Difference between revisions of "Recently Updated Roguelikes"

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Roguelike games updated or released in the last 12 months
Roguelike games updated or released in the last 12 months. When adding a new game to this list, make sure to keep it in alphabetical order.


When adding a new game to this list, make sure to keep it in alphabetical order.
{| border="0" style="border: 1px solid #999; background-color:#FFFFFF" class="sortable"
 
{| border="0" style="border: 1px solid #999; background-color:#FFFFFF"
|- align="center" bgcolor="#CCCCCC"
|- align="center" bgcolor="#CCCCCC"
! Name !! Type !! Last update !! Last version !! Based on !! Language
! Name !! Type !! Last update !! Last version !! Based on !! Language
{{Update | #ffffff | AliensRL |http://alien.chaosforge.org/| | {{beta}} | Sci-fi | Sep 07 2012 | 0.8.2 | | [[FreePascal]] }}
{{Update | #ffffff | Angador | | | {{stable}} | Fantasy | 3 Jan 2023 | 1.47.1 | | [[Java]] }}
{{Update | #efefef | ADOM |http://www.ancientdomainsofmystery.com| | {{stable}}{{alpha}} | Fantasy | Aug 04 2012 | 1.2.0p2 | | [[C]] }}
{{Update | #dfdfdf | Angband |http://rephial.org/| | {{stable}} | Fantasy,A | 22 Feb 2022 | 4.2.4 | Moria | [[C]] }}
{{Update | #ffffff | ADOM II |http://www.ancientdomainsofmystery.com| | {{beta}} | Fantasy | May 20 2012 | 0.2.8 | [[ADOM]] [[JADE]] | [[Java]] }}
{{Update | #ffffff | Boohu |https://download.tuxfamily.org/boohu/index.html| | {{stable}}{{beta}} | Fantasy; coffee break | 17 Sep 2023 | 0.14.0 | | [[Go]] }}
{{Update | #efefef | Allure of the Stars |http://github.com/Mikolaj/Allure| | {{alpha}} | Sci-fi | Mar 24 2012 | 0.4.4 | | [[Haskell]] }}
{{Update | #dfdfdf | CataclysmDDA |https://cataclysmdda.org/| | {{stable}} | Sci-fi | 1 Mar 2023 | 0.G "Gaiman" | Fallout | C++ }}
{{Update | #ffffff | The ASCII Project |http://www.theasciiproject.com |(MMORPG)| {{alpha}} | Fantasy, Modern, Sci-Fi | Aug 25 2012 | 0.0.0m - Stable | [[Dwarf Fortress]], [http://minecraft.net Minecraft] | [[C]],[[C++]], Mendel }}
{{Update | #ffffff | Caverns of Xaskazien II |https://virtua-sinner.itch.io/caverns-of-xaskazien-ii| | {{stable}} | Fantasy | 10 Apr 2023 | 1.12.43 | Caverns of Xaskazien | [[C]]? }}
{{Update | #efefef | Bardess |http://sites.google.com/sites/bardesstemp/| | {{stable}}{{beta}} | Fantasy, Tactical, Team | Jun 13 2012 | 0.6prc | |[[C#]]}}
{{Update | #dfdfdf | Cogmind |http://www.gridsagegames.com/cogmind/| | {{stable}}{{beta}} | Sci-fi | 6 Aug 2024 | Beta 14 | | [[C++]] }}
{{Update | #ffffff | Cursed Dungeons |http://droidgnome.blogspot.se/| | {{beta}} | Fantasy | Jun 06 2012 | 0.1.0 | | [[Java]] }}
{{Update | #ffffff | Cthangband |https://gurbintrollgames.wordpress.com/cthangband/| | {{stable}} | Fantasy, A | 23 Aug 2022 | 6.10 | Zangband | [[C#]] }}
{{Update | #efefef | Demonhunt |http://www.demonhunt.org/| | {{Stable}} | Mythology | Dec 24 2011 | 2.0 | | [[Java]] }}
{{Update | #dfdfdf | Dragonslayer |http://www.astrolog.org/labyrnth/daedalus/dragon.htm| | {{Stable}} | Fantasy | 31 Oct 2024 | 3.5 || [[C++]], [[Daedalus]]}}
{{Update | #ffffff | Diggr |http://code.google.com/p/diggr-roguelike/| | {{beta}} | Surreal | Feb 25 2012 | v12.02.26 | | [[Python]] }}
{{Update | #ffffff | Dungeon Crawl Stone Soup |https://crawl.develz.org/| | {{stable}} | Fantasy | 4 Jan 2022 | 0.28.0 | Crawl | [[C++]]}}
{{Update | #efefef | Drakefire Chasm |http://dowhilecompiling.blogspot.com/p/drakefire-chasm.html| | {{Stable}} | Fantasy | May 04 2012 | 1.2 || [[C++]]}}
{{Update | #dfdfdf | Dwarf Fortress |http://www.bay12games.com/dwarves/| | {{Stable}} | Fantasy | 3 Oct 2023 | 50.11 || [[C++]]}}
{{Update | #ffffff | Epilogue |http://kraflab.com/epilogue.html| | {{Stable}} | Fantasy | Sep 01 2012 | 2.3 | | [[Blitzmax]] }}
{{Update | #ffffff | Empires of Eradia: The Cataclysm of Chaos |https://www.reddit.com/r/EmpiresOfEradiaCOC/| | {{beta}} | Fantasy | 24 May 2022 | 51H1 || [[Python]]}}
{{Update | #efefef | Fall From Heaven |http://ffhtr.blogspot.com/| then Roguelike | {{alpha}} | Fantasy | Jun 18 2012 | 0.0.9-3 | ELONA | [[Delphi]] }}
{{Update | #dfdfdf | Equin 2: The Warren Peace |https://store.steampowered.com/app/1630690| | {{Stable}} | Fantasy | 21 Sep 2022 | Build 9.21.22.A || [[Clickteam Fusion 2.5]]}}
{{Update | #ffffff | Fame |http://sourceforge.net/projects/untitled-rpg| | {{stable}} | Fantasy | Aug 5 2012 | 0.8.0 |   | [[C++]] }}
{{Update | #ffffff | Fame |http://sourceforge.net/projects/untitled-rpg| | {{stable}} | Fantasy | 12 Nov 2023 | 0.9.19 |   | [[C++]] }}
{{Update | #efefef | Forays into Norrendrin |http://code.google.com/p/forays-into-norrendrin/downloads/list| | {{stable}} | Fantasy | Feb 15 2012 | 0.6.0 | | [[C Sharp|C#]] }}
{{Update | #dfdfdf | GearHead Caramel |https://github.com/jwvhewitt/gearhead-caramel/| | {{alpha}} | Sci-fi/Mecha | 14 Aug 2022 | v0.924 |[[GearHead]]| [[Python]]}}
{{Update | #ffffff | Herculeum |https://github.com/tuturto/pyherc| | {{alpha}} | Fantasy | Aug 24 2012 | 0.5 | | [[Python]] }}
{{Update | #ffffff | Goblin Camp |https://gitlab.com/dhyannataraj/goblin-camp/-/tree/v0.221| | {{alpha}} | Fantasy | 1 Aug 2022 | 0.211 | Dwarf Fortress| [[C++]] }}
{{Update | #efefef | Hokuto no Rogue |http://hokuto-no-rogue.sourceforge.net/| | {{alpha}} | Anime | Mar 17 2012 | 0.6.0 | | [[Java]] }}
{{Update | #dfdfdf | Golem: A Self-Made Person! |https://surrealpartisan.itch.io/golem-a-self-made-person| | {{alpha}} | Fantasy | 19 Aug 2024 | Alpha 3 | | [[Python]] }}
{{Update | #ffffff | HordeTheory |http://hordetheory.blogspot.com/p/hordetheory_04.html| | {{beta}} | No Setting | Mar 8 2012 | Beta 2 | | [[Game Maker language]] }}
{{Update | #ffffff | Gone Rogue |https://play.gone-rogue.com/| | {{beta}} | Fantasy | 22 Aug 2022 | 3.0.0 | | [[JavaScript]] }}
{{Update | #efefef | Ighalsk |http://sourceforge.net/projects/ighalsk/ | | {{alpha}} | Fantasy | Jul 31 2012 | 0.1.16 | | [[Python]] }}
{{Update | #dfdfdf | Grippy Socks |http://www.astrolog.org/labyrnth/daedalus/gripsox.htm| | {{Stable}} | Modern | 31 Oct 2024 | 3.5 || [[C++]], [[Daedalus]]}}
{{Update | #ffffff | Ignite |http://alexbard.org.ua/| | {{alpha}} | Fantasy | Apr 15 2012 | 0.41 | | [[C#]] [[XNA]] }}
{{Update | #ffffff | Harmonist |https://harmonist.tuxfamily.org| | {{stable}} | Fantasy | 23 Aug 2023 | 0.5.1 | | [[Go]] }}
{{Update | #efefef | Into the Dungeon ++ |http://studio7.guru-gaming.org| | {{beta}} | Fantasy | Feb 24 2012 | 0.7 | | [[Cpp | C++]] }}
{{Update | #dfdfdf | Hunger Games |http://www.astrolog.org/labyrnth/daedalus/hunger.htm| | {{Stable}} | Modern/Sci-Fi | 31 Oct 2024 | 3.5 || [[C++]], [[Daedalus]]}}
{{Update | #ffffff | LambdaRogue |http://lambdarogue.net| | {{stable}} | Fantasy/Sci-fi | June 10th 2012 | 1.6.4 | | [[Free Pascal]], [[SDL]] }}
{{Update | #ffffff | Jareth's Labyrinth |http://www.astrolog.org/labyrnth/daedalus/jareth.htm| | {{Stable}} | Fantasy | 31 Oct 2024 | 3.5 || [[C++]], [[Daedalus]]}}
{{Update | #efefef | Legacy |https://sites.google.com/site/legacydevpage/home| | {{alpha}} | Fantasy | Nov 3 2011 | 0.1.4 |   | [[Java]] }}
{{Update | #dfdfdf | Lost Labyrinth DX |https://www.labydx.com| | {{stable}} | Fantasy; coffee break | 27 Jan 2024 | 2.1.0 | [[Lost Labyrinth]] | [[C++]] }}
{{Update | #ffffff | Legend of Siegfried |http://legendofsiegfried.wordpress.com| | {{beta}} | Fantasy | Jun 22 2012 | 0.2.5 | [[ADOM]] | [[C_Sharp | C#]] }}
{{Update | #ffffff | MudGate |https://www.mudgate.com| | {{alpha}} | Fantasy | 1 Apr 2024 | Alpha 5 || [[C#/JavaScript]] }}
{{Update | #efefef | Middlecrest |http://sourceforge.net/projects/middlecrest/files/| | {{alpha}} | Fantasy | Nov 11 2011 | 0.2.23 | | [[C]], [[Cpp | C++]], [[Lua]] }}
{{Update | #dfdfdf | Pathos: NetHack Codex |https://pathos.azurewebsites.net/| | {{stable}} | Fantasy | 9 Aug 2023 | 7.2 | Nethack | ? }}
{{Update | #ffffff | Neon |http://sourceforge.net/projects/neon/| | {{alpha}} | Fantasy | May 01 2012| 0.3.9 | | [[Java]], [[JavaScript]] }}
{{Update | #ffffff | Reflector: Laser Defense |https://mscottmoore.itch.io/reflector| | {{alpha}} | Sci-fi | 28 Jan 2022 | Alpha 3.0.1 || [[JavaScript]] }}
{{Update | #efefef | Netwhack |http://tsukino.ca/play-netwhack/| | {{stable}} | Fantasy | Oct 21 2011 | 0.5.9 | [[Nethack]], [[ADOM]] | [[Java]] }}
{{Update | #dfdfdf | Realms of the Lost |https://aukustus.itch.io/realms-of-the-lost| | {{alpha}} | Cosmic Horror | 22 Nov 2022 | Alpha 6 || [[C#]] }}
{{Update | #ffffff | NitroHack |http://nitrohack.org/| | {{stable}} | Fantasy | Jan 16 2012 | 4.0.0 | [[Nethack]] | [[C]] }}
{{Update | #ffffff | ROGUE-FP |https://store.steampowered.com/app/2343160/ROGUEFP/| | {{stable}} | Fantasy | 30 Sept 2024 | 3.0 | | [[GDScript]] }}
{{Update | #efefef | NLarn |http://nlarn.sourceforge.net/| | {{beta}} | Fantasy | Jul 6 2012 | 0.7.2 | [[Larn]] | [[C]] }}
{{Update | #dfdfdf | Rogue Fable III |https://store.steampowered.com/app/956450/Rogue_Fable_III/| | {{beta}} | Fantasy | 26 Jan 2022 | 1.32 | | [[JavaScript]] }}
{{Update | #ffffff | Noxico |http://helmet.kafuka.org/noxico/| | {{alpha}} | Erotic fantasy | Aug 23 2012| 0.1.9 | | [[CSharp|C#]] }}
{{Update | #ffffff | RuggRogue |https://tung.github.io/ruggrogue/| | {{stable}} | Fantasy | 1 Jul 2022 | 1.0.1 | | [[Rust]] }}
{{Update | #efefef | NPPAngband |http://forum.nppangband.org/| | {{stable}} | Fantasy | Mar 19 2012 | 0.5.4 | [[Angband]] | [[C]] }}
{{Update | #dfdfdf | Seeking Morpheus |https://www.youtube.com/@BistonianStudios| | {{beta}} | Fantasy | 04 Oct 2024 | v0.1.3 | | [[C++]] }}
{{Update | #ffffff | PWMAngband |http://powerwyrm.monsite-orange.fr/page5/index.html/| | {{stable}} | Fantasy | Aug 31 2012 | 1.1.9 beta | [[Angband]] | [[C]] }}
{{Update | #ffffff | Sil-Q |https://github.com/sil-quirk/sil-q/releases| | {{stable}} | Fantasy | 3 Jan 2022 | v1.5.0 | Sil | [[C]] }}
{{Update | #efefef | Rogue Survivor |http://roguesurvivor.blogspot.com/| | {{alpha}} | Modern/Sci-Fi | Apr 28 2012 | 9 |   | [[C#]] }}
{{Update | #dfdfdf | Soulash |https://store.steampowered.com/app/1623210/Soulash/| | {{stable}} | Fantasy | 15 Jun 2022 | v1.0.12 | | [[C++]] }}
{{Update | #ffffff | Serial Killer |http://skrdev.blogspot.com/| | {{alpha}} | Modern, Surreal | Apr 14 2012 | 0.2.2 |   | [[Java]] }}
{{Update | #ffffff | Soulash 2 |https://store.steampowered.com/app/2399160/Soulash_2/| | {{beta}} | Fantasy | 21 Mar 2024 | v0.7.2 | | [[C++]] }}
{{Update | #efefef | Shepherd Slaughter |http://blindhack.com/shepherd-slaughter| | {{Stable}} | Fantasy | May 30 2012 | 9.0 || [[Python]]}}
{{Update | #dfdfdf | Steam Sky |https://thindil.itch.io/steam-sky| | {{stable}} | Steampunk | 29 Dec 2024 | 10.0.5 || [[Nim]], [[Ada]]}}
{{Update | #ffffff | TomeNET |http://www.tomenet.net/| (multiplayer) | {{stable}} | Fantasy | Jan 1 2011 | 4.4.6b | MAng,ToME,ZAng,Cth | [[C]],[[Lua]] }}
{{Update | #ffffff | Sulphur Memories: Alchemist |https://spellsweaver.itch.io/alchemist| | {{beta}} | Fantasy | 10 Nov 2024 | 0.3.2 | | [[Lua]] }}
{{Update | #efefef | ToME |http://tome.te4.org/| | {{stable}}{{beta}} | Fantasy,A | Sep 04 2011 | 4.0.0beta1 | Zangband 2.2.0 | [[C]], [[Lua]], [[OpenGL]] }}
{{Update | #dfdfdf | SummonerRL |https://nymlus.itch.io/summoner| | {{stable}} | Fantasy | 25 Dec 2024 | 2.3.0 | | [[Python]] }}
{{Update | #ffffff | Triangle Wizard |http://trianglewizard.webs.com/| | {{stable}} | Fantasy | Aug 6 2012 | R 15.01 | | [[Game Maker language | GML]] }}
{{Update | #ffffff | Tangaria |https://tangaria.com/| | {{stable}} | Fantasy,A | 01 Jan 2024 | r1 | PWMAngband | [[C]] }}
{{Update | #efefef | Ultima Ratio Regum |http://www.ultimaratioregum.co.uk/game/| | {{alpha}} | Hist | July 11 2012 | 0.1.2b | | [[Python]] }}
{{Update | #dfdfdf | Terminal Assassin |https://memmakerx.itch.io/terminal-assassin/| | {{Beta}} | Modern | 5 Jan 2023 | Beta 1 | | [[Go]] }}
{{Update | #ffffff | UnNetHack |http://sourceforge.net/projects/unnethack/| | {{beta}} | Fantasy,H | Apr 01 2012 | 4.0.0 | Nethack 3.4.3 | [[C]] }}
{{Update | #ffffff | The Ground Gives Way |http://www.thegroundgivesway.com/| | {{stable}} | Fantasy; coffee break | 22 Jan 2022 | v2.6 || [[C++]]}}
{{Update | #efefef | Voxel Heroes |http://bigbadwofl.blogspot.com/| | {{alpha}} | Fantasy | Mar 13 2012 | 0.11 | | [[C++]] }}
{{Update | #dfdfdf | TomeNET |https://www.tomenet.eu/| | {{stable}} | Fantasy,A | 26 Mar 2022 | 4.8.0 | Angband | [[C]] }}
{{Update | #ffffff | Voyage to Farland |http://www.peculiar-games.com/| | {{stable}} | Fantasy | Oct 31 2011 | 1.8t |   | [[C]], [[Java]] }}
{{Update | #ffffff | Triangle Wizard|https://www.trianglewizard.com/| | {{stable}} | Fantasy | 4 Oct 2023 | R18.03 | | [[Game Maker language]] }}
{{Update | #efefef | Wayward |http://www.unlok.ca/wayward/| | {{alpha}} | [[Wilderness Survival]] | Jul 21 2012 | Alpha 1.4 | | [[HTML5]], [[JavaScript]] }}
{{Update | #dfdfdf | Triangle Wizard 2|https://www.trianglewizard.com/| | {{stable}} | Fantasy | 1 Dec 2024 | 2.4 | [[Triangle Wizard]] | [[C Sharp|C#]], [[Unity]] }}
{{Update | #ffffff | WazHack |http://www.wazhack.com/| | {{beta}} | Fantasy | Mar 24 2012 | Beta 3 | [[NetHack]] | [[C#]], [[JavaScript]] }}
{{Update | #ffffff | UnderSupernova|http://https://store.steampowered.com/app/2416770/_Under_Supernova/| | {{stable}} | Sci-fi | 31 May 2023 | 0.5.15.25 | Dwarf Fortress | [[C#]] }}
{{Update | #efefef | World of Tey |http://www.forgottenplanet.com/caillan/tey/index.html| | {{alpha}} | Original Fantasy | Feb 29 2012 | 0.13.0 | XirrelaiRPG | [[Game Maker language|GML]] }}
{{Update | #dfdfdf | UnReal World |https://www.unrealworld.fi/| | {{stable}} | [[Wilderness Survival]], Iron Age | 9 Oct 2023 | v.3.82 | | [[C++]] }}
{{Update | #ffffff | X@COM |http://xcomrl.blogspot.com| | {{alpha}} | Sci-fi | May 17 2012 | 0.11.120517r6 | X-COM | [[C++]] }}
{{Update | #ffffff | WarpVector|https://store.steampowered.com/app/2135870/WarpVector/| | {{stable}} | Sci-fi| 20 April 2023 | v1.0.4 | | [[JavaScript]] }}
{{Update | #efefef | Zero-Player Game |http://iniquitatis.narod.ru/zpg/zpg_en.html| | {{stable}} | Fantasy | Aug 21 2012 | Build 48 | | [[FreeBASIC]]}}
{{Update | #dfdfdf | Wayward |http://www.waywardgame.com/| | {{beta}} | [[Wilderness Survival]], [[Fantasy]] | 14 Dec 2024 | beta 2.14 | | [[HTML5]], [[TypeScript]] ,[[JavaScript]] }}
{{Update | #ffffff | Wizard School Dropout|https://weirdfellows.itch.io/wizard-school-dropout| | {{beta}} | Fantasy | 1 Mar 2025 | Preview 3 | | [[Lua]] }}
{{Update | #dfdfdf | Zorbus |http://www.zorbus.net| | {{stable}} | Fantasy | 22 Mar 2025 | r60.17 | | [[Pascal]] }}
|}
|}


Type: Fantasy, Sci-fi, Modern, Anime, Surreal, Hist. = Historical, A = Angband variant, H = Hack variant, R = Rogue variant, 7 = (originally) 7DRL or similar




[[Recently Updated Roguelikes/archive]]
=== Type ===
 
*Fantasy
*Sci-fi
*Modern
*Anime
*Surreal
*Hist. = Historical
*A = Angband variant
*H = Hack variant
*R = Rogue variant
*7 = (originally) 7DRL or similar
 
== See also ==
* [[Recently Updated Roguelikes/archive]]
 
[[Category:Main]]

Latest revision as of 23:56, 21 March 2025

Roguelike games updated or released in the last 12 months. When adding a new game to this list, make sure to keep it in alphabetical order.

Name Type Last update Last version Based on Language
Angador [ ] stable Fantasy 3 Jan 2023 1.47.1 Java
Angband [1] stable Fantasy,A 22 Feb 2022 4.2.4 Moria C
Boohu [2] stableβeta Fantasy; coffee break 17 Sep 2023 0.14.0 Go
CataclysmDDA [3] stable Sci-fi 1 Mar 2023 0.G "Gaiman" Fallout C++
Caverns of Xaskazien II [4] stable Fantasy 10 Apr 2023 1.12.43 Caverns of Xaskazien C?
Cogmind [5] stableβeta Sci-fi 6 Aug 2024 Beta 14 C++
Cthangband [6] stable Fantasy, A 23 Aug 2022 6.10 Zangband C#
Dragonslayer [7] stable Fantasy 31 Oct 2024 3.5 C++, Daedalus
Dungeon Crawl Stone Soup [8] stable Fantasy 4 Jan 2022 0.28.0 Crawl C++
Dwarf Fortress [9] stable Fantasy 3 Oct 2023 50.11 C++
Empires of Eradia: The Cataclysm of Chaos [10] βeta Fantasy 24 May 2022 51H1 Python
Equin 2: The Warren Peace [11] stable Fantasy 21 Sep 2022 Build 9.21.22.A Clickteam Fusion 2.5
Fame [12] stable Fantasy 12 Nov 2023 0.9.19   C++
GearHead Caramel [13] ```
{{{name}}}
Alpha Project
Developer {{{developer}}}
Theme {{{theme}}}
Influences {{{influences}}}
Released {{{released}}}
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language {{{language}}}
Platforms {{{platforms}}}
Interface {{{interface}}}
Game Length {{{length}}}
[{{{site}}} Official site of {{{name}}}]


BrogueMCP is my personal experimental project to enhance Brogue with AI-driven narrative elements. I'm not a game developer by trade - I'm actually a robotics entrepreneur with ADHD who's using this as a learning tool.

About Me and This Project

I'm a robotics entrepreneur from Nebraska who grew up in the 90s tinkering with computers between riding dirt bikes and climbing trees. Started playing AOEII on my dad's old accounting computer, later got into map modding. Studied Agricultural Economics at University of Nebraska-Lincoln, but ended up building robotic systems for manufacturers.

This project isn't a commercial game but a weekend hobby that helps me build development tools and learn. I'm a devout Christian and a father of three daughters, and I'm sharing this work because I think it could become something interesting.

Initially, I was too ambitious - I started parsing LOTR lore to build a comprehensive storytelling database. But after watching Brian Walker's lectures on YouTube, I pivoted to focus on enhancing Brogue's storytelling while respecting his brilliant original design.

Description

BrogueMCP connects Brogue with Ollama's local LLM to generate narrative descriptions during gameplay. The system remembers your encounters and discoveries to create a coherent story throughout your dungeon crawling experience.

I've implemented a narrator personality system that lets you customize how the game describes events. Press 'N' during gameplay to choose presets like Gandalf, Galadriel, or Aragorn, or adjust specific attributes to create your own unique narrator style.

Features

  • AI-enhanced storytelling that responds to gameplay events
  • Memory system that remembers your journey for contextual descriptions
  • Customizable narrator with adjustable personality attributes:
    • Core attributes (voice tone, wisdom level, verbosity)
    • Thematic tendencies (nature references, metaphor complexity)
    • Speech patterns (sentence complexity, archaic language)
  • Same great Brogue gameplay you already know and love

Technical Details

My implementation uses C for the game core with Node.js for the Dungeon Master agent server. Everything runs locally using Ollama with the llama3 model, so there's no cloud dependency.

The architecture follows this pattern:

[BrogueMCP Game] <--> [MCP Interface Layer] <--> [MCP Server] <--> [Agent(s)]

I've worked to implement proper error handling, memory management, and security validation to keep everything running smoothly.

Current Status

αlpha

This is very much a work in progress! I'm currently cleaning up my cursor rules to better separate my Brogue code from my other experiments. I'm working through compilation errors in MINGW64 and trying to get the game running so I can see if my menu is showing up properly.

Download

Feedback Welcome

As a kinesthetic learner who has to "do" to understand, I'd appreciate any guidance from more experienced developers. I'm happy to pass the torch to someone who wants to take this further. Feel free to reach out with questions or suggestions about what narrative elements you'd like to see in the game! ``` || align="left" | Sci-fi/Mecha || align="right" | 14 Aug 2022 || align="right" | v0.924 || align="left" | GearHead || align="left" | Python

Goblin Camp [14] ```
{{{name}}}
Alpha Project
Developer {{{developer}}}
Theme {{{theme}}}
Influences {{{influences}}}
Released {{{released}}}
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language {{{language}}}
Platforms {{{platforms}}}
Interface {{{interface}}}
Game Length {{{length}}}
[{{{site}}} Official site of {{{name}}}]


BrogueMCP is my personal experimental project to enhance Brogue with AI-driven narrative elements. I'm not a game developer by trade - I'm actually a robotics entrepreneur with ADHD who's using this as a learning tool.

About Me and This Project

I'm a robotics entrepreneur from Nebraska who grew up in the 90s tinkering with computers between riding dirt bikes and climbing trees. Started playing AOEII on my dad's old accounting computer, later got into map modding. Studied Agricultural Economics at University of Nebraska-Lincoln, but ended up building robotic systems for manufacturers.

This project isn't a commercial game but a weekend hobby that helps me build development tools and learn. I'm a devout Christian and a father of three daughters, and I'm sharing this work because I think it could become something interesting.

Initially, I was too ambitious - I started parsing LOTR lore to build a comprehensive storytelling database. But after watching Brian Walker's lectures on YouTube, I pivoted to focus on enhancing Brogue's storytelling while respecting his brilliant original design.

Description

BrogueMCP connects Brogue with Ollama's local LLM to generate narrative descriptions during gameplay. The system remembers your encounters and discoveries to create a coherent story throughout your dungeon crawling experience.

I've implemented a narrator personality system that lets you customize how the game describes events. Press 'N' during gameplay to choose presets like Gandalf, Galadriel, or Aragorn, or adjust specific attributes to create your own unique narrator style.

Features

  • AI-enhanced storytelling that responds to gameplay events
  • Memory system that remembers your journey for contextual descriptions
  • Customizable narrator with adjustable personality attributes:
    • Core attributes (voice tone, wisdom level, verbosity)
    • Thematic tendencies (nature references, metaphor complexity)
    • Speech patterns (sentence complexity, archaic language)
  • Same great Brogue gameplay you already know and love

Technical Details

My implementation uses C for the game core with Node.js for the Dungeon Master agent server. Everything runs locally using Ollama with the llama3 model, so there's no cloud dependency.

The architecture follows this pattern:

[BrogueMCP Game] <--> [MCP Interface Layer] <--> [MCP Server] <--> [Agent(s)]

I've worked to implement proper error handling, memory management, and security validation to keep everything running smoothly.

Current Status

αlpha

This is very much a work in progress! I'm currently cleaning up my cursor rules to better separate my Brogue code from my other experiments. I'm working through compilation errors in MINGW64 and trying to get the game running so I can see if my menu is showing up properly.

Download

Feedback Welcome

As a kinesthetic learner who has to "do" to understand, I'd appreciate any guidance from more experienced developers. I'm happy to pass the torch to someone who wants to take this further. Feel free to reach out with questions or suggestions about what narrative elements you'd like to see in the game! ``` || align="left" | Fantasy || align="right" | 1 Aug 2022 || align="right" | 0.211 || align="left" | Dwarf Fortress || align="left" | C++

Golem: A Self-Made Person! [15] ```
{{{name}}}
Alpha Project
Developer {{{developer}}}
Theme {{{theme}}}
Influences {{{influences}}}
Released {{{released}}}
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language {{{language}}}
Platforms {{{platforms}}}
Interface {{{interface}}}
Game Length {{{length}}}
[{{{site}}} Official site of {{{name}}}]


BrogueMCP is my personal experimental project to enhance Brogue with AI-driven narrative elements. I'm not a game developer by trade - I'm actually a robotics entrepreneur with ADHD who's using this as a learning tool.

About Me and This Project

I'm a robotics entrepreneur from Nebraska who grew up in the 90s tinkering with computers between riding dirt bikes and climbing trees. Started playing AOEII on my dad's old accounting computer, later got into map modding. Studied Agricultural Economics at University of Nebraska-Lincoln, but ended up building robotic systems for manufacturers.

This project isn't a commercial game but a weekend hobby that helps me build development tools and learn. I'm a devout Christian and a father of three daughters, and I'm sharing this work because I think it could become something interesting.

Initially, I was too ambitious - I started parsing LOTR lore to build a comprehensive storytelling database. But after watching Brian Walker's lectures on YouTube, I pivoted to focus on enhancing Brogue's storytelling while respecting his brilliant original design.

Description

BrogueMCP connects Brogue with Ollama's local LLM to generate narrative descriptions during gameplay. The system remembers your encounters and discoveries to create a coherent story throughout your dungeon crawling experience.

I've implemented a narrator personality system that lets you customize how the game describes events. Press 'N' during gameplay to choose presets like Gandalf, Galadriel, or Aragorn, or adjust specific attributes to create your own unique narrator style.

Features

  • AI-enhanced storytelling that responds to gameplay events
  • Memory system that remembers your journey for contextual descriptions
  • Customizable narrator with adjustable personality attributes:
    • Core attributes (voice tone, wisdom level, verbosity)
    • Thematic tendencies (nature references, metaphor complexity)
    • Speech patterns (sentence complexity, archaic language)
  • Same great Brogue gameplay you already know and love

Technical Details

My implementation uses C for the game core with Node.js for the Dungeon Master agent server. Everything runs locally using Ollama with the llama3 model, so there's no cloud dependency.

The architecture follows this pattern:

[BrogueMCP Game] <--> [MCP Interface Layer] <--> [MCP Server] <--> [Agent(s)]

I've worked to implement proper error handling, memory management, and security validation to keep everything running smoothly.

Current Status

αlpha

This is very much a work in progress! I'm currently cleaning up my cursor rules to better separate my Brogue code from my other experiments. I'm working through compilation errors in MINGW64 and trying to get the game running so I can see if my menu is showing up properly.

Download

Feedback Welcome

As a kinesthetic learner who has to "do" to understand, I'd appreciate any guidance from more experienced developers. I'm happy to pass the torch to someone who wants to take this further. Feel free to reach out with questions or suggestions about what narrative elements you'd like to see in the game! ``` || align="left" | Fantasy || align="right" | 19 Aug 2024 || align="right" | Alpha 3 || align="left" | || align="left" | Python

Gone Rogue [16] βeta Fantasy 22 Aug 2022 3.0.0 JavaScript
Grippy Socks [17] stable Modern 31 Oct 2024 3.5 C++, Daedalus
Harmonist [18] stable Fantasy 23 Aug 2023 0.5.1 Go
Hunger Games [19] stable Modern/Sci-Fi 31 Oct 2024 3.5 C++, Daedalus
Jareth's Labyrinth [20] stable Fantasy 31 Oct 2024 3.5 C++, Daedalus
Lost Labyrinth DX [21] stable Fantasy; coffee break 27 Jan 2024 2.1.0 Lost Labyrinth C++
MudGate [22] ```
{{{name}}}
Alpha Project
Developer {{{developer}}}
Theme {{{theme}}}
Influences {{{influences}}}
Released {{{released}}}
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language {{{language}}}
Platforms {{{platforms}}}
Interface {{{interface}}}
Game Length {{{length}}}
[{{{site}}} Official site of {{{name}}}]


BrogueMCP is my personal experimental project to enhance Brogue with AI-driven narrative elements. I'm not a game developer by trade - I'm actually a robotics entrepreneur with ADHD who's using this as a learning tool.

About Me and This Project

I'm a robotics entrepreneur from Nebraska who grew up in the 90s tinkering with computers between riding dirt bikes and climbing trees. Started playing AOEII on my dad's old accounting computer, later got into map modding. Studied Agricultural Economics at University of Nebraska-Lincoln, but ended up building robotic systems for manufacturers.

This project isn't a commercial game but a weekend hobby that helps me build development tools and learn. I'm a devout Christian and a father of three daughters, and I'm sharing this work because I think it could become something interesting.

Initially, I was too ambitious - I started parsing LOTR lore to build a comprehensive storytelling database. But after watching Brian Walker's lectures on YouTube, I pivoted to focus on enhancing Brogue's storytelling while respecting his brilliant original design.

Description

BrogueMCP connects Brogue with Ollama's local LLM to generate narrative descriptions during gameplay. The system remembers your encounters and discoveries to create a coherent story throughout your dungeon crawling experience.

I've implemented a narrator personality system that lets you customize how the game describes events. Press 'N' during gameplay to choose presets like Gandalf, Galadriel, or Aragorn, or adjust specific attributes to create your own unique narrator style.

Features

  • AI-enhanced storytelling that responds to gameplay events
  • Memory system that remembers your journey for contextual descriptions
  • Customizable narrator with adjustable personality attributes:
    • Core attributes (voice tone, wisdom level, verbosity)
    • Thematic tendencies (nature references, metaphor complexity)
    • Speech patterns (sentence complexity, archaic language)
  • Same great Brogue gameplay you already know and love

Technical Details

My implementation uses C for the game core with Node.js for the Dungeon Master agent server. Everything runs locally using Ollama with the llama3 model, so there's no cloud dependency.

The architecture follows this pattern:

[BrogueMCP Game] <--> [MCP Interface Layer] <--> [MCP Server] <--> [Agent(s)]

I've worked to implement proper error handling, memory management, and security validation to keep everything running smoothly.

Current Status

αlpha

This is very much a work in progress! I'm currently cleaning up my cursor rules to better separate my Brogue code from my other experiments. I'm working through compilation errors in MINGW64 and trying to get the game running so I can see if my menu is showing up properly.

Download

Feedback Welcome

As a kinesthetic learner who has to "do" to understand, I'd appreciate any guidance from more experienced developers. I'm happy to pass the torch to someone who wants to take this further. Feel free to reach out with questions or suggestions about what narrative elements you'd like to see in the game! ``` || align="left" | Fantasy || align="right" | 1 Apr 2024 || align="right" | Alpha 5 || align="left" | || align="left" | C#/JavaScript

Pathos: NetHack Codex [23] stable Fantasy 9 Aug 2023 7.2 Nethack ?
Reflector: Laser Defense [24] ```
{{{name}}}
Alpha Project
Developer {{{developer}}}
Theme {{{theme}}}
Influences {{{influences}}}
Released {{{released}}}
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language {{{language}}}
Platforms {{{platforms}}}
Interface {{{interface}}}
Game Length {{{length}}}
[{{{site}}} Official site of {{{name}}}]


BrogueMCP is my personal experimental project to enhance Brogue with AI-driven narrative elements. I'm not a game developer by trade - I'm actually a robotics entrepreneur with ADHD who's using this as a learning tool.

About Me and This Project

I'm a robotics entrepreneur from Nebraska who grew up in the 90s tinkering with computers between riding dirt bikes and climbing trees. Started playing AOEII on my dad's old accounting computer, later got into map modding. Studied Agricultural Economics at University of Nebraska-Lincoln, but ended up building robotic systems for manufacturers.

This project isn't a commercial game but a weekend hobby that helps me build development tools and learn. I'm a devout Christian and a father of three daughters, and I'm sharing this work because I think it could become something interesting.

Initially, I was too ambitious - I started parsing LOTR lore to build a comprehensive storytelling database. But after watching Brian Walker's lectures on YouTube, I pivoted to focus on enhancing Brogue's storytelling while respecting his brilliant original design.

Description

BrogueMCP connects Brogue with Ollama's local LLM to generate narrative descriptions during gameplay. The system remembers your encounters and discoveries to create a coherent story throughout your dungeon crawling experience.

I've implemented a narrator personality system that lets you customize how the game describes events. Press 'N' during gameplay to choose presets like Gandalf, Galadriel, or Aragorn, or adjust specific attributes to create your own unique narrator style.

Features

  • AI-enhanced storytelling that responds to gameplay events
  • Memory system that remembers your journey for contextual descriptions
  • Customizable narrator with adjustable personality attributes:
    • Core attributes (voice tone, wisdom level, verbosity)
    • Thematic tendencies (nature references, metaphor complexity)
    • Speech patterns (sentence complexity, archaic language)
  • Same great Brogue gameplay you already know and love

Technical Details

My implementation uses C for the game core with Node.js for the Dungeon Master agent server. Everything runs locally using Ollama with the llama3 model, so there's no cloud dependency.

The architecture follows this pattern:

[BrogueMCP Game] <--> [MCP Interface Layer] <--> [MCP Server] <--> [Agent(s)]

I've worked to implement proper error handling, memory management, and security validation to keep everything running smoothly.

Current Status

αlpha

This is very much a work in progress! I'm currently cleaning up my cursor rules to better separate my Brogue code from my other experiments. I'm working through compilation errors in MINGW64 and trying to get the game running so I can see if my menu is showing up properly.

Download

Feedback Welcome

As a kinesthetic learner who has to "do" to understand, I'd appreciate any guidance from more experienced developers. I'm happy to pass the torch to someone who wants to take this further. Feel free to reach out with questions or suggestions about what narrative elements you'd like to see in the game! ``` || align="left" | Sci-fi || align="right" | 28 Jan 2022 || align="right" | Alpha 3.0.1 || align="left" | || align="left" | JavaScript

Realms of the Lost [25] ```
{{{name}}}
Alpha Project
Developer {{{developer}}}
Theme {{{theme}}}
Influences {{{influences}}}
Released {{{released}}}
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language {{{language}}}
Platforms {{{platforms}}}
Interface {{{interface}}}
Game Length {{{length}}}
[{{{site}}} Official site of {{{name}}}]


BrogueMCP is my personal experimental project to enhance Brogue with AI-driven narrative elements. I'm not a game developer by trade - I'm actually a robotics entrepreneur with ADHD who's using this as a learning tool.

About Me and This Project

I'm a robotics entrepreneur from Nebraska who grew up in the 90s tinkering with computers between riding dirt bikes and climbing trees. Started playing AOEII on my dad's old accounting computer, later got into map modding. Studied Agricultural Economics at University of Nebraska-Lincoln, but ended up building robotic systems for manufacturers.

This project isn't a commercial game but a weekend hobby that helps me build development tools and learn. I'm a devout Christian and a father of three daughters, and I'm sharing this work because I think it could become something interesting.

Initially, I was too ambitious - I started parsing LOTR lore to build a comprehensive storytelling database. But after watching Brian Walker's lectures on YouTube, I pivoted to focus on enhancing Brogue's storytelling while respecting his brilliant original design.

Description

BrogueMCP connects Brogue with Ollama's local LLM to generate narrative descriptions during gameplay. The system remembers your encounters and discoveries to create a coherent story throughout your dungeon crawling experience.

I've implemented a narrator personality system that lets you customize how the game describes events. Press 'N' during gameplay to choose presets like Gandalf, Galadriel, or Aragorn, or adjust specific attributes to create your own unique narrator style.

Features

  • AI-enhanced storytelling that responds to gameplay events
  • Memory system that remembers your journey for contextual descriptions
  • Customizable narrator with adjustable personality attributes:
    • Core attributes (voice tone, wisdom level, verbosity)
    • Thematic tendencies (nature references, metaphor complexity)
    • Speech patterns (sentence complexity, archaic language)
  • Same great Brogue gameplay you already know and love

Technical Details

My implementation uses C for the game core with Node.js for the Dungeon Master agent server. Everything runs locally using Ollama with the llama3 model, so there's no cloud dependency.

The architecture follows this pattern:

[BrogueMCP Game] <--> [MCP Interface Layer] <--> [MCP Server] <--> [Agent(s)]

I've worked to implement proper error handling, memory management, and security validation to keep everything running smoothly.

Current Status

αlpha

This is very much a work in progress! I'm currently cleaning up my cursor rules to better separate my Brogue code from my other experiments. I'm working through compilation errors in MINGW64 and trying to get the game running so I can see if my menu is showing up properly.

Download

Feedback Welcome

As a kinesthetic learner who has to "do" to understand, I'd appreciate any guidance from more experienced developers. I'm happy to pass the torch to someone who wants to take this further. Feel free to reach out with questions or suggestions about what narrative elements you'd like to see in the game! ``` || align="left" | Cosmic Horror || align="right" | 22 Nov 2022 || align="right" | Alpha 6 || align="left" | || align="left" | C#

ROGUE-FP [26] stable Fantasy 30 Sept 2024 3.0 GDScript
Rogue Fable III [27] βeta Fantasy 26 Jan 2022 1.32 JavaScript
RuggRogue [28] stable Fantasy 1 Jul 2022 1.0.1 Rust
Seeking Morpheus [29] βeta Fantasy 04 Oct 2024 v0.1.3 C++
Sil-Q [30] stable Fantasy 3 Jan 2022 v1.5.0 Sil C
Soulash [31] stable Fantasy 15 Jun 2022 v1.0.12 C++
Soulash 2 [32] βeta Fantasy 21 Mar 2024 v0.7.2 C++
Steam Sky [33] stable Steampunk 29 Dec 2024 10.0.5 Nim, Ada
Sulphur Memories: Alchemist [34] βeta Fantasy 10 Nov 2024 0.3.2 Lua
SummonerRL [35] stable Fantasy 25 Dec 2024 2.3.0 Python
Tangaria [36] stable Fantasy,A 01 Jan 2024 r1 PWMAngband C
Terminal Assassin [37] βeta Modern 5 Jan 2023 Beta 1 Go
The Ground Gives Way [38] stable Fantasy; coffee break 22 Jan 2022 v2.6 C++
TomeNET [39] stable Fantasy,A 26 Mar 2022 4.8.0 Angband C
Triangle Wizard [40] stable Fantasy 4 Oct 2023 R18.03 Game Maker language
Triangle Wizard 2 [41] stable Fantasy 1 Dec 2024 2.4 Triangle Wizard C#, Unity
UnderSupernova [42] stable Sci-fi 31 May 2023 0.5.15.25 Dwarf Fortress C#
UnReal World [43] stable Wilderness Survival, Iron Age 9 Oct 2023 v.3.82 C++
WarpVector [44] stable Sci-fi 20 April 2023 v1.0.4 JavaScript
Wayward [45] βeta Wilderness Survival, Fantasy 14 Dec 2024 beta 2.14 HTML5, TypeScript ,JavaScript
Wizard School Dropout [46] βeta Fantasy 1 Mar 2025 Preview 3 Lua
Zorbus [47] stable Fantasy 22 Mar 2025 r60.17 Pascal


Type

  • Fantasy
  • Sci-fi
  • Modern
  • Anime
  • Surreal
  • Hist. = Historical
  • A = Angband variant
  • H = Hack variant
  • R = Rogue variant
  • 7 = (originally) 7DRL or similar

See also