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  • ...://cardinalquest2.com Cardinal Quest II] is a streamlined, combat-oriented roguelike in which the player must fight their way through one of three Acts, levelli ...p purchases to unlock classes and perks faster, [http://www.kongregate.com/games/randomnine/cardinal-quest-2 on Kongregate.com] (as a Flash game) and [https
    2 KB (248 words) - 01:09, 2 February 2022
  • This is part of a series of tutorials; the main page can be found [[Complete Roguelike Tutorial, using python+libtcod|here]]. ...than if you had the freedom to position per-pixel graphics like most other games.
    15 KB (2,553 words) - 02:41, 23 September 2016
  • of adventure games in favor of RPGs would be fascinating. [http://groups.google.com/group/rec.games.roguelike.development rec.games.roguelike.development]
    7 KB (945 words) - 17:00, 1 February 2022
  • == The games == * [[Diablo]] (heavily influenced by the Roguelike genre)
    8 KB (710 words) - 17:28, 4 January 2023
  • The 2011 [[Seven Day Roguelike Challenge]] was the 7th 7DRL challenge and took place on the week of March ...w.roguetemple.com/7drl/2011/ Reviews of all the successes on Temple of the Roguelike]
    10 KB (1,578 words) - 19:44, 25 November 2023
  • Roguefallen is a traditional turn-based roguelike in the spirit of games like Moria and Angband.
    2 KB (223 words) - 08:00, 14 June 2023
  • '''AloneRL''' is a roguelike by '''[[User:Koteko|Fabio Ticconi]]''' written in Java using [[AsciiPanel]] * World randomisation at startup, as well as saving and loading games
    3 KB (381 words) - 19:18, 6 November 2017
  • ...s heavy similarities with it, which leads to it being claimed as the first Roguelike by technicality.
    2 KB (265 words) - 15:48, 27 July 2023
  • *mobile games (cellphone era or modern era) *console-style games released for PC before that was a thing
    10 KB (1,419 words) - 01:07, 18 April 2018
  • Aurora is a space exploration roguelike game, heavily inspired by Star Control 2 and Prospector. Player takes comma ...:Futuristic roguelikes]] [[Category:Commercial games]] [[Category:Defunct games]]
    3 KB (453 words) - 11:07, 19 December 2023
  • [[Category:Roguelike games]] [[Category:Beta projects]]
    3 KB (408 words) - 16:40, 6 February 2012
  • '''GearHead Caramel''' is a futuristic roguelike created by [[Joseph Hewitt]]. It is the third main game in the [[GearHead]] * [[GearHead]] and [[GearHead2]], the previous games in the series.
    2 KB (263 words) - 14:37, 24 August 2023
  • DemiseRL is my big roguelike project. I use its engine in all my games.
    3 KB (452 words) - 04:29, 3 March 2014
  • ==Roguelike Specific Details== * {{stable}} [[Hunger Games]]
    5 KB (712 words) - 21:08, 18 December 2023
  • ...oguelike Development Conference]] - London 2012. A unique opportunity for roguelike developers and enthusiasts to network and discuss their genre in depth. At ...x.php?topic=2111.0 RogueTemple], [http://groups.google.com/group/rec.games.roguelike.development RGRD], [http://www.facebook.com/events/117580921699055/ Faceboo
    10 KB (1,643 words) - 19:24, 25 November 2023
  • ...new so if there's some obscure rule that states that the inner workings of games must not be posted, screw that. Tearing the game apart is half the fun. In ...lso reduces positive synergy of POWDER players discovering the rest of the roguelike community, and vice-versa. For example, some roguelikes use Roguebasin as
    3 KB (475 words) - 18:08, 5 January 2009
  • Lingwall is a roguelike RPG in which you must learn a new language to proceed. The game is currentl ...e of the most effective language learning tools ever made. Roguelike video games are famously addictive–due to a feeling of constantly growing power as yo
    7 KB (1,070 words) - 15:56, 27 November 2014
  • In most roguelike games, the dungeon is an array of some data type where each cell within the array == Games That Use Grid-based Dungeon Generator ==
    8 KB (1,077 words) - 15:38, 22 October 2011
  • |influences = games from 80's |site = http://www.foumartgames.com/games/DungeonScreener/
    4 KB (546 words) - 13:43, 23 December 2017
  • This is part of a series of tutorials; the main page can be found [[Roguelike Tutorial, using python3+tdl|here]]. ...than if you had the freedom to position per-pixel graphics like most other games.
    15 KB (2,408 words) - 08:55, 30 May 2017

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