #ffffff | Bardess |http://sites.google.com/site/bardesstemp/| | {{stable}}{{beta}} | Fantasy, Tactical, Team | Jun 12 2013 | 0.7prc | |[[C#]]}}
{{Update | #dfdfdf | Dragonslayer |http://www.astrolog.org/labyrnth/daedalus/dragon.htm| | {{Stable}} | Fantasy | 31 Oct 2024 | 3.5 || [[C++]], [[Daedalus]]}}
{{Update | #efefef | CataclysmDDA |http://en.cataclysmdda.com/| | {{beta}} | Modern, Apocalypse | November 16 2014 | 0.B | Cataclysm | [[C++]] }}
{{Update | #ffffff | Dungeon Crawl Stone Soup |https://crawl.develz.org/| | {{stable}} | Fantasy | 4 Jan 2022 | 0.28.0 | Crawl | [[C++]]}}
{{Update | #ffffff | Choose |http://choose.dianet.se/| | {{beta}} | Fantasy | December 2 2014 | beta 3 | | [[Python]] }}
{{Update | #dfdfdf | Dwarf Fortress |http://www.bay12games.com/dwarves/| | {{Stable}} | Fantasy | 3 Oct 2023 | 50.11 || [[C++]]}}
{{Update | #efefef | Commission Impossible |http://jacobwgames.wordpress.com/2014/03/14/7drl2014-update-success/| | {{stable}} | Modern, 7 | March 15 2014 | 1.0.1 |  | [[Haxe]] }}
{{Update | #ffffff | Empires of Eradia: The Cataclysm of Chaos |https://www.reddit.com/r/EmpiresOfEradiaCOC/| | {{beta}} | Fantasy | 24 May 2022 | 51H1 || [[Python]]}}
{{Update | #ffffff | Demon Tactic |http://demon-tactic.com/| | {{Alpha}} | Fantasy, Tactical | Sep 12 2014 | v.0.24 | [[Drakefire Chasm]], [[ADOM]] | [[PHP]]+[[javascript]]}}
{{Update | #dfdfdf | Equin 2: The Warren Peace |https://store.steampowered.com/app/1630690| | {{Stable}} | Fantasy | 21 Sep 2022 | Build 9.21.22.A || [[Clickteam Fusion 2.5]]}}
{{Update | #efefef | Dragonslayer |http://www.astrolog.org/labyrnth/daedalus/dragon.htm| | {{Stable}} | Fantasy | Sep 1 2014 | 3.0 || [[C++]], [[Daedalus]]}}
{{Update | #ffffff | Fame |http://sourceforge.net/projects/untitled-rpg| | {{stable}} | Fantasy | 12 Nov 2023 | 0.9.19 |   | [[C++]] }}
{{Update | #ffffff | Drakefire Chasm |http://dowhilecompiling.blogspot.com/p/drakefire-chasm.html| | {{Stable}} | Fantasy | Dec 17 2012 | 1.3.1 || [[C++]]}}
{{Update | #dfdfdf | GearHead Caramel |https://github.com/jwvhewitt/gearhead-caramel/| | {{alpha}} | Sci-fi/Mecha | 14 Aug 2022 | v0.924 |[[GearHead]]| [[Python]]}}
{{Update | #efefef | Dungeon Ho! |https://play.google.com/store/apps/details?id=com.sandalfoot.android.dungeonho| | | {{stable}} | Fantasy | May 22 2013 | 1.03 | | [[Java]] }}
{{Update | #ffffff | Goblin Camp |https://gitlab.com/dhyannataraj/goblin-camp/-/tree/v0.221| | {{alpha}} | Fantasy | 1 Aug 2022 | 0.211 | Dwarf Fortress| [[C++]] }}
{{Update | #ffffff | Epilogue |http://kraflab.com/epilogue.html| | {{Stable}} | Fantasy | Jan 17 2013 | 2.A | | [[Blitzmax]] }}
{{Update | #dfdfdf | Golem: A Self-Made Person! |https://surrealpartisan.itch.io/golem-a-self-made-person| | {{alpha}} | Fantasy | 19 Aug 2024 | Alpha 3 | | [[Python]] }}
{{Update | #efefef | Equin: The Lantern |http://dxfgames.com/|| {{Stable}} | Fantasy | Aug 16 2014 | 1.2CT | | [[Multimedia Fusion 2]]}}
{{Update | #ffffff | Gone Rogue |https://play.gone-rogue.com/| | {{beta}} | Fantasy | 22 Aug 2022 | 3.0.0 | | [[JavaScript]] }}
{{Update | #ffffff | Fallen |http://ffhtr.blogspot.com/| then Roguelike | {{alpha}} | Fantasy | Dec 26 2014 | 0.2 | ELONA | [[Delphi]] }}
{{Update | #dfdfdf | Grippy Socks |http://www.astrolog.org/labyrnth/daedalus/gripsox.htm| | {{Stable}} | Modern | 31 Oct 2024 | 3.5 || [[C++]], [[Daedalus]]}}
{{Update | #efefef | Fame |http://sourceforge.net/projects/untitled-rpg| | {{stable}} | Fantasy | Nov 12 2014 | 0.9.6 |   | [[C++]] }}
{{Update | #ffffff | Harmonist |https://harmonist.tuxfamily.org| | {{stable}} | Fantasy | 23 Aug 2023 | 0.5.1 | | [[Go]] }}
{{Update | #ffffff | First Age Angband |http://angband.oook.cz/faangband| | {{stable}} | Fantasy | Oct 28 2012 | 1.3 | [[Angband]] | [[C]] }}
{{Update | #dfdfdf | Hunger Games |http://www.astrolog.org/labyrnth/daedalus/hunger.htm| | {{Stable}} | Modern/Sci-Fi | 31 Oct 2024 | 3.5 || [[C++]], [[Daedalus]]}}
{{Update | #efefef | Forays into Norrendrin |http://code.google.com/p/forays-into-norrendrin/| | {{stable}} | Fantasy | Oct 2 2014 | 0.8.3 | | [[C Sharp|C#]] }}
{{Update | #ffffff | Jareth's Labyrinth |http://www.astrolog.org/labyrnth/daedalus/jareth.htm| | {{Stable}} | Fantasy | 31 Oct 2024 | 3.5 || [[C++]], [[Daedalus]]}}
{{Update | #ffffff | Frozen Depths |http://frozendepths.net| | {{stable}} | Fantasy | August 29 2014 | 1.05 | | [[C++]]}}
{{Update | #dfdfdf | Lost Labyrinth DX |https://www.labydx.com| | {{stable}} | Fantasy; coffee break | 27 Jan 2024 | 2.1.0 | [[Lost Labyrinth]] | [[C++]] }}
{{Update | #efefef | Guilder |http://seregsarn.net/guilder/| | {{beta}} | Fantasy | Oct 3 2014 | 0.7.1 | | [[C++]] }}
{{Update | #ffffff | MudGate |https://www.mudgate.com| | {{alpha}} | Fantasy | 1 Apr 2024 | Alpha 5 || [[C#/JavaScript]] }}
{{Update | #ffffff | Herculeum |https://github.com/tuturto/pyherc| | {{alpha}} | Fantasy | April 2014 | 0.12 | | [[Python]], [[Hy]] }}
{{Update | #dfdfdf | Pathos: NetHack Codex |https://pathos.azurewebsites.net/| | {{stable}} | Fantasy | 9 Aug 2023 | 7.2 | Nethack | ? }}
{{Update | #efefef | Here Be Dragons |http://herebedragons.watabou.ru| | {{alpha}} | Fantasy, 7 | Mar 16 2013 | | | [[Flash]] }}
{{Update | #ffffff | Reflector: Laser Defense |https://mscottmoore.itch.io/reflector| | {{alpha}} | Sci-fi | 28 Jan 2022 | Alpha 3.0.1 || [[JavaScript]] }}
{{Update | #ffffff | Hunger Games |http://www.astrolog.org/labyrnth/daedalus/hunger.htm| | {{Stable}} | Modern/Sci-Fi | Sep 1 2014 | 3.0 || [[C++]], [[Daedalus]]}}
{{Update | #dfdfdf | Realms of the Lost |https://aukustus.itch.io/realms-of-the-lost| | {{alpha}} | Cosmic Horror | 22 Nov 2022 | Alpha 6 || [[C#]] }}
{{Update | #efefef | Infra Arcana |http://infraarcana.wikispaces.com/| | {{beta}} | Horror/Lovecraft | Apr 17 2014 | 16.0 | | [[C++]]}}
{{Update | #ffffff | ROGUE-FP |https://store.steampowered.com/app/2343160/ROGUEFP/| | {{stable}} | Fantasy | 30 Sept 2024 | 3.0 | | [[GDScript]] }}
{{Update | #ffffff | Into the Dungeon++ |http://studio7.guru-gaming.org| | {{beta}} | Fantasy | Oct 22 2014 | 0.9.2 | | [[C++]]}}
{{Update | #dfdfdf | Rogue Fable III |https://store.steampowered.com/app/956450/Rogue_Fable_III/| | {{beta}} | Fantasy | 26 Jan 2022 | 1.32 | | [[JavaScript]] }}
{{Update | #efefef | Kerkerkruip |http://lilith.cc/~victor| | {{Stable}} | Fantasy | April 13 2014 | 9 | | [[Inform 7]] }}
{{Update | #ffffff | RuggRogue |https://tung.github.io/ruggrogue/| | {{stable}} | Fantasy | 1 Jul 2022 | 1.0.1 | | [[Rust]] }}
{{Update | #ffffff | Land of Darkness |http://powerwyrm.monsite-orange.fr/page4/index.html| | {{beta}} | Fantasy | Dec 24 2014 | 0.9.9 build 14 | [[ADOM]], [[Angband]] | [[Java]] }}
{{Update | #dfdfdf | Seeking Morpheus |https://www.youtube.com/@BistonianStudios| | {{beta}} | Fantasy | 04 Oct 2024 | v0.1.3 | | [[C++]] }}
{{Update | #efefef | Legend of Siegfried |http://legendofsiegfried.wordpress.com| | {{beta}} | Fantasy | Dec 03 2012 | 0.2.6 | [[ADOM]] | [[C_Sharp | C#]] }}
{{Update | #ffffff | Sil-Q |https://github.com/sil-quirk/sil-q/releases| | {{stable}} | Fantasy | 3 Jan 2022 | v1.5.0 | Sil | [[C]] }}
{{Update | #ffffff | Lost Labyrinth |http://http://www.lostlabyrinth.com| | {{stable}} | Fantasy | Jun 15 2014 | 5.2.1 | | [[Basic|Pure Basic]] }}
{{Update | #dfdfdf | Soulash |https://store.steampowered.com/app/1623210/Soulash/| | {{stable}} | Fantasy | 15 Jun 2022 | v1.0.12 | | [[C++]] }}
{{Update | #efefef | Malastro |http://tinyurl.com/c8faodr| | {{beta}} | Modern/Sci-fi | Nov 14 2012 | 1.1 | | [[C_Sharp | C#]] }}
{{Update | #ffffff | Soulash 2 |https://store.steampowered.com/app/2399160/Soulash_2/| | {{beta}} | Fantasy | 21 Mar 2024 | v0.7.2 | | [[C++]] }}
{{Update | #ffffff | MagmaHack |http://weirdrogue.blogspot.com| | {{beta}} | Fantasy | Oct 16 2012 | b3 | | [[Java]] }}
{{Update | #dfdfdf | Steam Sky |https://thindil.itch.io/steam-sky| | {{stable}} | Steampunk | 29 Dec 2024 | 10.0.5 || [[Nim]], [[Ada]]}}
{{Update | #efefef | MidBoss |http://www.midboss.net| | {{alpha}} | Fantasy | Apr 15 2014 | 0.5.1 | | [[CSharp|C#]] }}
{{Update | #ffffff | Sulphur Memories: Alchemist |https://spellsweaver.itch.io/alchemist| | {{beta}} | Fantasy | 10 Nov 2024 | 0.3.2 | | [[Lua]] }}
{{Update | #ffffff | Neon |https://sourceforge.net/projects/neon/| | {{alpha}} | Fantasy | Sep 25 2014| 0.4.2 | | [[Java]], [[JavaScript]] }}
{{Update | #dfdfdf | SummonerRL |https://nymlus.itch.io/summoner| | {{stable}} | Fantasy | 25 Dec 2024 | 2.3.0 | | [[Python]] }}
{{Update | #efefef | Noxico |http://helmet.kafuka.org/noxico/| | {{alpha}} | Erotic fantasy | Apr 17 2013| 0.1.2 | | [[CSharp|C#]] }}
{{Update | #ffffff | Tangaria |https://tangaria.com/| | {{stable}} | Fantasy,A | 05 Apr 2025 | r1 | PWMAngband | [[C]] }}
{{Update | #ffffff | NPPAngband |http://forum.nppangband.org/| | {{stable}} | Fantasy | August 10 2013 | 7.0.0 | [[Angband]] | [[C]] }}
{{Update | #dfdfdf | Terminal Assassin |https://memmakerx.itch.io/terminal-assassin/| | {{Beta}} | Modern | 5 Jan 2023 | Beta 1 | | [[Go]] }}
{{Update | #efefef | NPPMoria |http://forum.nppangband.org/| | {{stable}} | Fantasy | August 10 2013 | 7.0.0 | [[Moria]] | [[C]] }}
{{Update | #ffffff | The Ground Gives Way |http://www.thegroundgivesway.com/| | {{stable}} | Fantasy; coffee break | 22 Jan 2022 | v2.6 || [[C++]]}}
{{Update | #ffffff | Pixel Dungeon |http://pixeldungeon.watabou.ru/| | {{stable}} | Fantasy | Dec 15 2014 | 1.7.4b || [[Java]] }}
{{Update | #dfdfdf | TomeNET |https://www.tomenet.eu/| | {{stable}} | Fantasy,A | 26 Mar 2022 | 4.8.0 | Angband | [[C]] }}
{{Update | #efefef | PonyRL |http://ponyrl.com/| | {{stable}}{{beta}} | Equestria | Aug 20 2014 | 0.9.5 | | [[Javascript]] }}
{{Update | #ffffff | Triangle Wizard|https://www.trianglewizard.com/| | {{stable}} | Fantasy | 4 Oct 2023 | R18.03 | | [[Game Maker language]] }}
{{Update | #ffffff | PWMAngband |http://powerwyrm.monsite-orange.fr/page5/index.html/| | {{stable}} | Fantasy | Sep 05 2014 | 1.1.10 build 3 | [[Angband]] | [[C]] }}
{{Update | #dfdfdf | Triangle Wizard 2|https://www.trianglewizard.com/| | {{stable}} | Fantasy | 1 Dec 2024 | 2.4 | [[Triangle Wizard]] | [[C Sharp|C#]], [[Unity]] }}
{{Update | #efefef | Possession |http://taylor-vaughan.com| | {{stable}} | Fantasy,7 | April 29 2013 | 1.1 | | [[Lua]] }}
{{Update | #ffffff | UnderSupernova|http://https://store.steampowered.com/app/2416770/_Under_Supernova/| | {{stable}} | Sci-fi | 31 May 2023 | 0.5.15.25 | Dwarf Fortress | [[C#]] }}
{{Update | #ffffff | Red Rogue |http://redrogue.net/| | {{stable}} | Fantasy | Dec 4 2012 | 1.0.1 |   | [[AS3]] }}
{{Update | #dfdfdf | UnReal World |https://www.unrealworld.fi/| | {{stable}} | [[Wilderness Survival]], Iron Age | 9 Oct 2023 | v.3.82 | | [[C++]] }}
{{Update | #efefef | Seduction Quest |http://within-the-void.blogspot.com/| | {{alpha}} | Erotic fantasy | Feb 28 2013 | 0.201 |   | [[Lua]] }}
{{Update | #ffffff | WarpVector|https://store.steampowered.com/app/2135870/WarpVector/| | {{stable}} | Sci-fi| 20 April 2023 | v1.0.4 | | [[JavaScript]] }}
{{Update | #ffffff | Sil |http://www.amirrorclear.net/flowers/game/sil/| | {{Stable}} | Fantasy | Jan 03 2013 | 1.1.1 || [[C]]}}
{{Update | #dfdfdf | Wayward |http://www.waywardgame.com/| | {{beta}} | [[Wilderness Survival]], [[Fantasy]] | 14 Dec 2024 | beta 2.14 | | [[HTML5]], [[TypeScript]] ,[[JavaScript]] }}
{{Update | #efefef | Slash'EM Extended |http://nethackwiki.com/wiki/Slash%27EM_Extended| | {{stable}} | Fantasy | Dec 13 2014 | v86 | NetHack/SLASH'EM | [[C]] }}
{{Update | #ffffff | Wizard School Dropout|https://weirdfellows.itch.io/wizard-school-dropout| | {{beta}} | Fantasy | 1 Mar 2025 | Preview 3 | | [[Lua]] }}
{{Update | #ffffff | Space Privateers |https://hackage.haskell.org/package/SpacePrivateers| | {{Beta}} | Sci-Fi | Aug 8 2014 | 0.1.0.0 | [[LambdaHack]] | [[Haskell]] }}
{{Update | #dfdfdf | Zorbus |http://www.zorbus.net| | {{stable}} | Fantasy | 22 Mar 2025 | r60.17 | | [[Pascal]] }}
{{Update | #efefef | @Star Wars |http://caffeineoverdose.me| | {{Alpha}} | Sci-fi | Nov 06 2012 | 0.5a || [[Python]]}}
{{Update | #ffffff | SurviveRL |http://surviverl.shoutwiki.com/wiki/Main_Page| | {{Alpha}} | [[Wilderness Survival]] | June 27 2013 | 0.01 || [[CSharp|C#]]}}
{{Update | #efefef | The ground gives way |http://www.thegroundgivesway.com/| | {{stable}} | Fantasy | Dec 12 2014 | Release #5 || [[C++]]}}
{{Update | #ffffff | The Temple of Torment |http://www.thetempleoftorment.net/| | {{Beta}} | Fantasy | Dec 2 2014 | Stable 1.1 || [[Python]]}}
{{Update | #efefef | The Wizard's Lair |http://www.wizardslair.co.uk| | {{stable}} | Fantasy | Apr 5 2013 | v205 | [[NetHack]], [[Sword of Fargoal]] | [[BlitzMax]] }}
{{Update | #ffffff | The Veins of the Earth |http://www.moddb.com/mods/the-veins-of-the-earth| | {{beta}} | Fantasy | Dec 22 2014 | beta 6.5 | [[T-Engine]], [[Incursion]], [[Sil]] | [[Lua]] }}
{{Update | #efefef | TomeNET |http://www.tomenet.net/| (multiplayer) | {{stable}} | Fantasy | Aug 18 2012 | 4.4.9b | MAng,ToME,ZAng,Cth | [[C]],[[Lua]] }}
{{Update | #ffffff | ToME |http://tome.te4.org/| | {{stable}}{{beta}} | Fantasy,A | Feb 18 2014 | 1.1.5 | Zangband 2.2.0 | [[C]], [[Lua]], [[OpenGL]] }}
{{Update | #efefef | Triangle Wizard |http://trianglewizard.webs.com/| | {{stable}} | Fantasy | Nov 26 2013 | R 16.04 | | [[Game Maker language | GML]] }}
{{Update | #ffffff | Unnamed RL |http://sourceforge.net/projects/unnamed-rl/| | {{alpha}} | Fantasy | Jun 15 2013 | Build 4 | | [[FreeBASIC]]}}
{{Update | #efefef | UnReal World |http://www.unrealworld.fi/| | {{stable}} | [[Wilderness Survival]],Hist. | Dec 22 2014 | 3.20 | | [[C]], [[C++]] }}
{{Update | #ffffff | Valhalla |http://sourceforge.net/projects/zpg/ | | {{stable}} | Fantasy | Oct 04 2014 | Build 53 | | [[C++]] }}
{{Update | #efefef | Voyage to Farland |http://www.peculiar-games.com/| | {{stable}} | Fantasy | Oct 5 2012 | 1.94 |   | [[C]], [[Java]] }}
{{Update | #ffffff | Wayward |http://www.unlok.ca/wayward/| | {{beta}} | [[Wilderness Survival]] | Aug 31 2014 | Beta 1.9.2 | | [[HTML5]], [[JavaScript]] }}
{{Update | #efefef | X@COM |http://xcomrl.blogspot.com| | {{stable}}{{alpha}} | Sci-fi | Apr 1 2013 | 0.17.130401r9 | X-COM | [[C++]] }}
|}
|}


Type: Fantasy, Sci-fi, Modern, Anime, Surreal, Hist. = Historical, A = Angband variant, H = Hack variant, R = Rogue variant, 7 = (originally) 7DRL or similar




[[Recently Updated Roguelikes/archive]]
=== Type ===
 
*Fantasy
*Sci-fi
*Modern
*Anime
*Surreal
*Hist. = Historical
*A = Angband variant
*H = Hack variant
*R = Rogue variant
*7 = (originally) 7DRL or similar
 
== See also ==
* [[Recently Updated Roguelikes/archive]]


[[Category:Main]]
[[Category:Main]]

Latest revision as of 13:14, 6 April 2025

Roguelike games updated or released in the last 12 months. When adding a new game to this list, make sure to keep it in alphabetical order.

Name Type Last update Last version Based on Language
Angador [ ] stable Fantasy 3 Jan 2023 1.47.1 Java
Angband [1] stable Fantasy,A 22 Feb 2022 4.2.4 Moria C
Boohu [2] stableβeta Fantasy; coffee break 17 Sep 2023 0.14.0 Go
CataclysmDDA [3] stable Sci-fi 1 Mar 2023 0.G "Gaiman" Fallout C++
Caverns of Xaskazien II [4] stable Fantasy 10 Apr 2023 1.12.43 Caverns of Xaskazien C?
Cogmind [5] stableβeta Sci-fi 6 Aug 2024 Beta 14 C++
Cthangband [6] stable Fantasy, A 23 Aug 2022 6.10 Zangband C#
Dragonslayer [7] stable Fantasy 31 Oct 2024 3.5 C++, Daedalus
Dungeon Crawl Stone Soup [8] stable Fantasy 4 Jan 2022 0.28.0 Crawl C++
Dwarf Fortress [9] stable Fantasy 3 Oct 2023 50.11 C++
Empires of Eradia: The Cataclysm of Chaos [10] βeta Fantasy 24 May 2022 51H1 Python
Equin 2: The Warren Peace [11] stable Fantasy 21 Sep 2022 Build 9.21.22.A Clickteam Fusion 2.5
Fame [12] stable Fantasy 12 Nov 2023 0.9.19   C++
GearHead Caramel [13] ```
{{{name}}}
Alpha Project
Developer {{{developer}}}
Theme {{{theme}}}
Influences {{{influences}}}
Released {{{released}}}
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language {{{language}}}
Platforms {{{platforms}}}
Interface {{{interface}}}
Game Length {{{length}}}
[{{{site}}} Official site of {{{name}}}]


BrogueMCP is my personal experimental project to enhance Brogue with AI-driven narrative elements. I'm not a game developer by trade - I'm actually a robotics entrepreneur with ADHD who's using this as a learning tool.

About Me and This Project

I'm a robotics entrepreneur from Nebraska who grew up in the 90s tinkering with computers between riding dirt bikes and climbing trees. Started playing AOEII on my dad's old accounting computer, later got into map modding. Studied Agricultural Economics at University of Nebraska-Lincoln, but ended up building robotic systems for manufacturers.

This project isn't a commercial game but a weekend hobby that helps me build development tools and learn. I'm a devout Christian and a father of three daughters, and I'm sharing this work because I think it could become something interesting.

Initially, I was too ambitious - I started parsing LOTR lore to build a comprehensive storytelling database. But after watching Brian Walker's lectures on YouTube, I pivoted to focus on enhancing Brogue's storytelling while respecting his brilliant original design.

Description

BrogueMCP connects Brogue with Ollama's local LLM to generate narrative descriptions during gameplay. The system remembers your encounters and discoveries to create a coherent story throughout your dungeon crawling experience.

I've implemented a narrator personality system that lets you customize how the game describes events. Press 'N' during gameplay to choose presets like Gandalf, Galadriel, or Aragorn, or adjust specific attributes to create your own unique narrator style.

Features

  • AI-enhanced storytelling that responds to gameplay events
  • Memory system that remembers your journey for contextual descriptions
  • Customizable narrator with adjustable personality attributes:
    • Core attributes (voice tone, wisdom level, verbosity)
    • Thematic tendencies (nature references, metaphor complexity)
    • Speech patterns (sentence complexity, archaic language)
  • Same great Brogue gameplay you already know and love

Technical Details

My implementation uses C for the game core with Node.js for the Dungeon Master agent server. Everything runs locally using Ollama with the llama3 model, so there's no cloud dependency.

The architecture follows this pattern:

[BrogueMCP Game] <--> [MCP Interface Layer] <--> [MCP Server] <--> [Agent(s)]

I've worked to implement proper error handling, memory management, and security validation to keep everything running smoothly.

Current Status

αlpha

This is very much a work in progress! I'm currently cleaning up my cursor rules to better separate my Brogue code from my other experiments. I'm working through compilation errors in MINGW64 and trying to get the game running so I can see if my menu is showing up properly.

Download

Feedback Welcome

As a kinesthetic learner who has to "do" to understand, I'd appreciate any guidance from more experienced developers. I'm happy to pass the torch to someone who wants to take this further. Feel free to reach out with questions or suggestions about what narrative elements you'd like to see in the game! ``` || align="left" | Sci-fi/Mecha || align="right" | 14 Aug 2022 || align="right" | v0.924 || align="left" | GearHead || align="left" | Python

Goblin Camp [14] ```
{{{name}}}
Alpha Project
Developer {{{developer}}}
Theme {{{theme}}}
Influences {{{influences}}}
Released {{{released}}}
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language {{{language}}}
Platforms {{{platforms}}}
Interface {{{interface}}}
Game Length {{{length}}}
[{{{site}}} Official site of {{{name}}}]


BrogueMCP is my personal experimental project to enhance Brogue with AI-driven narrative elements. I'm not a game developer by trade - I'm actually a robotics entrepreneur with ADHD who's using this as a learning tool.

About Me and This Project

I'm a robotics entrepreneur from Nebraska who grew up in the 90s tinkering with computers between riding dirt bikes and climbing trees. Started playing AOEII on my dad's old accounting computer, later got into map modding. Studied Agricultural Economics at University of Nebraska-Lincoln, but ended up building robotic systems for manufacturers.

This project isn't a commercial game but a weekend hobby that helps me build development tools and learn. I'm a devout Christian and a father of three daughters, and I'm sharing this work because I think it could become something interesting.

Initially, I was too ambitious - I started parsing LOTR lore to build a comprehensive storytelling database. But after watching Brian Walker's lectures on YouTube, I pivoted to focus on enhancing Brogue's storytelling while respecting his brilliant original design.

Description

BrogueMCP connects Brogue with Ollama's local LLM to generate narrative descriptions during gameplay. The system remembers your encounters and discoveries to create a coherent story throughout your dungeon crawling experience.

I've implemented a narrator personality system that lets you customize how the game describes events. Press 'N' during gameplay to choose presets like Gandalf, Galadriel, or Aragorn, or adjust specific attributes to create your own unique narrator style.

Features

  • AI-enhanced storytelling that responds to gameplay events
  • Memory system that remembers your journey for contextual descriptions
  • Customizable narrator with adjustable personality attributes:
    • Core attributes (voice tone, wisdom level, verbosity)
    • Thematic tendencies (nature references, metaphor complexity)
    • Speech patterns (sentence complexity, archaic language)
  • Same great Brogue gameplay you already know and love

Technical Details

My implementation uses C for the game core with Node.js for the Dungeon Master agent server. Everything runs locally using Ollama with the llama3 model, so there's no cloud dependency.

The architecture follows this pattern:

[BrogueMCP Game] <--> [MCP Interface Layer] <--> [MCP Server] <--> [Agent(s)]

I've worked to implement proper error handling, memory management, and security validation to keep everything running smoothly.

Current Status

αlpha

This is very much a work in progress! I'm currently cleaning up my cursor rules to better separate my Brogue code from my other experiments. I'm working through compilation errors in MINGW64 and trying to get the game running so I can see if my menu is showing up properly.

Download

Feedback Welcome

As a kinesthetic learner who has to "do" to understand, I'd appreciate any guidance from more experienced developers. I'm happy to pass the torch to someone who wants to take this further. Feel free to reach out with questions or suggestions about what narrative elements you'd like to see in the game! ``` || align="left" | Fantasy || align="right" | 1 Aug 2022 || align="right" | 0.211 || align="left" | Dwarf Fortress || align="left" | C++

Golem: A Self-Made Person! [15] ```
{{{name}}}
Alpha Project
Developer {{{developer}}}
Theme {{{theme}}}
Influences {{{influences}}}
Released {{{released}}}
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language {{{language}}}
Platforms {{{platforms}}}
Interface {{{interface}}}
Game Length {{{length}}}
[{{{site}}} Official site of {{{name}}}]


BrogueMCP is my personal experimental project to enhance Brogue with AI-driven narrative elements. I'm not a game developer by trade - I'm actually a robotics entrepreneur with ADHD who's using this as a learning tool.

About Me and This Project

I'm a robotics entrepreneur from Nebraska who grew up in the 90s tinkering with computers between riding dirt bikes and climbing trees. Started playing AOEII on my dad's old accounting computer, later got into map modding. Studied Agricultural Economics at University of Nebraska-Lincoln, but ended up building robotic systems for manufacturers.

This project isn't a commercial game but a weekend hobby that helps me build development tools and learn. I'm a devout Christian and a father of three daughters, and I'm sharing this work because I think it could become something interesting.

Initially, I was too ambitious - I started parsing LOTR lore to build a comprehensive storytelling database. But after watching Brian Walker's lectures on YouTube, I pivoted to focus on enhancing Brogue's storytelling while respecting his brilliant original design.

Description

BrogueMCP connects Brogue with Ollama's local LLM to generate narrative descriptions during gameplay. The system remembers your encounters and discoveries to create a coherent story throughout your dungeon crawling experience.

I've implemented a narrator personality system that lets you customize how the game describes events. Press 'N' during gameplay to choose presets like Gandalf, Galadriel, or Aragorn, or adjust specific attributes to create your own unique narrator style.

Features

  • AI-enhanced storytelling that responds to gameplay events
  • Memory system that remembers your journey for contextual descriptions
  • Customizable narrator with adjustable personality attributes:
    • Core attributes (voice tone, wisdom level, verbosity)
    • Thematic tendencies (nature references, metaphor complexity)
    • Speech patterns (sentence complexity, archaic language)
  • Same great Brogue gameplay you already know and love

Technical Details

My implementation uses C for the game core with Node.js for the Dungeon Master agent server. Everything runs locally using Ollama with the llama3 model, so there's no cloud dependency.

The architecture follows this pattern:

[BrogueMCP Game] <--> [MCP Interface Layer] <--> [MCP Server] <--> [Agent(s)]

I've worked to implement proper error handling, memory management, and security validation to keep everything running smoothly.

Current Status

αlpha

This is very much a work in progress! I'm currently cleaning up my cursor rules to better separate my Brogue code from my other experiments. I'm working through compilation errors in MINGW64 and trying to get the game running so I can see if my menu is showing up properly.

Download

Feedback Welcome

As a kinesthetic learner who has to "do" to understand, I'd appreciate any guidance from more experienced developers. I'm happy to pass the torch to someone who wants to take this further. Feel free to reach out with questions or suggestions about what narrative elements you'd like to see in the game! ``` || align="left" | Fantasy || align="right" | 19 Aug 2024 || align="right" | Alpha 3 || align="left" | || align="left" | Python

Gone Rogue [16] βeta Fantasy 22 Aug 2022 3.0.0 JavaScript
Grippy Socks [17] stable Modern 31 Oct 2024 3.5 C++, Daedalus
Harmonist [18] stable Fantasy 23 Aug 2023 0.5.1 Go
Hunger Games [19] stable Modern/Sci-Fi 31 Oct 2024 3.5 C++, Daedalus
Jareth's Labyrinth [20] stable Fantasy 31 Oct 2024 3.5 C++, Daedalus
Lost Labyrinth DX [21] stable Fantasy; coffee break 27 Jan 2024 2.1.0 Lost Labyrinth C++
MudGate [22] ```
{{{name}}}
Alpha Project
Developer {{{developer}}}
Theme {{{theme}}}
Influences {{{influences}}}
Released {{{released}}}
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language {{{language}}}
Platforms {{{platforms}}}
Interface {{{interface}}}
Game Length {{{length}}}
[{{{site}}} Official site of {{{name}}}]


BrogueMCP is my personal experimental project to enhance Brogue with AI-driven narrative elements. I'm not a game developer by trade - I'm actually a robotics entrepreneur with ADHD who's using this as a learning tool.

About Me and This Project

I'm a robotics entrepreneur from Nebraska who grew up in the 90s tinkering with computers between riding dirt bikes and climbing trees. Started playing AOEII on my dad's old accounting computer, later got into map modding. Studied Agricultural Economics at University of Nebraska-Lincoln, but ended up building robotic systems for manufacturers.

This project isn't a commercial game but a weekend hobby that helps me build development tools and learn. I'm a devout Christian and a father of three daughters, and I'm sharing this work because I think it could become something interesting.

Initially, I was too ambitious - I started parsing LOTR lore to build a comprehensive storytelling database. But after watching Brian Walker's lectures on YouTube, I pivoted to focus on enhancing Brogue's storytelling while respecting his brilliant original design.

Description

BrogueMCP connects Brogue with Ollama's local LLM to generate narrative descriptions during gameplay. The system remembers your encounters and discoveries to create a coherent story throughout your dungeon crawling experience.

I've implemented a narrator personality system that lets you customize how the game describes events. Press 'N' during gameplay to choose presets like Gandalf, Galadriel, or Aragorn, or adjust specific attributes to create your own unique narrator style.

Features

  • AI-enhanced storytelling that responds to gameplay events
  • Memory system that remembers your journey for contextual descriptions
  • Customizable narrator with adjustable personality attributes:
    • Core attributes (voice tone, wisdom level, verbosity)
    • Thematic tendencies (nature references, metaphor complexity)
    • Speech patterns (sentence complexity, archaic language)
  • Same great Brogue gameplay you already know and love

Technical Details

My implementation uses C for the game core with Node.js for the Dungeon Master agent server. Everything runs locally using Ollama with the llama3 model, so there's no cloud dependency.

The architecture follows this pattern:

[BrogueMCP Game] <--> [MCP Interface Layer] <--> [MCP Server] <--> [Agent(s)]

I've worked to implement proper error handling, memory management, and security validation to keep everything running smoothly.

Current Status

αlpha

This is very much a work in progress! I'm currently cleaning up my cursor rules to better separate my Brogue code from my other experiments. I'm working through compilation errors in MINGW64 and trying to get the game running so I can see if my menu is showing up properly.

Download

Feedback Welcome

As a kinesthetic learner who has to "do" to understand, I'd appreciate any guidance from more experienced developers. I'm happy to pass the torch to someone who wants to take this further. Feel free to reach out with questions or suggestions about what narrative elements you'd like to see in the game! ``` || align="left" | Fantasy || align="right" | 1 Apr 2024 || align="right" | Alpha 5 || align="left" | || align="left" | C#/JavaScript

Pathos: NetHack Codex [23] stable Fantasy 9 Aug 2023 7.2 Nethack ?
Reflector: Laser Defense [24] ```
{{{name}}}
Alpha Project
Developer {{{developer}}}
Theme {{{theme}}}
Influences {{{influences}}}
Released {{{released}}}
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language {{{language}}}
Platforms {{{platforms}}}
Interface {{{interface}}}
Game Length {{{length}}}
[{{{site}}} Official site of {{{name}}}]


BrogueMCP is my personal experimental project to enhance Brogue with AI-driven narrative elements. I'm not a game developer by trade - I'm actually a robotics entrepreneur with ADHD who's using this as a learning tool.

About Me and This Project

I'm a robotics entrepreneur from Nebraska who grew up in the 90s tinkering with computers between riding dirt bikes and climbing trees. Started playing AOEII on my dad's old accounting computer, later got into map modding. Studied Agricultural Economics at University of Nebraska-Lincoln, but ended up building robotic systems for manufacturers.

This project isn't a commercial game but a weekend hobby that helps me build development tools and learn. I'm a devout Christian and a father of three daughters, and I'm sharing this work because I think it could become something interesting.

Initially, I was too ambitious - I started parsing LOTR lore to build a comprehensive storytelling database. But after watching Brian Walker's lectures on YouTube, I pivoted to focus on enhancing Brogue's storytelling while respecting his brilliant original design.

Description

BrogueMCP connects Brogue with Ollama's local LLM to generate narrative descriptions during gameplay. The system remembers your encounters and discoveries to create a coherent story throughout your dungeon crawling experience.

I've implemented a narrator personality system that lets you customize how the game describes events. Press 'N' during gameplay to choose presets like Gandalf, Galadriel, or Aragorn, or adjust specific attributes to create your own unique narrator style.

Features

  • AI-enhanced storytelling that responds to gameplay events
  • Memory system that remembers your journey for contextual descriptions
  • Customizable narrator with adjustable personality attributes:
    • Core attributes (voice tone, wisdom level, verbosity)
    • Thematic tendencies (nature references, metaphor complexity)
    • Speech patterns (sentence complexity, archaic language)
  • Same great Brogue gameplay you already know and love

Technical Details

My implementation uses C for the game core with Node.js for the Dungeon Master agent server. Everything runs locally using Ollama with the llama3 model, so there's no cloud dependency.

The architecture follows this pattern:

[BrogueMCP Game] <--> [MCP Interface Layer] <--> [MCP Server] <--> [Agent(s)]

I've worked to implement proper error handling, memory management, and security validation to keep everything running smoothly.

Current Status

αlpha

This is very much a work in progress! I'm currently cleaning up my cursor rules to better separate my Brogue code from my other experiments. I'm working through compilation errors in MINGW64 and trying to get the game running so I can see if my menu is showing up properly.

Download

Feedback Welcome

As a kinesthetic learner who has to "do" to understand, I'd appreciate any guidance from more experienced developers. I'm happy to pass the torch to someone who wants to take this further. Feel free to reach out with questions or suggestions about what narrative elements you'd like to see in the game! ``` || align="left" | Sci-fi || align="right" | 28 Jan 2022 || align="right" | Alpha 3.0.1 || align="left" | || align="left" | JavaScript

Realms of the Lost [25] ```
{{{name}}}
Alpha Project
Developer {{{developer}}}
Theme {{{theme}}}
Influences {{{influences}}}
Released {{{released}}}
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language {{{language}}}
Platforms {{{platforms}}}
Interface {{{interface}}}
Game Length {{{length}}}
[{{{site}}} Official site of {{{name}}}]


BrogueMCP is my personal experimental project to enhance Brogue with AI-driven narrative elements. I'm not a game developer by trade - I'm actually a robotics entrepreneur with ADHD who's using this as a learning tool.

About Me and This Project

I'm a robotics entrepreneur from Nebraska who grew up in the 90s tinkering with computers between riding dirt bikes and climbing trees. Started playing AOEII on my dad's old accounting computer, later got into map modding. Studied Agricultural Economics at University of Nebraska-Lincoln, but ended up building robotic systems for manufacturers.

This project isn't a commercial game but a weekend hobby that helps me build development tools and learn. I'm a devout Christian and a father of three daughters, and I'm sharing this work because I think it could become something interesting.

Initially, I was too ambitious - I started parsing LOTR lore to build a comprehensive storytelling database. But after watching Brian Walker's lectures on YouTube, I pivoted to focus on enhancing Brogue's storytelling while respecting his brilliant original design.

Description

BrogueMCP connects Brogue with Ollama's local LLM to generate narrative descriptions during gameplay. The system remembers your encounters and discoveries to create a coherent story throughout your dungeon crawling experience.

I've implemented a narrator personality system that lets you customize how the game describes events. Press 'N' during gameplay to choose presets like Gandalf, Galadriel, or Aragorn, or adjust specific attributes to create your own unique narrator style.

Features

  • AI-enhanced storytelling that responds to gameplay events
  • Memory system that remembers your journey for contextual descriptions
  • Customizable narrator with adjustable personality attributes:
    • Core attributes (voice tone, wisdom level, verbosity)
    • Thematic tendencies (nature references, metaphor complexity)
    • Speech patterns (sentence complexity, archaic language)
  • Same great Brogue gameplay you already know and love

Technical Details

My implementation uses C for the game core with Node.js for the Dungeon Master agent server. Everything runs locally using Ollama with the llama3 model, so there's no cloud dependency.

The architecture follows this pattern:

[BrogueMCP Game] <--> [MCP Interface Layer] <--> [MCP Server] <--> [Agent(s)]

I've worked to implement proper error handling, memory management, and security validation to keep everything running smoothly.

Current Status

αlpha

This is very much a work in progress! I'm currently cleaning up my cursor rules to better separate my Brogue code from my other experiments. I'm working through compilation errors in MINGW64 and trying to get the game running so I can see if my menu is showing up properly.

Download

Feedback Welcome

As a kinesthetic learner who has to "do" to understand, I'd appreciate any guidance from more experienced developers. I'm happy to pass the torch to someone who wants to take this further. Feel free to reach out with questions or suggestions about what narrative elements you'd like to see in the game! ``` || align="left" | Cosmic Horror || align="right" | 22 Nov 2022 || align="right" | Alpha 6 || align="left" | || align="left" | C#

ROGUE-FP [26] stable Fantasy 30 Sept 2024 3.0 GDScript
Rogue Fable III [27] βeta Fantasy 26 Jan 2022 1.32 JavaScript
RuggRogue [28] stable Fantasy 1 Jul 2022 1.0.1 Rust
Seeking Morpheus [29] βeta Fantasy 04 Oct 2024 v0.1.3 C++
Sil-Q [30] stable Fantasy 3 Jan 2022 v1.5.0 Sil C
Soulash [31] stable Fantasy 15 Jun 2022 v1.0.12 C++
Soulash 2 [32] βeta Fantasy 21 Mar 2024 v0.7.2 C++
Steam Sky [33] stable Steampunk 29 Dec 2024 10.0.5 Nim, Ada
Sulphur Memories: Alchemist [34] βeta Fantasy 10 Nov 2024 0.3.2 Lua
SummonerRL [35] stable Fantasy 25 Dec 2024 2.3.0 Python
Tangaria [36] stable Fantasy,A 05 Apr 2025 r1 PWMAngband C
Terminal Assassin [37] βeta Modern 5 Jan 2023 Beta 1 Go
The Ground Gives Way [38] stable Fantasy; coffee break 22 Jan 2022 v2.6 C++
TomeNET [39] stable Fantasy,A 26 Mar 2022 4.8.0 Angband C
Triangle Wizard [40] stable Fantasy 4 Oct 2023 R18.03 Game Maker language
Triangle Wizard 2 [41] stable Fantasy 1 Dec 2024 2.4 Triangle Wizard C#, Unity
UnderSupernova [42] stable Sci-fi 31 May 2023 0.5.15.25 Dwarf Fortress C#
UnReal World [43] stable Wilderness Survival, Iron Age 9 Oct 2023 v.3.82 C++
WarpVector [44] stable Sci-fi 20 April 2023 v1.0.4 JavaScript
Wayward [45] βeta Wilderness Survival, Fantasy 14 Dec 2024 beta 2.14 HTML5, TypeScript ,JavaScript
Wizard School Dropout [46] βeta Fantasy 1 Mar 2025 Preview 3 Lua
Zorbus [47] stable Fantasy 22 Mar 2025 r60.17 Pascal


Type

  • Fantasy
  • Sci-fi
  • Modern
  • Anime
  • Surreal
  • Hist. = Historical
  • A = Angband variant
  • H = Hack variant
  • R = Rogue variant
  • 7 = (originally) 7DRL or similar

See also