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  • {{game-major| name = NetHack |developer = The [[NetHack DevTeam]]
    14 KB (2,211 words) - 15:13, 27 July 2022
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:59, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 05:01, 19 September 2005
  • {{game-alpha| name = NetHack-De |influences = [[NetHack]]
    1 KB (133 words) - 19:11, 16 September 2012
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:57, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:57, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:58, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:59, 21 September 2006
  • {{game-stable| name = Pathos: NetHack Codex |influences = Nethack
    3 KB (426 words) - 09:13, 15 January 2024

Page text matches

  • |influences = [[NetHack]] |licensing = NetHack [[GPL]]
    532 bytes (54 words) - 17:29, 16 November 2013
  • |licensing = NetHack License |influences = NetHack 3.4.3
    1 KB (190 words) - 14:34, 16 April 2014
  • {{game-alpha| name = NetHack-De |influences = [[NetHack]]
    1 KB (133 words) - 19:11, 16 September 2012
  • '''Petteri Kangaslampi''' created the [[NetHack for Symbian|Symbian port of NetHack]].
    110 bytes (13 words) - 18:45, 21 March 2009
  • |influences = [[Nethack]] Nethack variant under development, not yet ready for play.
    374 bytes (42 words) - 16:23, 18 June 2009
  • |influences = [[NetHack]] (port) iNetHack is a port of NetHack 3.4.3 for iPhone available on the AppStore.
    563 bytes (60 words) - 22:17, 19 May 2017
  • |influences = [[NetHack]] |site = http://users.tkk.fi/~jtpelto2/nethack.html
    353 bytes (35 words) - 02:32, 19 May 2017
  • |influences = [[NetHack]] |licensing = NetHack [[GPL]]
    1 KB (139 words) - 23:19, 3 January 2019
  • |influences = [[NetHack]],[[SLASH]] |licensing = Nethack [[GPL|General Public License]]
    2 KB (247 words) - 09:54, 14 July 2014
  • |influences = [[Nethack]] Hacknet is one of two multiplayer Nethack variants of the name (the other being HackNet).
    536 bytes (57 words) - 15:33, 27 July 2022
  • |influences = [[Nethack]] HackNet is one of two multiplayer Nethack variants of the name (the other being Hacknet).
    533 bytes (55 words) - 15:35, 27 July 2022
  • |influences = [[Nethack]] ...s the role of himself, having recently fallen asleep in his own home. Like Nethack, all maps are a single screen of 80x25 and the dungeon is permanent once ge
    824 bytes (113 words) - 05:31, 30 August 2010
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:59, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:57, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 05:01, 19 September 2005
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:57, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:58, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:59, 21 September 2006
  • |influences = [[NetHack]] |licensing = NetHack [[GPL]]
    2 KB (307 words) - 19:53, 17 May 2017
  • ...has featured articles on the original [[Rogue]] and [[Hack]], [[Crawl]], [[Nethack]], [[ADOM]], [[DoomRL]] and recently [[Torneko Mysterious Dungeon]]. Severa * [http://nethackwiki.com/wiki/%40Play List of articles with summaries at Nethack wiki]
    819 bytes (109 words) - 12:27, 24 December 2012
  • |influences = [[NetHack]] NetHack [[GPL]]
    2 KB (239 words) - 22:47, 23 November 2013
  • |influences = [[NetHack]] ...gic gameplay style of Nethack. (Nethack is the best video game ever.) Like Nethack, Diggr should be a complex, evil game with a steep learning curve. Roguelik
    2 KB (293 words) - 12:17, 10 April 2014
  • ...e of the earliest clones of [[Rogue]], after [[Moria]]. Its descendant, [[NetHack]], which is still in development, spawned a subgenre of roguelike games kno ...rsions together and published [[NetHack]], which is still supported today. NetHack in turn influenced games such as [[ADOM]] or [[Crawl]].
    2 KB (293 words) - 13:08, 8 January 2020
  • |influences = [[NetHack]] ...pective [[roguelike]] by [[Walter Pullen|Walter D. Pullen]], inspired by [[NetHack]]. It is one of the game scripts that comes with the maze generation progra
    2 KB (272 words) - 04:09, 12 December 2023
  • |influences = [[Nethack]], [[Brogue]] A roguelike game in the Nethack tradition based on pirates & pirate-related fiction.
    875 bytes (105 words) - 19:38, 30 May 2014
  • |influences = [[Nethack]], [[Moria]]
    238 bytes (27 words) - 12:52, 7 May 2010
  • ...page is intended to contain a summary of information on how to translate [[NetHack]] or other [[roguelike]] games into other languages. ...ttp://www.netzhack.de/ NetzHack] (note the 'z') is a German translation of NetHack. Runs on Linux, Win32, *BSD, OS X.
    5 KB (667 words) - 09:41, 24 August 2014
  • |influences = [[Nethack]], [[Dungeon Crawl Stone Soup]], Darklands A roguelike in the spirit of [[Nethack]], explore the dungeon underneath an Italian villa in the 15th century. The
    1 KB (132 words) - 16:21, 1 December 2019
  • ...menu based as in [[Angband]] or spatially located inside the game, as in [[NetHack]]. Notable games using this approach: [[NetHack]], [[ADOM]], [[Crawl]]
    2 KB (341 words) - 10:13, 18 March 2014
  • ...into another creature. Change of [[item]] into another of the same type. [[NetHack]] is an example of a polymorph-heavy game.
    386 bytes (58 words) - 21:25, 5 August 2018
  • The quintessential game in which stashing is a frequently used strategy is [[Nethack]].
    423 bytes (67 words) - 06:40, 22 March 2009
  • |influences = [[NetHack]], [[Angband]]
    368 bytes (37 words) - 03:08, 30 May 2017
  • |influences = [[NetHack]]
    461 bytes (50 words) - 12:19, 28 April 2017
  • |influences = [[Nethack]], Lord of Chaos Netchaos is a roguelike game written in O'Caml. It's influenced by nethack and an old spectrum game called Lord of Chaos. Netchaos is a roguelike gam
    1 KB (146 words) - 02:39, 24 December 2010
  • |influences = [[NetHack]] ...type roguelike set in the ruins of DarkHall Manor. Influenced primarily by Nethack, as well as Crawl and ZAngband, DarkHall provides a persistant, yet randomi
    1 KB (210 words) - 16:00, 31 July 2020
  • ...ersions provide hints about the monsters and treasure in the level. Even [[Nethack]] and [[SLASH'EM]] have status messages when certain levels are entered. ...ings", such as the sound effects that are generated by vaults and shops in nethack.
    2 KB (288 words) - 18:32, 21 March 2009
  • |influence = [[Nethack]], [[MegamanRL]], River City Ransom ...L]] and River City Ransom. Each map takes up a single screen, similar to [[Nethack]]. In Backwards Gravity, you play a brilliant mathematician who must fix ma
    2 KB (251 words) - 05:50, 26 April 2009
  • ...or other strong influences of that particular Roguelike. As an example, [[NetHack]]'s influences would be [[Hack]], and [[DiabloRL]]'s influences would be [[
    450 bytes (65 words) - 01:21, 30 September 2005
  • This is a port of [[Hack]], the predecessor of [[NetHack]].
    447 bytes (50 words) - 03:58, 3 March 2014
  • |influences = [[PabloQuest]], [[Angband]], [[NetHack]], [[Dwarf Fortress]]
    504 bytes (61 words) - 15:50, 9 January 2016
  • ==== [[Nethack]] ==== * It's a lot like Nethack, except that there are more rules, hence you will die a lot more before you
    7 KB (1,149 words) - 13:10, 18 May 2009
  • [[Rogue]] and traditional roguelikes (including [[NetHack]] and [[Angband]]) have not implemented such an environment. [[Larn]] is cr
    485 bytes (74 words) - 20:53, 5 May 2013
  • |influences = Nethack Most often described as a mix between [[ Nethack | Nethack ]] and La mulana (a side-scroller platform adventure game), Spelunky is one
    2 KB (338 words) - 01:35, 17 September 2016
  • ** [[NetHack]] (1987) * [[NetHack]] ([news://rec.games.roguelike.nethack/ rec.games.roguelike.nethack])
    2 KB (283 words) - 23:28, 9 November 2016
  • |influences = [[Nethack]]
    561 bytes (70 words) - 09:54, 8 August 2014
  • For instance, nethack automatically uses the user's name as the character name for a new game, so ...unt, login to that account, and then launch nethack with the command <code>nethack -u $username</code>
    4 KB (582 words) - 12:23, 12 November 2012
  • |influences = Nethack
    622 bytes (75 words) - 18:12, 24 March 2009
  • |influences = Nethack, Slash'Em, Starflight (Electronic Arts)
    553 bytes (64 words) - 17:41, 16 November 2013
  • |influences = [[Nethack]], [[Elona]] [[EraRL]] is a NetHack and elona like roguelike In japanese [http://cbaku.com/b/2010/12/eramaker//
    1 KB (177 words) - 03:35, 16 October 2023
  • |influences = [[Nethack]], [[ADOM]]
    446 bytes (57 words) - 12:55, 29 November 2016
  • |influences = [[NetHack]], [[Rogue]] ANK is a defunct roguelike game (similar to [[NetHack]] or [[Angband]]). From the site you will be able to access the forums, rec
    2 KB (316 words) - 03:10, 31 May 2017
  • |influences = NetHack, Dwarf Fortress
    757 bytes (111 words) - 11:37, 22 September 2014
  • |influences = Rogue, NetHack WazHack is a retelling of [[NetHack]] in the form of a 3D realistic side-view "platformer". The developer, [[Us
    2 KB (336 words) - 16:53, 29 November 2016
  • |influences = Nethack
    826 bytes (116 words) - 12:54, 27 October 2015
  • {{game-stable| name = Pathos: NetHack Codex |influences = Nethack
    3 KB (426 words) - 09:13, 15 January 2024
  • |influences = [[NetHack]] POWDER is a traditional [[Hacklike]]. Players of [[NetHack]] will not be unduly surprised with a lot of the setting and interface.
    4 KB (565 words) - 19:02, 21 October 2020
  • Some of them have evolved (''Hack'' into [[NetHack]], ''Moria'' into [[Angband]]), while others have died off (''Rogue'', ''La
    742 bytes (104 words) - 17:05, 2 May 2013
  • * [[NetHack]] and [[Angband]] have Android ports ...command and they are hard to play on Android, although there are ports of NetHack and Angband available.
    2 KB (335 words) - 14:17, 5 August 2023
  • |influences = Nethack hallucinations (think Nethack hallucinations), and generally not
    1 KB (184 words) - 10:24, 28 March 2010
  • |influences = Dwarf Fortress, Nethack
    798 bytes (107 words) - 15:45, 21 April 2020
  • |influences = [[Nethack]] ...elike game by Cyrus Dolph. It's his humble attempt to create "the sci-fi [[Nethack]]".
    3 KB (410 words) - 01:22, 19 January 2018
  • |influences = [[NetHack]], [[SLASH]], [[SLASH'EM]], [[UnNetHack]], [[SporkHack]], [[ToME]], [[Angba |licensing = Nethack [[GPL|General Public License]]
    3 KB (417 words) - 11:27, 12 August 2021
  • ...s along its own, different, path. [[Angband]] has a great many variants. [[Nethack]] has typically had one active variant at a time. Features from variants ar
    758 bytes (124 words) - 03:44, 21 April 2009
  • |influences = [[NetHack]], [[ADOM]] Gameplay intended to be a palatable compromise of [[NetHack]] and [[ADOM]].
    2 KB (244 words) - 21:15, 15 May 2017
  • |influences = [[NetHack]], [[Moria]], [[Angband]] : "They said their game would be ''Rogue'', ''Moria'', and ''NetHack'' meet ''Crusader: No Remorse'' and ''DOOM''," Producer Bill Roper says. "N
    4 KB (622 words) - 07:10, 14 October 2014
  • ...o other stats. An example of the former may be [[Dungeons & Dragons]] or [[NetHack]], where a barbarian is not expected to have a very high intelligence or wi
    884 bytes (153 words) - 01:26, 3 July 2016
  • Likes Games: HalfLIfe2, Halo Series and [[NetHack]] (oh and every Final Fantasy and Command and conquer ever made... :D )
    659 bytes (85 words) - 09:59, 23 July 2009
  • |influences = [[Nethack]], [[Brogue]]
    783 bytes (88 words) - 04:20, 31 May 2017
  • |influences = [[NetHack]], [[Sword of Fargoal]] ...ulty, with every game being [[Permadeath]], with a save system much like [[NetHack]]. The player can find and use scrolls to enhance weapons and armour, attac
    2 KB (310 words) - 16:43, 29 November 2016
  • |influences=[[NetHack]]
    820 bytes (110 words) - 01:45, 31 August 2015
  • * [[Nethack]]
    1 KB (156 words) - 19:03, 22 April 2009
  • * [[NetHack]]
    871 bytes (117 words) - 18:36, 16 December 2019
  • |influences = [[Nethack]]
    897 bytes (124 words) - 17:17, 29 April 2017
  • ...ish text, these high-bit encodings, or code pages, each of which was ASCII plus some selected characters, were a reasonably complete way to encode one, two ...contain, say, Arabic or Cyrillic characters instead. This can be seen when NetHack's IBMgraphics display is played with DOS code page 850.
    4 KB (691 words) - 07:53, 22 September 2016
  • |influences = [[Ms. Pac-Man]], [[NetHack]]
    913 bytes (122 words) - 03:57, 30 July 2015
  • |influences = Relentless Logic, [[Nethack]]
    1 KB (150 words) - 13:56, 14 January 2015
  • |influences = Hengband,NetHack,Zangband
    681 bytes (86 words) - 11:39, 23 December 2021
  • * [[NetHack]]
    917 bytes (99 words) - 18:36, 16 December 2019
  • |influences = [[NetHack, Rogue]]
    868 bytes (121 words) - 22:38, 11 July 2014
  • |influences = [[Nethack]], Shiren
    700 bytes (87 words) - 14:51, 29 March 2010
  • |influences = [[Nethack]], Arcade Games
    992 bytes (129 words) - 23:25, 4 August 2020
  • |influences = [[ADOM]], [[Nethack]], [[Angband]]
    1 KB (143 words) - 13:54, 14 September 2019
  • ...ses, it may be clear that one roguelike derives from another. For example, NetHack was built atop Hack, so its lineage seems clear. Other times, determining [[Angband]]-\ \------|---------[[NetHack]] | | | [[Avatar]]
    5 KB (577 words) - 01:19, 6 January 2020
  • |influences = [[Nethack]], [[Brogue]]
    1 KB (124 words) - 19:41, 30 May 2014
  • |influences = [[Nethack]], [[Crawl]]
    688 bytes (95 words) - 08:32, 19 March 2011
  • |released = [https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/9xM9_veDB7c 2004 Feb 12] RevivedHack is based on Don Kneller's DOS port of Hack (the basis for NetHack). It includes Kneller’s bug fixes and additions. Donnie Russell's contrib
    1 KB (148 words) - 14:28, 8 January 2020
  • Dead cockatrices are often referred to as ''rubber chickens'' by [[NetHack]] players. It is (another!) Monty Python reference. At odd intervals during
    999 bytes (154 words) - 15:53, 22 October 2011
  • ...erse set of libraries and environments to program in. ''[[Angband]]'', ''[[NetHack]]'', and their variants take the most advantage of this, providing multiple ...g new features like tiles and multiple windows. The ''x11'' window port of NetHack provides similar features, but requires the Xaw widget set bundled with XFr
    5 KB (773 words) - 18:10, 17 December 2017
  • |influences = Nethack, Rogue, Witchaven PC Game ...s, with easy to understand GUI and controls similar to the ones found in [[NetHack]] or [[Rogue]]
    3 KB (381 words) - 08:57, 2 August 2013
  • |influences = [[NetHack]], [[Moria]] especially gauntlet and the rogue-like games ([[Nethack]], [[Moria]], [[Angband]], and [[Ragnarok]].) Any number of players can mov
    5 KB (750 words) - 17:10, 21 October 2020
  • |influences = [[Nethack]], [[Approaching Infinity]], [[DCSS]]
    1 KB (156 words) - 05:54, 8 December 2020
  • |influences = NetHack
    947 bytes (126 words) - 15:35, 23 November 2016
  • pace is fast and fun. You have managed to build a sci-fi nethack
    2 KB (281 words) - 13:11, 18 May 2009
  • Red Wizard is a traditional roguelike game in the vein of Moria, Angband, Nethack, and Rogue designed for fun and fast play on phones and tablets. Available
    1 KB (151 words) - 21:08, 5 November 2018
  • |influences = [[NetHack]], Butch Cassidy and the Sundance Kid
    1 KB (140 words) - 17:05, 5 June 2013
  • |influences = Nethack, Dungeon Crawl: Stone Soup
    821 bytes (114 words) - 11:04, 13 March 2011
  • |influences = NetHack,<br> Art of ''[[Legend of Zelda]]''
    1 KB (187 words) - 04:19, 6 March 2014
  • |influences = NetHack Inspired by nethack I wanted the items to be able to be used in more than a different way. In m
    3 KB (545 words) - 21:23, 27 March 2016
  • |influences = [[Crawl]], [[Nethack]]
    1 KB (168 words) - 20:33, 14 April 2009
  • * In [[NetHack]], hunger is another possibility for [[YASD]], forcing players to manage th
    1 KB (200 words) - 02:21, 19 May 2017

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