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  • |developer = [[User:JadeVaultGames|Jade Vault Games]] |licensing = Commercial
    446 bytes (57 words) - 12:55, 29 November 2016
  • |licensing = [[Closed Source]], [[Commercial]] }} [[Category:Commercial games]]
    718 bytes (88 words) - 04:22, 6 March 2014
  • |theme = [[Horror in Roguelike Games | Horror]] |licensing = [[Closed Source]], commercial
    665 bytes (89 words) - 13:21, 29 November 2016
  • |licensing = [[Commercial]] Dungeon Hack is one of many games available for download as 'abandonware'.
    768 bytes (98 words) - 13:30, 29 November 2016
  • ...ttps://play.google.com/store/apps/developer?id=Sandalfoot+Games Sandalfoot Games] |licensing=Commercial (proprietary)
    900 bytes (110 words) - 13:31, 29 November 2016
  • |licensing = [[Commercial]] '''In the House of Silence''' is a commercial horror roguelike inspired by The Night Land by William Hope Hodgson and the
    993 bytes (134 words) - 14:19, 23 June 2021
  • |licensing = [[Commercial]] == Games made with RBB ==
    2 KB (324 words) - 14:30, 5 March 2021
  • |licensing = [[Closed Source]], [[Commercial]] [[Category:Commercial games]]
    837 bytes (93 words) - 02:37, 19 May 2017
  • |licensing = [[Commercial]], [[Closed Source]] [[Category:Commercial games]]
    1 KB (148 words) - 02:23, 19 May 2017
  • |site = http://indiedb.com/games/kollum-the-pressure-valve |licensing = Commercial
    1 KB (200 words) - 14:39, 29 November 2016
  • |licensing = [[GPL]] and [[Commercial]] == Roguelike games with PyQt ==
    706 bytes (88 words) - 22:22, 19 May 2017
  • |licensing = [[Closed Source]],[[Commercial]] [[Category:handheld roguelikes]] [[Category:Commercial games]]
    1 KB (187 words) - 17:41, 29 April 2017
  • |licensing = [[Commercial]] [[Category:Commercial games]]
    990 bytes (136 words) - 16:10, 29 November 2016
  • == Roguelike games that can be played in a web browser == Roguelike games developed in [[JavaScript]], [[Java]] and [[PHP]] will generally run from a
    1 KB (149 words) - 12:53, 26 September 2018
  • |licensing = [[Commercial]] [[Category:Futuristic roguelikes]] [[Category:Commercial games]]
    1 KB (156 words) - 05:54, 8 December 2020
  • |licensing = [[Commercial]] [[Category:Commercial games]]
    1 KB (150 words) - 16:40, 29 November 2016
  • |developer = [[Koto Games]] |licensing = [[Commercial]]
    1 KB (197 words) - 18:20, 27 December 2018
  • |licensing = Commercial [[Category:Commercial games]]
    1 KB (154 words) - 13:08, 29 November 2016
  • |licensing = [[Commercial]], [[Closed Source]] [[Category:Commercial games]]
    2 KB (214 words) - 13:11, 29 November 2016
  • |licensing = [[Commercial]] ...D game built on a roguelike foundation, much like all of the previous 30x9 games. It includes procedurally generated smooth terrain, items, characters, weap
    2 KB (237 words) - 14:02, 23 November 2016
  • |influences = Board Games |licensing = [[Freeware]] (Desktop, Web), [[Commercial]] (iOS, Desktop, Web, Android)
    3 KB (385 words) - 16:31, 17 May 2017
  • |licensing = Commercial [[Category:Commercial games]]
    1 KB (214 words) - 16:39, 29 November 2016
  • |licensing = [[Commercial]] [[Category:Stable games]] [[Category:Commercial games]]
    2 KB (239 words) - 12:52, 29 November 2016
  • |licensing = [[Commercial]] (Demo Available) [[Category:Roguelikelike]] [[Category:Commercial games]]
    1 KB (204 words) - 16:36, 29 November 2016
  • |games = [[X@COM]], [[Cogmind 7DRL]], [[Cogmind]], [[POLYBOT-7]], others * [[Cogmind]] - Commercial remake of [[Cogmind 7DRL]] (2013-present)
    648 bytes (76 words) - 12:10, 12 March 2018
  • |licensing = [[Commercial]] [[Category:Roguelike games]]
    651 bytes (73 words) - 10:30, 3 August 2023
  • |licensing = [[Commercial]], [[Shareware]], [[Steam Greenlight]] |site = http://games.kosek.com/game/magician.html}}
    3 KB (396 words) - 14:59, 29 November 2016
  • |developer = [[Rideon Games]] |site = https://www.nintendo.com/games/detail/adventure-labyrinth-story-3ds/
    3 KB (382 words) - 19:16, 25 March 2020
  • |licensing = [[Commercial]] [[Category:Roguelike games]]
    722 bytes (82 words) - 00:05, 23 November 2022
  • [[Category:Roguelike games]] [[Category:Commercial games]]
    1 KB (175 words) - 19:26, 17 February 2017
  • '''A post from rec.games.roguelike.misc''' > pretty fun. I have even started a collection of the games, but I just
    6 KB (942 words) - 11:34, 22 March 2009
  • * Any games that the sounds/music are designed specifically for, * [http://roguebard.eptalys.net/ Roguebard] - MP3 and Ogg Vorbis files. Non-commercial Creative Commons license.
    2 KB (292 words) - 01:07, 16 December 2014
  • |developer = Freehold Games |licensing = [[Closed Source]], [[Commercial]]
    3 KB (452 words) - 16:09, 29 November 2016
  • |licensing = [[Closed Source]] [[Commercial]] ...d education, including The Planetary Society, the Project for Awesome, and Games for Change. [https://mysteriousspace.com/donations/ A full list is availabl
    2 KB (343 words) - 12:24, 17 August 2017
  • |licensing = [[Commercial]] [[Category:Stable games]]
    3 KB (502 words) - 15:19, 15 August 2016
  • |licensing = [[Commercial]] [[category: stable games]]
    3 KB (416 words) - 02:52, 26 April 2018
  • |licensing = [[Commercial]] [[Category:Commercial games]]
    2 KB (336 words) - 16:53, 29 November 2016
  • ...lly, if the source code is available, the game is freeware. However, some games may license the art assets separately from the code. Thus, the code may ha ===Commercial (proprietary)===
    5 KB (890 words) - 20:30, 9 September 2017
  • |licensing = [[Commercial]] [[Category:Commercial games]]
    2 KB (194 words) - 14:17, 28 April 2022
  • |developer = [http://www.gaslampgames.com/ Gaslamp Games] |licensing = Commercial
    3 KB (399 words) - 04:22, 7 February 2024
  • |licensing = Commercial ...evik and Schaefer had in mind a graphic version of the "old [[Unix]]-based games". Eight months into development, the decision was made to make the game [[r
    4 KB (622 words) - 07:10, 14 October 2014
  • |licensing = Commercial [[Category:Commercial games]]
    2 KB (292 words) - 13:12, 29 November 2016
  • |licensing = Commercial The free [http://www.kongregate.com/games/idoyehi/cardinal-quest Cardinal Quest Classic] is available on Kongregate,
    2 KB (329 words) - 13:07, 29 November 2016
  • |licensing = [[Commercial]] [[Category:Commercial games]]
    2 KB (310 words) - 16:43, 29 November 2016
  • [[Category:Commercial games]]
    1 KB (178 words) - 14:26, 7 February 2015
  • |licensing = Commercial ...p purchases to unlock classes and perks faster, [http://www.kongregate.com/games/randomnine/cardinal-quest-2 on Kongregate.com] (as a Flash game) and [https
    2 KB (248 words) - 01:09, 2 February 2022
  • [[Category:Commercial games]]
    1 KB (130 words) - 14:05, 26 September 2023
  • |licensing = [[Commercial]] + An innovative talent system that borrows concepts of TCG's (Trading Card Games)!
    3 KB (489 words) - 15:26, 12 March 2019
  • [[Category:Open ended roguelikes]] [[Category:Commercial games]]
    1 KB (193 words) - 13:02, 29 November 2016
  • ChaosForge is an independent games developer based in Wrocław, Poland. It was founded by [[Kornel Kisielewicz ...p-culture inspired roguelikes, before launching his own studio to create a commercial roguelike that would appeal to a new generation.
    1 KB (188 words) - 15:22, 8 November 2021
  • |licensing = [[Closed source]], [[Commercial]] * Custom Games so you can play the game exactly the way you want to.
    4 KB (573 words) - 00:29, 16 March 2019
  • [[Category:Commercial games]][[Category:handheld roguelikes]]
    2 KB (284 words) - 11:15, 26 March 2009
  • |licensing = [[Commercial]] # The puzzles feel like the sorts that the old Zelda games used to use. That same satisfaction from that is here overall.
    4 KB (680 words) - 09:19, 22 February 2017
  • |licensing = [[Commercial]] A fantasy themed commercial RogueLike, but in realtime, where you need to descend 12 levels to get your
    3 KB (508 words) - 18:38, 8 August 2020
  • |developer = [[Swinfjord-Games]] |licensing = [[Commercial]]
    2 KB (246 words) - 23:05, 22 December 2016
  • ...similar to each other, as are the Explorers games. Pokemon Mystery Dungeon games do not feature permadeath, but instead cripple a player by removing almost These are commercial graphical games without keyboard input, and have plots, but otherwise are roguelike. Most
    4 KB (684 words) - 05:38, 5 January 2010
  • ...e development. Some tilesets are designed to work with specific roguelike games. * Any games that the tilesets are designed specifically for,
    6 KB (849 words) - 01:24, 12 March 2020
  • | licensing = [[Commercial]] ...s, resource/inventory management, and more. As such, Wayward is similar to games like [[UnReal World]], [[CataclysmDDA|Cataclysm: Dark Days Ahead]], or [[Dw
    4 KB (557 words) - 05:19, 18 May 2023
  • |licensing = Free for non-commercial use Witherwyn is the spiritual descendant of such great games as [http://en.wikipedia.org/wiki/Castle_of_the_Winds Castle of the Winds] a
    1 KB (176 words) - 15:58, 15 January 2010
  • |licensing = [[LGPL]], [[Commercial]] ...you can turn permadeath on or off (but you NEVER keep progression between games), item identification can be enabled or disabled, and the hunger clock is c
    2 KB (297 words) - 13:08, 26 April 2019
  • ...aps, levels, and dungeons, and wins the game the same way each time. Many commercial RPGs take this approach. There is very little replay value, but that is co ...s on the subject of creating interesting plots and quests for tabletop rpg games.
    2 KB (370 words) - 19:36, 23 September 2020
  • |licensing = [[Closed Source]], [[Commercial]] (currently free online) ...novels like the [https://mountaindalepress.com Divine Dungeon series] and games like [[Dwarf Fortress]] and [https://rimworldgame.com Rimworld].
    2 KB (233 words) - 00:38, 23 October 2020
  • |licensing = [[Commercial]] 3079 has been released on [http://www.desura.com/games/3079 Desura] and [http://www.gamersgate.co.uk/DD-3079/3079-beta GamersGate]
    3 KB (486 words) - 20:35, 18 August 2017
  • |developer = [[Koto Games]] |licensing = [[Commercial]]
    2 KB (238 words) - 08:40, 6 November 2022
  • |licensing = [[Commercial]] http://gamejolt.com/games/souls-rescue-roguelike/174252
    4 KB (560 words) - 12:58, 16 August 2020
  • ...ard winning catalog and many [https://www.humblebundle.com/ Humble Bundle] games. ...rder=name&category=-1&completed=0&os=-1&match_name=&perpage=-1]; important commercial examples are [https://en.wikipedia.org/wiki/Angry_Birds Angry Birds] or [ht
    6 KB (955 words) - 07:59, 4 December 2018
  • ...stic roguelikes]] [[Category:Open ended roguelikes]] [[Category:Commercial games]]
    2 KB (316 words) - 05:28, 26 July 2023
  • [[Category:handheld roguelikes]] [[Category:Commercial games]] [[Category:Coffeebreak roguelikes]]
    2 KB (360 words) - 09:50, 29 June 2019
  • |developer = [http://www.gridsagegames.com Grid Sage Games] ([[Kyzrati]]) |licensing = [[Commercial]]
    4 KB (602 words) - 00:41, 27 February 2024
  • |developer = Dinofarm Games |licensing = Commercial
    6 KB (974 words) - 15:22, 21 October 2020
  • |licensing = [[Commercial]] ...weapons, messages and recipes which the player has encountered in multiple games
    9 KB (1,255 words) - 23:41, 13 November 2017
  • |developer = Stay Inside Games |licensing = commercial
    2 KB (331 words) - 01:19, 18 October 2019
  • ...rsion 1.0 is its fifth release: it includes the majority of non-commercial games contained in the International Roguelike Database and also gathered from ot ...r a time/size constraint or according to some other rules. The majority of games are from the 7DRL challenge but there are also some others.
    8 KB (1,302 words) - 21:01, 25 May 2019
  • ...ebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power." ...ted under GNU LGPL version 2. This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library."
    3 KB (434 words) - 22:32, 30 May 2013
  • |licensing = [[Closed Source]], [[Commercial]] |site = http://www.peculiar-games.com/
    6 KB (923 words) - 16:51, 29 November 2016
  • |licensing = [[Closed Source]], [[Commercial]] ...Beneath_Apple_Manor&oldid=1153450534 Wikipedia] as "one of the first video games to use procedural generation". It predates [[Rogue]]'s release by two years
    2 KB (265 words) - 15:48, 27 July 2023
  • ...in the mid 1980s on C64 using assembly language and has since then created games on several platforms from Amiga 500 to modern PCs, now including the latest ...ot just rushing into hack-n-slash action. When looking at turn-based board games with less but more important fights, I discovered that turn-based action ca
    5 KB (777 words) - 14:51, 29 November 2016
  • |developer = Pixel Forge Games |licensing = [[Commercial]]
    2 KB (291 words) - 22:05, 4 October 2023
  • |influences = Traditional fantasy roguelikes, Gold Box games, OD&D / AD&D / D&D 3e |licensing = [[Commercial]], [[Closed source]]
    3 KB (443 words) - 20:22, 20 April 2024
  • |licensing = Commercial [[Category:Commercial games]]
    5 KB (792 words) - 16:05, 29 November 2016
  • ...:Futuristic roguelikes]] [[Category:Commercial games]] [[Category:Defunct games]]
    3 KB (453 words) - 11:07, 19 December 2023
  • <td>Commercial [[category: Roguelike games]]
    8 KB (1,261 words) - 16:42, 29 November 2016
  • |licensing = [[Commercial]] As with all roguelike games, Xenomarine features [[permadeath]].
    6 KB (842 words) - 22:16, 23 April 2019
  • |developer = [https://yellowcakegames.com/ Yellowcake Games] |licensing = [[Commercial]]
    2 KB (329 words) - 14:35, 18 September 2021
  • ...much improved commercial version of Cogmind has been released by Grid Sage Games. See the [http://www.gridsagegames.com/cogmind/ website], or check out the
    3 KB (438 words) - 08:53, 19 May 2015
  • * [[Legends of Yore]], a commercial roguelike designed primarily for mobile devices ...ort traditional C/C++ roguelikes to Android. This trick is used by several games mentioned above ([[NetHack]], [[Angband]], [[Hydra Slayer]], [[Hyperbolic R
    2 KB (335 words) - 14:17, 5 August 2023
  • ...rllib/rllib.shtml available for download], and it might be useful for some games. Note that it is different than [[Roguelikelib]], which happens to have a s * A fair portion of development is commercial, so better code can be hard to find
    4 KB (529 words) - 22:20, 11 September 2016
  • |developer = Adventurepro Games LLC ...also a primary goal for the game. The roguelike genre is full of fantastic games that are deemed unapproachable by people who are afraid of ASCII graphics a
    4 KB (660 words) - 13:39, 29 September 2022
  • ...n such as Xbox Linux or PS2 Linux on the device. Nearly all such games are commercial in nature, although the recent surge in homebrew software consoles has led ...oles do not feature support for a mouse or keyboard, the complexity of the games is usually considerably reduced compared to those developed for computer sy
    11 KB (1,721 words) - 14:33, 18 September 2021
  • |licensing = [[GPL|GNU GPL v2]], [[Commercial]] ...many new roguelikes that explore changing this geometrical structure: some games use 4-directional movement, and there are also some based on a hex grid; Hy
    4 KB (560 words) - 18:57, 27 December 2023
  • * [[FATE]] (commercial, roguelikeness questionable) * [[Hunger Games]]
    5 KB (494 words) - 21:27, 18 December 2023
  • | developer = EyeZary Games | licensing = [[Commercial]]
    4 KB (565 words) - 07:19, 21 November 2021
  • Some of these games also work on Windows or Linux, either by themselves or with the help of an ...ing it, or else it's almost unplayable)[http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/0916af9fe0891065/#18bdb867cdf6442a]
    12 KB (1,727 words) - 21:45, 3 January 2023
  • During the 1990s, C++ became one of the most popular commercial programming languages, and it is still widely used today. Recently, however * {{stable}} [[Hunger Games]]
    5 KB (712 words) - 21:08, 18 December 2023
  • First showcased as a [[7DRL]] at Too Many Games 2014 with the [//students.cs.ship.edu/gamedev/ Shippensburg Videogame Devel ...that features were still in heavy development. As of [//steamcommunity.com/games/386710/announcements/detail/1495616957917893640 Oct 2, 2017] the game is in
    12 KB (1,953 words) - 16:33, 30 June 2018
  • ``it’s already pretty accepted that rogue-like games are a special category of their own.``, and that this particular message pr ...google.com/g/net.games.frp/c/2pFmbonDnFc/m/wKDLboa2HSgJ cmcl2!tihor on net.games.frp]
    21 KB (3,700 words) - 09:03, 14 February 2024
  • ...s/index.php?topic=2111.0 RogueTemple], [http://groups.google.com/group/rec.games.roguelike.development RGRD], [http://www.facebook.com/events/11758092169905 ...ore likely than first) I'd like to give a talk tentatively titled "Why The Games Industry Is Relying On You To Be As Insane As Possible"
    10 KB (1,643 words) - 19:24, 25 November 2023
  • ...f the game is not as important for a roguelike as it is for a more modern, commercial game. ...om well-known games on the one hand and from not-so-important or even dead games on the other hand. We'll also address the issue of [[#Typography|typography
    42 KB (7,237 words) - 01:47, 4 July 2015
  • ...13 - [[The Veins of the Earth]] v0.12.1 module file hotfix [http://te4.org/games/veins released] ...e-adventure-roguelike Approaching Infinity] 0.0.6j [http://www.indiedb.com/games/approaching-infinity/downloads/approaching-infinity-v006j Released]
    30 KB (3,558 words) - 05:47, 19 April 2014
  • able to gain lives like in arcade games. again because it is no longer a challenge to finish. many games have a
    23 KB (4,134 words) - 13:33, 25 July 2017

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