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  • {{game-major| name = NetHack |developer = The [[NetHack DevTeam]]
    14 KB (2,211 words) - 15:13, 27 July 2022
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:59, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 05:01, 19 September 2005
  • {{game-alpha| name = NetHack-De |influences = [[NetHack]]
    1 KB (133 words) - 19:11, 16 September 2012
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:57, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:57, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:58, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:59, 21 September 2006
  • {{game-stable| name = Pathos: NetHack Codex |influences = Nethack
    3 KB (426 words) - 09:13, 15 January 2024

Page text matches

  • |influences = [[NetHack]] |licensing = NetHack [[GPL]]
    532 bytes (54 words) - 17:29, 16 November 2013
  • |licensing = NetHack License |influences = NetHack 3.4.3
    1 KB (190 words) - 14:34, 16 April 2014
  • {{game-alpha| name = NetHack-De |influences = [[NetHack]]
    1 KB (133 words) - 19:11, 16 September 2012
  • '''Petteri Kangaslampi''' created the [[NetHack for Symbian|Symbian port of NetHack]].
    110 bytes (13 words) - 18:45, 21 March 2009
  • |influences = [[Nethack]] Nethack variant under development, not yet ready for play.
    374 bytes (42 words) - 16:23, 18 June 2009
  • |influences = [[NetHack]] (port) iNetHack is a port of NetHack 3.4.3 for iPhone available on the AppStore.
    563 bytes (60 words) - 22:17, 19 May 2017
  • |influences = [[NetHack]] |site = http://users.tkk.fi/~jtpelto2/nethack.html
    353 bytes (35 words) - 02:32, 19 May 2017
  • |influences = [[NetHack]] |licensing = NetHack [[GPL]]
    1 KB (139 words) - 23:19, 3 January 2019
  • |influences = [[NetHack]],[[SLASH]] |licensing = Nethack [[GPL|General Public License]]
    2 KB (247 words) - 09:54, 14 July 2014
  • |influences = [[Nethack]] Hacknet is one of two multiplayer Nethack variants of the name (the other being HackNet).
    536 bytes (57 words) - 15:33, 27 July 2022
  • |influences = [[Nethack]] HackNet is one of two multiplayer Nethack variants of the name (the other being Hacknet).
    533 bytes (55 words) - 15:35, 27 July 2022
  • |influences = [[Nethack]] ...s the role of himself, having recently fallen asleep in his own home. Like Nethack, all maps are a single screen of 80x25 and the dungeon is permanent once ge
    824 bytes (113 words) - 05:31, 30 August 2010
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:59, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:57, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 05:01, 19 September 2005
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:57, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:58, 21 September 2006
  • #REDIRECT [[NetHack]]
    21 bytes (2 words) - 02:59, 21 September 2006
  • |influences = [[NetHack]] |licensing = NetHack [[GPL]]
    2 KB (307 words) - 19:53, 17 May 2017
  • ...has featured articles on the original [[Rogue]] and [[Hack]], [[Crawl]], [[Nethack]], [[ADOM]], [[DoomRL]] and recently [[Torneko Mysterious Dungeon]]. Severa * [http://nethackwiki.com/wiki/%40Play List of articles with summaries at Nethack wiki]
    819 bytes (109 words) - 12:27, 24 December 2012
  • |influences = [[NetHack]] NetHack [[GPL]]
    2 KB (239 words) - 22:47, 23 November 2013
  • |influences = [[NetHack]] ...gic gameplay style of Nethack. (Nethack is the best video game ever.) Like Nethack, Diggr should be a complex, evil game with a steep learning curve. Roguelik
    2 KB (293 words) - 12:17, 10 April 2014
  • ...e of the earliest clones of [[Rogue]], after [[Moria]]. Its descendant, [[NetHack]], which is still in development, spawned a subgenre of roguelike games kno ...rsions together and published [[NetHack]], which is still supported today. NetHack in turn influenced games such as [[ADOM]] or [[Crawl]].
    2 KB (293 words) - 13:08, 8 January 2020
  • |influences = [[NetHack]] ...pective [[roguelike]] by [[Walter Pullen|Walter D. Pullen]], inspired by [[NetHack]]. It is one of the game scripts that comes with the maze generation progra
    2 KB (272 words) - 04:09, 12 December 2023
  • |influences = [[Nethack]], [[Brogue]] A roguelike game in the Nethack tradition based on pirates & pirate-related fiction.
    875 bytes (105 words) - 19:38, 30 May 2014
  • |influences = [[Nethack]], [[Moria]]
    238 bytes (27 words) - 12:52, 7 May 2010
  • ...page is intended to contain a summary of information on how to translate [[NetHack]] or other [[roguelike]] games into other languages. ...ttp://www.netzhack.de/ NetzHack] (note the 'z') is a German translation of NetHack. Runs on Linux, Win32, *BSD, OS X.
    5 KB (667 words) - 09:41, 24 August 2014
  • |influences = [[Nethack]], [[Dungeon Crawl Stone Soup]], Darklands A roguelike in the spirit of [[Nethack]], explore the dungeon underneath an Italian villa in the 15th century. The
    1 KB (132 words) - 16:21, 1 December 2019
  • ...menu based as in [[Angband]] or spatially located inside the game, as in [[NetHack]]. Notable games using this approach: [[NetHack]], [[ADOM]], [[Crawl]]
    2 KB (341 words) - 10:13, 18 March 2014
  • ...into another creature. Change of [[item]] into another of the same type. [[NetHack]] is an example of a polymorph-heavy game.
    386 bytes (58 words) - 21:25, 5 August 2018
  • The quintessential game in which stashing is a frequently used strategy is [[Nethack]].
    423 bytes (67 words) - 06:40, 22 March 2009
  • |influences = [[NetHack]], [[Angband]]
    368 bytes (37 words) - 03:08, 30 May 2017
  • |influences = [[NetHack]]
    461 bytes (50 words) - 12:19, 28 April 2017
  • |influences = [[Nethack]], Lord of Chaos Netchaos is a roguelike game written in O'Caml. It's influenced by nethack and an old spectrum game called Lord of Chaos. Netchaos is a roguelike gam
    1 KB (146 words) - 02:39, 24 December 2010
  • |influences = [[NetHack]] ...type roguelike set in the ruins of DarkHall Manor. Influenced primarily by Nethack, as well as Crawl and ZAngband, DarkHall provides a persistant, yet randomi
    1 KB (210 words) - 16:00, 31 July 2020
  • ...ersions provide hints about the monsters and treasure in the level. Even [[Nethack]] and [[SLASH'EM]] have status messages when certain levels are entered. ...ings", such as the sound effects that are generated by vaults and shops in nethack.
    2 KB (288 words) - 18:32, 21 March 2009
  • |influence = [[Nethack]], [[MegamanRL]], River City Ransom ...L]] and River City Ransom. Each map takes up a single screen, similar to [[Nethack]]. In Backwards Gravity, you play a brilliant mathematician who must fix ma
    2 KB (251 words) - 05:50, 26 April 2009
  • ...or other strong influences of that particular Roguelike. As an example, [[NetHack]]'s influences would be [[Hack]], and [[DiabloRL]]'s influences would be [[
    450 bytes (65 words) - 01:21, 30 September 2005
  • This is a port of [[Hack]], the predecessor of [[NetHack]].
    447 bytes (50 words) - 03:58, 3 March 2014
  • |influences = [[PabloQuest]], [[Angband]], [[NetHack]], [[Dwarf Fortress]]
    504 bytes (61 words) - 15:50, 9 January 2016
  • ==== [[Nethack]] ==== * It's a lot like Nethack, except that there are more rules, hence you will die a lot more before you
    7 KB (1,149 words) - 13:10, 18 May 2009
  • [[Rogue]] and traditional roguelikes (including [[NetHack]] and [[Angband]]) have not implemented such an environment. [[Larn]] is cr
    485 bytes (74 words) - 20:53, 5 May 2013
  • |influences = Nethack Most often described as a mix between [[ Nethack | Nethack ]] and La mulana (a side-scroller platform adventure game), Spelunky is one
    2 KB (338 words) - 01:35, 17 September 2016
  • ** [[NetHack]] (1987) * [[NetHack]] ([news://rec.games.roguelike.nethack/ rec.games.roguelike.nethack])
    2 KB (283 words) - 23:28, 9 November 2016
  • |influences = [[Nethack]]
    561 bytes (70 words) - 09:54, 8 August 2014
  • For instance, nethack automatically uses the user's name as the character name for a new game, so ...unt, login to that account, and then launch nethack with the command <code>nethack -u $username</code>
    4 KB (582 words) - 12:23, 12 November 2012
  • |influences = Nethack
    622 bytes (75 words) - 18:12, 24 March 2009
  • |influences = Nethack, Slash'Em, Starflight (Electronic Arts)
    553 bytes (64 words) - 17:41, 16 November 2013
  • |influences = [[Nethack]], [[Elona]] [[EraRL]] is a NetHack and elona like roguelike In japanese [http://cbaku.com/b/2010/12/eramaker//
    1 KB (177 words) - 03:35, 16 October 2023
  • |influences = [[Nethack]], [[ADOM]]
    446 bytes (57 words) - 12:55, 29 November 2016
  • |influences = [[NetHack]], [[Rogue]] ANK is a defunct roguelike game (similar to [[NetHack]] or [[Angband]]). From the site you will be able to access the forums, rec
    2 KB (316 words) - 03:10, 31 May 2017
  • |influences = NetHack, Dwarf Fortress
    757 bytes (111 words) - 11:37, 22 September 2014
  • |influences = Rogue, NetHack WazHack is a retelling of [[NetHack]] in the form of a 3D realistic side-view "platformer". The developer, [[Us
    2 KB (336 words) - 16:53, 29 November 2016
  • |influences = Nethack
    826 bytes (116 words) - 12:54, 27 October 2015
  • {{game-stable| name = Pathos: NetHack Codex |influences = Nethack
    3 KB (426 words) - 09:13, 15 January 2024
  • |influences = [[NetHack]] POWDER is a traditional [[Hacklike]]. Players of [[NetHack]] will not be unduly surprised with a lot of the setting and interface.
    4 KB (565 words) - 19:02, 21 October 2020
  • Some of them have evolved (''Hack'' into [[NetHack]], ''Moria'' into [[Angband]]), while others have died off (''Rogue'', ''La
    742 bytes (104 words) - 17:05, 2 May 2013
  • * [[NetHack]] and [[Angband]] have Android ports ...command and they are hard to play on Android, although there are ports of NetHack and Angband available.
    2 KB (335 words) - 14:17, 5 August 2023
  • |influences = Nethack hallucinations (think Nethack hallucinations), and generally not
    1 KB (184 words) - 10:24, 28 March 2010
  • |influences = Dwarf Fortress, Nethack
    798 bytes (107 words) - 15:45, 21 April 2020
  • |influences = [[Nethack]] ...elike game by Cyrus Dolph. It's his humble attempt to create "the sci-fi [[Nethack]]".
    3 KB (410 words) - 01:22, 19 January 2018
  • |influences = [[NetHack]], [[SLASH]], [[SLASH'EM]], [[UnNetHack]], [[SporkHack]], [[ToME]], [[Angba |licensing = Nethack [[GPL|General Public License]]
    3 KB (417 words) - 11:27, 12 August 2021
  • ...s along its own, different, path. [[Angband]] has a great many variants. [[Nethack]] has typically had one active variant at a time. Features from variants ar
    758 bytes (124 words) - 03:44, 21 April 2009
  • |influences = [[NetHack]], [[ADOM]] Gameplay intended to be a palatable compromise of [[NetHack]] and [[ADOM]].
    2 KB (244 words) - 21:15, 15 May 2017
  • |influences = [[NetHack]], [[Moria]], [[Angband]] : "They said their game would be ''Rogue'', ''Moria'', and ''NetHack'' meet ''Crusader: No Remorse'' and ''DOOM''," Producer Bill Roper says. "N
    4 KB (622 words) - 07:10, 14 October 2014
  • ...o other stats. An example of the former may be [[Dungeons & Dragons]] or [[NetHack]], where a barbarian is not expected to have a very high intelligence or wi
    884 bytes (153 words) - 01:26, 3 July 2016
  • Likes Games: HalfLIfe2, Halo Series and [[NetHack]] (oh and every Final Fantasy and Command and conquer ever made... :D )
    659 bytes (85 words) - 09:59, 23 July 2009
  • |influences = [[Nethack]], [[Brogue]]
    783 bytes (88 words) - 04:20, 31 May 2017
  • |influences = [[NetHack]], [[Sword of Fargoal]] ...ulty, with every game being [[Permadeath]], with a save system much like [[NetHack]]. The player can find and use scrolls to enhance weapons and armour, attac
    2 KB (310 words) - 16:43, 29 November 2016
  • |influences=[[NetHack]]
    820 bytes (110 words) - 01:45, 31 August 2015
  • * [[Nethack]]
    1 KB (156 words) - 19:03, 22 April 2009
  • * [[NetHack]]
    871 bytes (117 words) - 18:36, 16 December 2019
  • |influences = [[Nethack]]
    897 bytes (124 words) - 17:17, 29 April 2017
  • ...ish text, these high-bit encodings, or code pages, each of which was ASCII plus some selected characters, were a reasonably complete way to encode one, two ...contain, say, Arabic or Cyrillic characters instead. This can be seen when NetHack's IBMgraphics display is played with DOS code page 850.
    4 KB (691 words) - 07:53, 22 September 2016
  • |influences = [[Ms. Pac-Man]], [[NetHack]]
    913 bytes (122 words) - 03:57, 30 July 2015
  • |influences = Relentless Logic, [[Nethack]]
    1 KB (150 words) - 13:56, 14 January 2015
  • |influences = Hengband,NetHack,Zangband
    681 bytes (86 words) - 11:39, 23 December 2021
  • * [[NetHack]]
    917 bytes (99 words) - 18:36, 16 December 2019
  • |influences = [[NetHack, Rogue]]
    868 bytes (121 words) - 22:38, 11 July 2014
  • |influences = [[Nethack]], Shiren
    700 bytes (87 words) - 14:51, 29 March 2010
  • |influences = [[Nethack]], Arcade Games
    992 bytes (129 words) - 23:25, 4 August 2020
  • |influences = [[ADOM]], [[Nethack]], [[Angband]]
    1 KB (143 words) - 13:54, 14 September 2019
  • ...ses, it may be clear that one roguelike derives from another. For example, NetHack was built atop Hack, so its lineage seems clear. Other times, determining [[Angband]]-\ \------|---------[[NetHack]] | | | [[Avatar]]
    5 KB (577 words) - 01:19, 6 January 2020
  • |influences = [[Nethack]], [[Brogue]]
    1 KB (124 words) - 19:41, 30 May 2014
  • |influences = [[Nethack]], [[Crawl]]
    688 bytes (95 words) - 08:32, 19 March 2011
  • |released = [https://groups.google.com/forum/#!topic/rec.games.roguelike.nethack/9xM9_veDB7c 2004 Feb 12] RevivedHack is based on Don Kneller's DOS port of Hack (the basis for NetHack). It includes Kneller’s bug fixes and additions. Donnie Russell's contrib
    1 KB (148 words) - 14:28, 8 January 2020
  • Dead cockatrices are often referred to as ''rubber chickens'' by [[NetHack]] players. It is (another!) Monty Python reference. At odd intervals during
    999 bytes (154 words) - 15:53, 22 October 2011
  • ...erse set of libraries and environments to program in. ''[[Angband]]'', ''[[NetHack]]'', and their variants take the most advantage of this, providing multiple ...g new features like tiles and multiple windows. The ''x11'' window port of NetHack provides similar features, but requires the Xaw widget set bundled with XFr
    5 KB (773 words) - 18:10, 17 December 2017
  • |influences = Nethack, Rogue, Witchaven PC Game ...s, with easy to understand GUI and controls similar to the ones found in [[NetHack]] or [[Rogue]]
    3 KB (381 words) - 08:57, 2 August 2013
  • |influences = [[NetHack]], [[Moria]] especially gauntlet and the rogue-like games ([[Nethack]], [[Moria]], [[Angband]], and [[Ragnarok]].) Any number of players can mov
    5 KB (750 words) - 17:10, 21 October 2020
  • |influences = [[Nethack]], [[Approaching Infinity]], [[DCSS]]
    1 KB (156 words) - 05:54, 8 December 2020
  • |influences = NetHack
    947 bytes (126 words) - 15:35, 23 November 2016
  • pace is fast and fun. You have managed to build a sci-fi nethack
    2 KB (281 words) - 13:11, 18 May 2009
  • Red Wizard is a traditional roguelike game in the vein of Moria, Angband, Nethack, and Rogue designed for fun and fast play on phones and tablets. Available
    1 KB (151 words) - 21:08, 5 November 2018
  • |influences = [[NetHack]], Butch Cassidy and the Sundance Kid
    1 KB (140 words) - 17:05, 5 June 2013
  • |influences = Nethack, Dungeon Crawl: Stone Soup
    821 bytes (114 words) - 11:04, 13 March 2011
  • |influences = NetHack,<br> Art of ''[[Legend of Zelda]]''
    1 KB (187 words) - 04:19, 6 March 2014
  • |influences = NetHack Inspired by nethack I wanted the items to be able to be used in more than a different way. In m
    3 KB (545 words) - 21:23, 27 March 2016
  • |influences = [[Crawl]], [[Nethack]]
    1 KB (168 words) - 20:33, 14 April 2009
  • * In [[NetHack]], hunger is another possibility for [[YASD]], forcing players to manage th
    1 KB (200 words) - 02:21, 19 May 2017
  • |influences = [[Nethack]], [[Dwarf Fortress]]
    1 KB (196 words) - 13:18, 18 May 2012
  • |influences = [[Caves of Qud]]/[[UnReal World]]/[[Pixel Dungeon]]/[[Nethack]]
    1 KB (121 words) - 18:31, 16 December 2019
  • |influences = Nethack, Dungeon Crawl: Stone Soup, Alamut
    1 KB (232 words) - 04:52, 16 March 2014
  • |influences = [[NetHack, Angband]]
    2 KB (241 words) - 22:12, 21 March 2012
  • Development started in 1995, game was originally much like [[NetHack]].
    1 KB (156 words) - 03:07, 31 May 2017
  • ...There is one common exception to this rule: while some games (e.g. ADOM or Nethack) have shops that operate much like the rest of the game territory, others (
    1 KB (220 words) - 13:25, 14 June 2007
  • |influences = [[NetHack]], Snake
    1 KB (180 words) - 03:37, 4 October 2017
  • * Chris Reuter: Nethack II: Quest For Pants http://www.sentex.ca/~cgreuter/qfp.html
    2 KB (225 words) - 15:59, 19 February 2020
  • |influences = [[Nethack]], [[Moria]]
    910 bytes (127 words) - 12:50, 7 May 2010
  • ...hese games take inspiration primarily from [[Hack]] and its descendants. [[NetHack]] is the most advanced in this genre. [[ADOM]] and [[Crawl]] may also be co
    1 KB (173 words) - 22:59, 19 July 2011
  • |influences = [[NetHack]]
    1 KB (206 words) - 14:16, 24 June 2015
  • ...you may wish to leave your god for another or abandon religious life. In [[Nethack]], your god is assigned by class and alignment, changed only by changing al ...il the game's direct descendant, [http://nethackwiki.com/wiki/NetHack_1.3d NetHack], was first released.
    4 KB (726 words) - 16:51, 6 June 2013
  • |influences = Angband, NetHack
    1 KB (235 words) - 13:23, 28 April 2017
  • |influences = [[Omega]], [[Adom]], [[Larn]], [[NetHack]],[[Goblin Men]],[[Brogue]],[[smart kobold]],[[IVAN]]
    2 KB (229 words) - 16:29, 11 October 2013
  • |influences = [[IVAN]], [[Nethack]], [[UnReal World]], Pathfinder/Starfinder RPG, Munchkin
    1 KB (139 words) - 17:53, 6 January 2024
  • |influences = [[nethack]]
    2 KB (196 words) - 20:31, 18 August 2017
  • ...is a coffeebreak roguelike game in the tradition of [[Rogue]], [[Hack]], [[Nethack]], [[Dungeon Crawl Stone Soup|Dungeon Crawl]] and many others.
    2 KB (231 words) - 15:35, 16 May 2017
  • |influences = [[Nethack]], [[Ico]]
    1 KB (214 words) - 03:18, 1 June 2012
  • |influences = Nethack, Dungeon Crawl: Stone Soup, Alamut
    2 KB (247 words) - 03:44, 18 March 2012
  • * [[Pathos: NetHack Codex]] (iOS, Android, Windows Store, Windows Desktop) ...it's almost unplayable)[http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/0916af9fe0891065/#18bdb867cdf6442a]
    12 KB (1,727 words) - 21:45, 3 January 2023
  • |influences = [[Angband]], [[NetHack]]
    1 KB (177 words) - 09:24, 14 September 2011
  • ...moving out of the trapped square until the character frees himself (like [[Nethack]] bear traps or [[Crawl Stone Soup]] net traps)
    2 KB (251 words) - 04:06, 15 May 2009
  • |influences = Shining Force III, [[Nethack]], MUDs ...monia''' is an online Tactical RPG with an ASCII interface influenced by [[Nethack]] and MUDs. The game is currently transitioning into a 3D environment insp
    4 KB (601 words) - 14:39, 23 November 2016
  • * [[NetHack]]/Slash'Em.
    1 KB (175 words) - 15:21, 1 July 2007
  • |influences = [[Nethack]] ...there is a system called the ''Roguelike Theory of Relativity''. Based on Nethack, it uses a core game engine with plugins, allowing others to develop custom
    3 KB (369 words) - 00:13, 28 July 2022
  • ...this is curiously inverted in [[Alphaman]]. In some roguelikes, such as [[Nethack]], descending stairs while [[burden]]ed can result in a nasty (and possibly
    1 KB (167 words) - 05:58, 1 January 2011
  • |influences = [[Brogue]], [[Nethack]], [[Shiren the Wanderer]], [[POWDER]]
    2 KB (233 words) - 08:34, 24 September 2016
  • ...ribution. A large collection of 32x32 orthographic tiles. Tilesets for [[NetHack]] and [[Crawl]]. Several 64x64 isometric tiles. ...orge.net/ tiles] released in 16x16, 32x32, 64x64 tiles. Released under the Nethack General Public License.
    6 KB (849 words) - 01:24, 12 March 2020
  • * 20<!-- or so -->: [[NetHack for the PSP]] 1.0c released * 16: [[NetHack for the Nintendo DS]] announced
    5 KB (638 words) - 00:06, 28 January 2014
  • |influences = [[Nethack]], [[Diablo]]
    2 KB (208 words) - 02:39, 19 May 2017
  • |influences = [[NetHack]], [http://en.wikipedia.org/wiki/Diku DikuMud]
    2 KB (285 words) - 16:19, 17 May 2017
  • {{game-major| name = NetHack |developer = The [[NetHack DevTeam]]
    14 KB (2,211 words) - 15:13, 27 July 2022
  • |influences = [[NetHack]]
    2 KB (272 words) - 15:58, 4 March 2017
  • |influences = [[Nethack]], [[Crawl]]
    2 KB (255 words) - 01:11, 3 June 2018
  • |influences = [[NetHack]] ...gacy coding practices, as Henzell himself suggests in telling of Crawl's [[NetHack]]-inspired origins:
    6 KB (845 words) - 12:42, 14 October 2015
  • |influences = Nethack ...items that influence the whole game (similar to e.g. a ring of conflict in Nethack) (derived from rare three-letter combinations)
    4 KB (718 words) - 15:39, 9 July 2010
  • |influences = [[Nethack]], [[Moria]]
    2 KB (285 words) - 04:12, 8 April 2018
  • ...is temporary or permanent depends mostly on the game in question. ADOM and NetHack go with permanent changes, while in [[POWDER]], eating corpses benefits (or
    2 KB (322 words) - 05:47, 9 May 2009
  • Unlike the [[Nethack]] competitions, it involves a degree of trust, because Angband is flexible
    1 KB (191 words) - 10:21, 28 July 2009
  • |influences = NetHack, Angband ...se it will be similar to Angband or NetHack. But since I didn't base it on NetHack or Angband code, I am not naming it *hack or *band. There will be a text fi
    4 KB (591 words) - 12:25, 7 November 2010
  • |influences = [[Nethack]] Our game is similar to classic roguelike such as Nethack, enhanced with a modern inventory and an intuitive fast access to melee, ra
    3 KB (478 words) - 19:27, 1 August 2018
  • ...e considered very impressive. However, if you spend seven days patching [[NetHack]] and create an amazing new roguelike, you will be suitably honored.
    7 KB (1,055 words) - 17:20, 6 January 2019
  • |influences = Binding of Isaac, [[Dungeon Crawl Stone Soup]], [[Nethack]]
    2 KB (246 words) - 07:34, 26 February 2019
  • The game takes a lot of inspiration from Nethack and other traditional roguelikes while keeping actions simple to make the c
    1 KB (194 words) - 15:06, 10 May 2024
  • |influences = [[NetHack]], [[ADOM]] ...e is intended to be a full-on roguelike adventure game in the tradition of Nethack and ADOM. It is a commercial, proprietary product under active development,
    4 KB (621 words) - 14:56, 8 June 2019
  • |influences = NetHack, Coffee, Weed
    2 KB (315 words) - 04:31, 17 March 2015
  • ...tly than you might think if you're expecting it to play just like Rogue or Nethack. You still have ASCII graphics and randomly generated dungeons. But here yo
    2 KB (245 words) - 18:24, 23 June 2022
  • ...epending on setting. A samurai and a knight are different archetypes and [[NetHack]] has shown they can coexist in one game. A cybernetically-enhanced warrior
    2 KB (358 words) - 04:57, 22 August 2012
  • * Powerful event/reaction system allowing for nethack-style unique cases in a cleanly designed, yet flexible way
    2 KB (283 words) - 22:28, 19 May 2017
  • |influences = Angband, Nethack (in terms of RLs I play a lot)
    1 KB (197 words) - 15:46, 6 May 2010
  • |influences = Dungeon Keeper, [[Nethack]]
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  • |influences = [[Nethack]], [[Ico]]
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  • |influences = [[NetHack]]
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  • ...all traditional 26-level crawl to the Amulet of Yendor, no resemblance to nethack! Development focus is on a smooth learning curve with strategic depth and i
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  • *[[Rogue]], [[NetHack]]: "The Dungeons of Doom"
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  • |influences = [[Rolemaster]], [[Nethack]], [[DCSS]]
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  • |influences = [[NetHack]], [[Monster Hunter]]
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  • |influences = NetHack, ADOM, Diablo
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  • ...a market stall. It wasn't long until I branched out into [[Angband]] and [[NetHack]] -- always more a fan of the former, truth be told -- and from there, doze
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  • ...s://pathos.azurewebsites.net/| | {{stable}} | Fantasy | 9 Aug 2023 | 7.2 | Nethack | ? }}
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  • |influences = [[Nethack]], [[Dwarf Fortress]], [http://monstergirlquest.wikia.com/wiki/MonsterGirlQ
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  • |influences = [[NetHack]], [[ADOM]], Minecraft, Terraria
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  • First becoming aware of roguelikes via either alien contact or nethack on the Atari ST depending on who you believe, graspee has continued to be f
    3 KB (440 words) - 11:39, 3 June 2015
  • |influences = [[ADOM]], [[AngBand]], [[NetHack]], [[Falcon's Eye]]
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  • |influences = [[Nethack]], [[Dungeon Crawl Stone Soup]]
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  • |influences = [[Dwarf Fortress]], La-Mulana, The Outer Wilds, Nethack, Europa Universalis, Borges, Eco
    2 KB (305 words) - 11:09, 17 May 2023
  • ...loss that I've noticed in a roguelike, apart from those thieving Nymphs in NetHack. Carrying their body up to the top was always somewhat scary, especially si
    3 KB (527 words) - 23:09, 24 December 2012
  • |influences = [[Moria]] [[Rogue]] [[ADOM]] [[NetHack]]
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  • |influences = [[Rogue]], [[Nethack]], [[Dungeon Crawl Stone Soup]]
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  • * In the early [[NetHack]] game, I personally tend to dive quickly if I'm running low on food in hop ...o nerf rings of fire resistance (as I personally think they have been in [[NetHack]]). There are multiple solutions to this:
    11 KB (1,849 words) - 02:10, 19 May 2017
  • |influences = [[Angband]], [[Dungeon Crawl]], [[NetHack]], Diablo II, Dungeon Siege II
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  • |influences = [[Nethack]]
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  • ...oomRL]], [[Frozen Depths]], [[Drakefire Chasm]], [[Top Dog]], [[Rogue]], [[NetHack]], [[NLarn]] (see the website for details). These include most ground and w
    3 KB (443 words) - 07:16, 26 October 2016
  • |influences = [[Diggr]], [[Nethack]]
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  • |influences = [[NetHack]], The Hunger Games
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  • ...|| align="right" | Feb 16 2010 || align="right" | 0.2.1 || align="left" | Nethack || align="left" | [[C]] ...H || align="right" | May 2 2010 || align="right" | 0.6.3 || align="left" | Nethack 3.4.3 || align="left" | [[C]]
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  • ...and another generic command to equip items. Unless you're making the next Nethack, there's no need for different commands for wearing armor, putting on jewel
    4 KB (690 words) - 17:51, 20 March 2012
  • |influences = [[NetHack]], [[UnNetHack]], [[SLASH'EM]], [[Crawl]], [[Moria]] Items and item types can be named, as in Nethack; individual items
    7 KB (1,110 words) - 16:43, 23 September 2018
  • |influences = Nethack
    2 KB (319 words) - 05:54, 13 March 2022
  • ...umber of [[spell]]s, with the drawback that they cost mana and may fail. [[NetHack]] does this.
    2 KB (346 words) - 02:44, 21 February 2022
  • |influences = Warhammer, NetHack
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  • |influences = Diablo, NetHack
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  • |influences = [[NetHack]]
    3 KB (526 words) - 03:15, 5 May 2014
  • |influences = [[NetHack]], [[Dwarf Fortress]]
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  • | influences = [[NetHack]], [[Diablo]], [[Age of Wonders]], [[Triangle Wizard]]
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  • ...s extra paths which lead you to randomly generated but persistant (like in NetHack, ADOM, Crawl etc.) places where you can visit for items and artifacts (only
    4 KB (674 words) - 19:46, 7 September 2014
  • ...vi-style ("roguelike") input, as well as options to roughly mimic Angband, NetHack, Rogue, and Crawl.
    3 KB (486 words) - 20:05, 17 May 2017
  • ...vely small files. For example, with a single call it can create a Rogue or Nethack style dungeon with randomly positioned rooms, and randomly positioned passa
    3 KB (407 words) - 21:01, 18 December 2023
  • * Fair fighting: like the knights/samurai in Nethack.
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  • '''1987 Sep 25''' [https://roguetemple.com/z/nethack.txt Eric S. Raymond, A Guide to the Mazes of Menace] You have just begun a game of nethack. Your goal is to grab
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  • |influences = [[NetHack]], [[WebRaid]] ...Web Raid Mobile knows the following kinds of dungeon level: mazes, mines, nethack-like rooms+paths, houses, ruins.
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  • ...ully returning the Amulet of Yendor to your god in the classic roguelike [[Nethack]]. ...domly-regenerated dungeon levels. Unlike persistent dungeon games such as Nethack, players were faced with a fresh dungeon each time they ascended or descend
    10 KB (1,584 words) - 15:19, 8 January 2020
  • |influences = [[NetHack]] [[Dwarf_Fortress]]
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  • * [[User:Bhaak|Bhaak]] - [[NetHack-De]] 3.4.3-20120916a
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  • |influences = [[NetHack]]
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  • * A method used in [[Nethack]] is extended command mode '#' which lets the user enter further keys to sp
    4 KB (663 words) - 05:37, 21 September 2011
  • .../boards.gamefaqs.com/gfaqs/gentopic.php?board=582497 GameFAQs] forum for [[Nethack]].
    5 KB (636 words) - 04:41, 30 September 2021
  • |influences = [[Nethack]], Final Fantasy
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  • ...only through constant experimentation with the elements in the game (like NetHack).
    4 KB (646 words) - 07:34, 26 February 2019
  • In [[Nethack]], there is an option to create what are called [[Bones files]]. These are But Hearse is limited by the failure of nethack to save its data in
    20 KB (3,362 words) - 05:41, 25 July 2018
  • ...nd that could be considered a definition of roguelike is Eric S. Raymond's NetHack guidebook (1987). The first part is basically "literal roguelike", when we Nethack differs from most computer fantasy games (other than
    13 KB (2,079 words) - 23:29, 17 November 2023
  • Some games (such as [[Nethack]]) do not have a proper targetting system, they only allow the player to en
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  • * [[NetHack-De]] * [[NetHack]]
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  • |influences = [[ZapM|Zap'M]] (parent); [[NetHack]], [[SLASH'EM]] ...me objects, humor and science fiction theme. The gameplay most resembles [[NetHack]]. Its approach of including everything and the kitchen sink is also visibl
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  • |influences = Nethack, Diablo, Rogue ...final challenges, never before encountered monsters and a HUGE boss fight. Plus there is a tower-defense like survival mode that includes a building system
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  • |influences = Crawl, ADOM, Nethack, Rogue
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  • Its designed to not be so hardcore as [[NetHack]] and [[Crawl]] but not be as easy as [[Larn]]. It does provide help for th
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  • * [[User:Bhaak|Patric Mueller]] - [[UnNetHack]], [[NetHack-De]], and [http://junethack.rawrnix.com/ Junethack] ...trong nerves and why your server should be D0S-resilient when dealing with NetHack players.
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  • * [[User:stenno|stenno]] Probably demonstrating NetHack speedrunning
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  • C
    * [[NetHack]] (1987)
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  • ...ext-align:center">[[ADOM]] '''|''' [[Angband]] '''|''' [[Crawl]] '''|''' [[NetHack]] '''|''' [[ToME]]</div>
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  • # Nethack (which I don't like much - too many non-homogeneous things together) # [[Nethack]] - I don't like the interface and the flavor is totally non-existant with
    48 KB (8,446 words) - 10:23, 14 July 2014
  • * [[NetHack]] * [[NetHack-De]]
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  • |influences = [[NetHack]], Monty Python, 1984
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  • ...e whatever killed them and possibly the ghost themself). This happens in [[NetHack]], [[Ragnarok]], [[Adom]] (Steam version) and [[IVAN]] (in IVAN you can eve Most classic roguelikes ([[NetHack]], [[ADOM]], [[Angband]]) have [[fortune cookie]]s or another equivalent fe
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  • ...r of their bad effects. Similar features exist in other roguelikes, like [[NetHack]] and [[IVAN]].
    7 KB (1,181 words) - 19:54, 19 July 2018
  • |influences = Rogue, Moria, Nethack, Torneko: The Last Hope
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  • '''Examples:''' [[Rogue]], [[ADOM]], [[NetHack]], [[Moria]], [[Dungeon Crawl]]
    7 KB (1,092 words) - 14:27, 16 April 2017
  • |influences = [[ADOM]], [[Nethack]] ...nd then as the final product in August 2010 after a summer of development, plus some smaller programming from last year. The development of version 1.05 be
    4 KB (657 words) - 08:44, 29 September 2021
  • ...find an item which can cure his ailing daughter, and for which there is a Nethack-like extended quest. If the time limit is reached, the daughter dies.
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  • * 27 Apr 2018 - [[NetHack]] 3.6.1 [https://nethack.org/common/index.html released]
    17 KB (1,953 words) - 00:53, 22 March 2019
  • ...l hours later to find his character leveled up. Similar issues appear in [[NetHack]], the most well-known being the pudding.
    7 KB (1,180 words) - 04:40, 20 September 2016
  • Its main influence is NetHack/Slash'Em (as for the ingame interaction)
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  • * [[NetHack]]
    5 KB (494 words) - 21:27, 18 December 2023
  • ...a roguelike game is to repeat what has been done with previous titles. In NetHack, the jump command was entered, the target location selected, and if it was
    7 KB (1,237 words) - 14:28, 16 April 2017
  • ...yer]] 14.0 [http://zenorogue.blogspot.com/2012/10/hydra-slayer-version-140-plus-noteye-60.html released] ...[[NetHack-De]] 3.4.3-20120916a [http://unnethack.wordpress.com/2012/09/16/nethack-de-3-4-3-20120916a-veroffentlicht/ released]
    41 KB (5,111 words) - 00:13, 13 November 2014
  • * [[The DevTeam]] (''[[NetHack]]'') * [[Mike Stephenson]] (original ''[[NetHack]]'')
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  • ...s vital. Thus, advancing your character isn't just a matter of leveling up plus some lucky magic finds but is more a matter of consciously and strategicall ..., the difficulty in Incursion is more akin to Dwarf Fortress than it is to NetHack.
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  • |influences = [[Rogue]] for the Atari ST, [[NetHack]], [[Diablo]]
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  • ...looks at (thereby reading) the interior words and activates the scroll. [[NetHack]] uses a different model where the label is the only wording on the scroll;
    5 KB (878 words) - 14:13, 13 October 2010
  • ...1993. The games that were grouped were: [[Rogue]], [[Moria]], [[Hack]], [[Nethack]] and [[Angband]].
    6 KB (978 words) - 21:23, 11 November 2023
  • Crawl, Nethack, and Rogue.
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  • |influences = [[ADOM]], [[ToME]], [[Nethack]], [[GearHead]] * TI-83 Plus Calculator - A text based game that never really got off its feet
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  • world: [[ADOM]]'s chaos-infested Ancardia, [[Nethack]]'s dungeons that everything
    8 KB (1,472 words) - 16:40, 18 May 2018
  • ...ne problem is when a long turn is interrupted (e.g., "you stop digging" in NetHack). In that case the currently scheduled action would have to be canceled and
    8 KB (1,293 words) - 00:24, 22 June 2021
  • | influences = [[NetHack]], [[Diablo]], [[Age of Wonders]]
    6 KB (991 words) - 11:46, 25 October 2023
  • ...ors and also get inspiration from other great singleplayer roguelikes like Nethack, DCSS, ToME & others, with the influence of sandbox MMORPGs and MUD’s (te
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  • |[[Nethack]] |[http://www.roguelikeradio.com/2013/12/episode-84-nethack.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio84.mp3 m
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  • |influences = Nethack, Angband, ADOM, Sacred, Diablo 2
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  • ...nfiction - dramatic reading of [http://archiveofourown.org/works/5458259 a Nethack fanfic], mentioning [http://inurashii.xyz/qud-guide.html a Caves of Qud qui ...unless you're okay with a LOT of traffic and weird construction nonsense, plus very narrow roads and odd parking rules (or paying out the nose for parking
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  • opponent, I could do two things. The first (the bad or "NetHack" way) would
    12 KB (2,158 words) - 14:23, 24 July 2018
  • ...here] for Angband fans and [http://www.nicolaas.net/dudley/ here] for the Nethack fraction) are helpful for this. In limited space these comics tell short st In the famous roguelike [http://www.nethack.org/ Nethack], you press a command key for a certain action and will often be asked to s
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  • * 8 December 2015 - [[Nethack]] v3.6.0 [http://www.nethack.org/v360/release.html released]
    32 KB (3,824 words) - 02:31, 1 February 2016
  • ...ki.com/wiki/Category:Dungeon_features List of dungeon features] from the [[NetHack]] wiki. * [[Implementing sound in C and C Plus Plus|Implementing sound in C and C++]]
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  • Case studies on structuring large, real-world applications. Unfortunately no NetHack, but there is a chapter on Battle for Wesnoth that should be of interest.
    11 KB (1,582 words) - 13:32, 15 November 2013
  • ...of a Tactical RPG rather than that of more traditional Roguelikes such as Nethack and ADOM.
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  • [ ] Nethack [ ] Occassional fixed dungeon locations (ala Nethack) ... 18%
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  • ==== [[NetHack]] ==== '''Website:''' http://www.nethack.org/
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  • ...ser:Bhaak|Patric Mueller]] - Maybe a talk about how on how to get into the NetHack DevTeam
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  • ...roguelikes – so don’t be surprised if there was a YANAIM (Yet Another Nethack Article In Media) in RTM some day ;-) ...ole playing of course and replay value from randomness. My favourite RL is Nethack.
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  • ...s''' (small, medium and large), each having a weight and bulk of their own plus that of their contents, and a maximum weight and bulk ...ed or enchanted, with curses and enchantments working the same way is in [[Nethack]]. Although items do not break in use, many can be broken or rusted out whe
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  • * Item damage system somewhat similar to what [[NetHack]] uses but with heavy maintenance burden placed on player. ([http://groups.
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  • * Angband-- 1.0: based on PC 1.3.1 [named after Nethack--] [relevant release dates for NH--: Dec 1992 for 3.0.10; Aug 1993 for 3.1.
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  • ...f current roguelike games simply discard the idea of immersion completely. NetHack's idiosyncratic sense of humor smashes the fourth wall regularly, including ...employed creating Incursion result from studying the source code for both NetHack and Angband and striving to discern how those tasks could be accomplished m
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  • ...The tiles are from Angband's free 16x16 tileset with the font from roarl's nethack font:
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  • ...The tiles are from Angband's free 16x16 tileset with the font from roarl's nethack font:
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  • inflict worthwhile damage. Ammunition has only one "plus" value, which Pressing control plus a direction also opens doors. If there is no closed door
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